ENWorld's Fair Postponed

When I say regaining spells, I mean that, at the beginning of the archery competition, you'll have full spells that will have to last you the entire competition. Then, after the competition is over, you'll get your spells back in time for the duels. And so on. But

And characters are healing before every event as well. Otherwise it's hard for a single 6th level character to make it through four CR 6 encounters, and especially in the duels and jousts, characters would be likely to reach the 2nd fight with only 5 or 10 hp.

What events do you see spellcasters dominating?

In the races, sure, some spells would help, and I'm glad Russ will be handling stuff like Expeditious Retreat, which only gives you increased speed for a minute or two, not long enough to finish the entire race.

In archery, true strike might be nice, but even a 6th level sorcerer would only be able to cast it . . . what, 17 shots? Hmm, could be a problem. Russ, you might want to think about that. Maybe rule that archers have to fire three shots in three consecutive rounds.

In dueling, most spells wouldn't be too useful, since only self-affecting and touch spells are allowed.

In jousting, mage armor and shield will be nifty, and the wizard might buff himself, but ultimately he'll have fewer hit points and a worse attack bonus.

Also, even if you do say that spells aren't recovered between events, what's to stop a spellcaster from using all his spells in one event if he's just competing in the one? If spellcasters get their spells back, then they're encouraged to compete in several competitions in just one. If spellcasters don't get their spells back, then only fighter classes would have much reason for competing in multiple events.
 

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These are some more questions someone emailed me. I won't have a chance to reply to them just yet, however.

I have some questions that I couldn't find answers to in the rules.

1. In the joust, are military saddles (+2 on Ride checks to avoid
being unhorsed) assumed? If not, can you buy one and use it in the
joust? Can you buy a masterwork military saddle for a +4 bonus on Ride
checks?

2. The rules actually contradict themselves. First, it says the
jousting lances provided are light lances, then it says they are light
or heavy lances. Which is correct? The rules also state you can't use
your own lance, but your sample paladin has a masterwork lance, and
the attack bonus is figured into his stats.

3. What is the timing of the events and the rounds within each event,
in-game. For example, in the joust and duel, are you assumed to fight
one opponent per day (i.e., one round of one event each in-game day)?
Or do all rounds of all events happen in the same day? How much time
between each round and each event? For example, if I play a
barbarian/cleric, do I get my rage and all of my spells (at least
those I can cast in the 10 rounds between the dispel magic and the
beginning of the event) during each round of each event? Or do I get
them once for the entire event? If the latter, can my barbarian cleric
"just happen" to get his spells at the time of day between two events,
or is it assumed that all spellcasters get their spells at dawn or
something?
 

RangerWickett said:
In the races, sure, some spells would help, and I'm glad Russ will be handling stuff like Expeditious Retreat, which only gives you increased speed for a minute or two, not long enough to finish the entire race.

Barbarian 1 / Sorcerer 5
Feats: Run, Endurannce, Extend Spell
Charisma: 14

Can cast it enough to last an hour at 10 minutes per shot. That's a run speed of 400... 45 miles an hour. Hustle at 20 miles an hour. Not shabby.

Combine with Spider Climb and Jump, he only needs to worry about swimming.

In archery, true strike might be nice, but even a 6th level sorcerer would only be able to cast it . . . what, 17 shots? Hmm, could be a problem. Russ, you might want to think about that. Maybe rule that archers have to fire three shots in three consecutive rounds.

Haste.

In dueling, most spells wouldn't be too useful, since only self-affecting and touch spells are allowed.

True but IMO more because the balance of haste, true strike, etc. is offset by sacrificing two attacks per round if you go for spells no matter what.

In jousting, mage armor and shield will be nifty, and the wizard might buff himself, but ultimately he'll have fewer hit points and a worse attack bonus.

True, he's mostly got a few points of AC on the other guy is all.

Also, even if you do say that spells aren't recovered between events, what's to stop a spellcaster from using all his spells in one event if he's just competing in the one? If spellcasters get their spells back, then they're encouraged to compete in several competitions in just one. If spellcasters don't get their spells back, then only fighter classes would have much reason for competing in multiple events.

This is true.
 

RangerWickett said:
What events do you see spellcasters dominating?

I was actually thinking clerics. A full-rack of power-up spells is going to be nasty in the duel and joust. If they don't recharge after each round in the events, though, it might be okay. How much in-gametime passes between the rounds of the duel and the joust? I'll have to crunch some numbers. ;)
 

Yeah, spells and other one-shot/day things like the Luck reroll, smite, rage, etc. will dominate if this fair lasts two weeks. If it really is a two day thing though (1 day of race, 1 day of events) then the non-magical folks will shine.

Me, I think you should run the faire as written: 1 day of race, 1 day of events. Players will have to carefully manage rage, smite, spells, and other "use it and lose it" effects. Sounds like fun.

-z
 

It would be nice to try that, but the logistics might be a problem (for our end, not yours). However, if I hear more people saying they'd prefer to not have spells recycle so quickly, we can change it. I just need to know soon, before too many people make their characters.
 

Zaruthustran said:
Yeah, spells and other one-shot/day things like the Luck reroll, smite, rage, etc. will dominate if this fair lasts two weeks. If it really is a two day thing though (1 day of race, 1 day of events) then the non-magical folks will shine.

Me, I think you should run the faire as written: 1 day of race, 1 day of events. Players will have to carefully manage rage, smite, spells, and other "use it and lose it" effects. Sounds like fun.

-z

Well, actually as written it's three days: 1 of race, 1 of joust-archery-duels, 1 of Bahly. However, again I bring up the fact that, even if people don't get their spells back, that still won't stop a cleric from possibly 'abusing' his powers if he only enters one event.

I suppose that if we wanted to be more true to dungeon-style adventuring, we could have PCs fight a few CR 3 encounters to soften them up a bit, but then you wouldn't get to use all your nifty abilities in the tourney, and you might end up dying before you got the chance to play at all.
 


Nope, no one has done it yet, but that's the right forum. We had some server troubles a couple days ago that pretty much crashed the boards, so we got a bit of a late start. Also, I think some people are going to wait to the last minute, like I'm doing right now as I try to study for a Japanese exam.

If you post your character, that'll be great, since it should get the ball rolling. Just remember that you don't have to be too picky on getting everything right, but try to get as close as possible.
 

Hey Ryan,

Do we have to register for Cybercon before registering for EN World Fair events? Or can we post our characters, wait to see if we get into one or more events, and then register for Cybercon? I really don't want to register and then discover that I didn't get into any events.
 

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