ENWorld Sculpting Project #1 The Wizard's Lab (complete)

nyrfherdr said:
Congrats D'Karr.
Any photos to share?

I'll let Pogre respond on the casting, as I have no real world experience on that either.

Thanks for the congratulations. I still have the table surface to "polish" and the warforged wizard and bodyguard are in various states of completion. But the little bits are done, unless I keep getting ideas.

It's funny because most of these fiddly bits just started as some "extra" leftover green stuff. You know, the stuff that is leftover after you've massacred your main sculpt... :lol:

I'll try to have pictures before the end of the week.
 

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D'karr said:
Pogre, I have a question about casting. All my accesories are separate entities. For example if I have two bottles, they are separate elements. When we send this project to you do you want us to "glue" the elements as if they were assembled or send this off as bits?

I was thinking that permanently placing some of the accesories on the table would end up creating some weird undercuts. I've never cast anything so I have no experience on what kinds of arrangements would create more problems. What is your advice on this?

Leave it separate.
 

Okay, here is a picture of the accesories for the wizard's table. The table you see here is a MageKnight game piece and not the one that will be part of the project.

There are further details that will be added to the arm and to the book.

 




Very nice work!
Makes me feel like doing a wizard leaning against the table but you're allreay making one right?
 
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Alf said:
Very nice work!
Makes me feel like doing a wizard leaning against the table but you're allreay making one right?

Thank you all for the praise. Coming from you guys it means a lot.

Yes, I am making a warforged wizard. I worked on him a little more last night. Interestingly enough not everything is coming out as planned... :lol: Hopefully when I'm done with him he will look like a warforged... :lol:

Throughout this project I've found a new appreciation for those that do this kind of work professionally. I particularly love the work from sculptors like Klocke, Garrity, Wiebe and Jackson. However, I've found that now I "appreciate" the work that goes into even what we would consider "crappy" sculpts. Never again will I look at a "crappy miniature" and think to myself, "Heck I can do something better!" I've learned to appreciate the hard work that goes into even those miniatures.
 

Change of plans for me. I'm starting to think that making items that should be smooth, round and symetrical is way too hard for a first sculpt. I've been trying to make Beakers, test tubes, a mortar and pestle, and a few other alchemy related items and getting them to look like somthing made of glass is a pain in the butt.

New project (that I hopefully finish before the deadline) started last night: Goblin Mage.

I'm guessing something that can have a little texture to it should be a little easier to make without it looking like complete crap.
 


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