EOM - 4th Edition Compatibility?

I guess I'll be waiting a while. I won't be writing it ;)

Well, at least I have my Mythic Earth to tide me over. I've used that for so many different campaign styles. :cool:
 

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It's the existance of third party d20M and 3e products like Elements of Magic:ME and Elements of Magic Revised (including Lyceian Arcana) that kept me with 3e and d20M and will keep me from switching to 4e or a new d20Modern (if it basis the fx rules on 4e). Imo, products like the EOM books and GR's Psychic's Handbook are far superior to 4e's per encounter system. With so many good third party products, I look at the 4e magic system and shake my head in disappointment that WOTC abandodned the d20STL, d20M and OGL licenses when designing 4e.
 
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I'm mostly going to play 4e because it's supposed to lessen the complexity of the game, especially at high level. And because my players feel too entitled to all the gewgaws and widgets of all the WotC books, and I want to simplify things a bit with the start of a new campaign.

I fully expect to break down and start tinkering before we even play our first game, though, so who knows whether I might decide to take a crack at the magic system. Or I might get fed up with the gamist aspects of it all, and switch over to True 20.
 

RangerWickett said:
I fully expect to break down and start tinkering before we even play our first game, though, so who knows whether I might decide to take a crack at the magic system. Or I might get fed up with the gamist aspects of it all, and switch over to True 20.

I'm seriously looking at True20 at this time. It's much closer to what I would want of a 4e, I'm a big fan of GR's products, and it's supposedly easier to adapt 3e and d20M material. However, EOM:ME, Green Ronin's Psychic's Handbook, and RPGObject's various products are making it very hard for me to leave the current of version of d20M behind. Plus, the EOM books are so cool, I'd want to use them for True20 fantasy.
 

RW, I am with you on the reasons to move to 4e. Even with the great adventure path that has the NPC's stated out, I still spend a huge amount of time prepping for an adventure...and still end up not using the bad guys powers effectively because I forgot some synergy or ability.

We haven't really seen much of the 4e magic rules, unless I missed something... which is likely. And unfortunately I will be out the weekend 4e gets into stores... so I won't see the books until the following monday :(
 

Eom/4e

I've been pretty much caught up in the 4E rush, but I've been playing in an EOM game for several years, so I have a pretty good perspective of both. EOM won't fit the base rules at all, but there is some possibility for ritual use (depending on how that fleshes out). The main problem is the power levels of EOM effects are no longer in alignment with 4E.
 

EoM wasn't completely in line with the 3x power expectations either :)

I think that a 'build spells by the numbers' option will still have a place in 4e, but yes.. there will have to be some significant changes to the crunch.

...and I found out that unless I can convince my FLGS to hand over a copy a day early, I won't get my hands on 4e for a week!

{I get a weeks worth of training up north for work. Damn thier timing!}
 

Actually, now I'm hoping that the Ranger moves over to True20...I just started with that, and the coolness of that combined with my horrible reaction to KOTS has driven me into the loving arms of T20.

I'm still not clear on how to make True20 and EoM play nice, so if someone can point me in the right direction I'd appreciate it.
 


Good luck with that -- the more I read of 4E the more I realize that I don't have enough time to house rule it to a state I can enjoy, and my players HATED what they saw in KOTS.

So my big concern now is how to best integrate EoM with True20....I'm really having my biggest struggles in these areas:

1) Feats -- should each power taken by an adept grant a Spell List? Multiple spell lists?

2) Damage - it seems like if I use the conversion rules in T20, the damages get rather enormous.

3) What uses should generate fatigue and which should not?
 

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