ENWorld Adventure Path: A Modest Proposal

Interested

Deal me in...I have some time and will think on ideas for something.
I have two or three ideas kicking around for metaplots I'm not quite smart enough to figure out how to move forward anyway -- somebody might as well get some use out of them.
email ajandersatearthlink.net when you're ready to move forward?
 

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Without getting too specific on a plot, there are a few devices I'll throw out:

1 - hereditary magic item that grows in power with the character, perhaps as a result of actions taken in game. (it's a nice hook too for further adventures)

In D&D magic items are cool; Magic items that are weak when you get stronger are discarded. Magic items that increase in power as certain goals are achieved along the adventure path are way cool. The item becomes uniquely part of the character are very appreciated. The item serves to flesh out the character concept.

One particular DM of mine nearly 20 years ago used this to great effect and I really liked that item (it was a staff - but it could have been anything). There is not a lot I remember about the campaign - but I *do* remember that. It was a clever device.

Does anyone rmember any particular plot device from campaigns you participated in which was particulalrly successful in making you attached to the character or rewarded as part of the metaplot?
 


Steel_Wind said:
Does anyone rmember any particular plot device from campaigns you participated in which was particulalrly successful in making you attached to the character or rewarded as part of the metaplot?

Many. It's a bit difficult because they're by definition tied to the character in question. For example, in my current campaign there's a sword of a PC's tribe that attunes itself to anyone from his tribe who wields it. It gains power based on the individual, so for one person it might have one power but for another have a different one. Also, it grows with the wielder. When he first picked it up, the Rune of the Bear (the year of his birth) inscribed itself upon the blade.
 

brehobit said:
Quick thought:

This type of work might be best done via a wiki. It gets rid of someone having to manage the project. And frankly, I think it might be really cool. I'm no wiki god, but I can get one set up if people want.

See http://en.wikipedia.org/wiki/Wiki for a definition of wiki....

When the interest level has matured, I'll set up a website and forums as well as an IRC channel. IRC is critical to communication and team building.

But we're not there yet. :cool:
 

I have to say, something like this would be interesting--I'd have a fun time with it, even if it was just in submitting the occasional NPC or monster.
 

Steel_Wind said:
When the interest level has matured, I'll set up a website and forums as well as an IRC channel. IRC is critical to communication and team building.

But we're not there yet. :cool:

I understand. And I understand you likely know what a wiki is, but let me explain.

I am proposing a whole model of development here. A wiki is something anyone can edit freely. All old versions are kept around so things can be reverted as needed.

So no person or group of people in control per se (unless things get way out of hand). Oddly, this model seems to work. See http://en.wikipedia.org/wiki/Main_Page. That whole thing (and it is huge) was written in this way.

Some fun gaming links on the site:
http://en.wikipedia.org/wiki/D&D
http://en.wikipedia.org/wiki/Gary_Gygax
http://en.wikipedia.org/wiki/Eberron

The point is, that such a model might work really well for the idea proposed. It would be hard to build a pdf of the whole thing, but if it worked as well as I think it would, one could pull stuff from the wiki into a single pdf with refereces to the wiki as needed...
 

I'm no expert, but I'm interested in Game Design and this project sounds fun. As I am 16 years old and unemployed, I have a lot of free time, though my submissions will not likely match those of adults...
 

Steel_Wind said:
Without getting too specific on a plot, there are a few devices I'll throw out:
[deletia]
One particular DM of mine nearly 20 years ago used this to great effect and I really liked that item (it was a staff - but it could have been anything). There is not a lot I remember about the campaign - but I *do* remember that. It was a clever device.
You did like it, I'm sure, and it was clever.
It's definitely one of the best things possible for a homebrew campaign.
Unfortunately, I understood our plan was to write an adventure for general consumption...which means we can't plan on a specific archetype, race, class, or even alignment.
We'll probably need to follow either a general theme of "explore the unknown" or "stop the gathering threat".
Though there's no reason they couldn't be combined like this;
"Archaeological investigations of the ancient ruins atop Sorak mountain have long been hampered by the hostility of the barbaric dark dwarves that live there and prey on all who pass nearby.
The Emperor's recent deployment of the XVII Legion to Sorak has ended this threat: not a dark dwarf remains.
Our initial investigation reveals not only a sizeable fortified city atop the mountain (unusual for dwarves) but also the traditional underground delvings, though of a size and scale more massive than any I have ever seen.
I estimate the portion above ground contained perhaps 10,000 souls. If the normal dwarven rule of "One finger above, two hands below" holds true, the settlement on Sorak mountain would be the largest metropolitan area ever to exist.
How did they do it?
And having done it, how did they degenerate into the dark dwarves of recent history?"

It's an underground gold rush, with lost magical items and technology. It's a Manhattan Project, as warring guilds, temples, and kings all vie for the lost treasures of the ancient dwarves.
Finally, it gives a shot at cosmic horror at high levels, as the characters find the aboleth that drove the dwarves to cosmic madness, insane slavery, and cultural and social destruction.
Thoughts?
We call it Terratis. (Like Atlantis, but with dirt instead of water.)
 

I'm familiar with a wiki. We created the one for NWN custom content

http://ccg.dladaventures.com

They have their uses, but without active project management of something like this on a constant basis - it will end up the same as most similar projects have ended up:

Which is to say - nowhere. :)

There are no shortcuts to something like this. It's work, pure and simple.

But that doesn't mean it cannot be hella fun. :cool:
 

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