I'm quite surprised to see that no one have post something yet.
My first thoughts was directed to the haste spell and more generally on the time modification.
One possible solution to fit those spells is to make a new element
"time". It would be, of course, out of the sphere. or more precisely all across the sphere.
Now what would append to the spells:
Abjure E
Banish E
Bind E
Create E object
Evoke E
Evoke area E
Infuse creature with E
Infuse object with E
Polymorph E
Summon E
(did I forget one ?)
They are too many of them that I cannot imagine what they would become. The only one quite easy to make is
"Infuse creature with Element."
lets try this one first.
1st duration are quite big in comparison with Haste or freedom of movement (I took the FR's Time domain for comparison)
So I would reduce the duration in this way. replace hour by minute and minute per round.
- Body: Dex is the characteristic to be boosted by this element.
- Movement: the creature "normal" moves are increased. No new type of movement is gain.
- Natural armor: no change (but one can wonder what a Time resistance might be)
- Natural weaponry: this one seems quite strange to create. may be aging damage ?
-----
that's all for a first draft. fame or flame ?

My first thoughts was directed to the haste spell and more generally on the time modification.
One possible solution to fit those spells is to make a new element
"time". It would be, of course, out of the sphere. or more precisely all across the sphere.
Now what would append to the spells:
Abjure E
Banish E
Bind E
Create E object
Evoke E
Evoke area E
Infuse creature with E
Infuse object with E
Polymorph E
Summon E
(did I forget one ?)
They are too many of them that I cannot imagine what they would become. The only one quite easy to make is
"Infuse creature with Element."
lets try this one first.
1st duration are quite big in comparison with Haste or freedom of movement (I took the FR's Time domain for comparison)
So I would reduce the duration in this way. replace hour by minute and minute per round.
- Body: Dex is the characteristic to be boosted by this element.
- Movement: the creature "normal" moves are increased. No new type of movement is gain.
- Natural armor: no change (but one can wonder what a Time resistance might be)
- Natural weaponry: this one seems quite strange to create. may be aging damage ?
-----
that's all for a first draft. fame or flame ?