I'm responding to you here as well for the sake of the general public (who we all know just love to hear what I have to sayLela said:What effect does an Evoke Chaos have on a CG, CN, or CE character?
It doesn't seem to be in the Evoke section and I thought I had read something about this a couple months ago.
Any help would be appreciated.
EoMR said:Opposed Alignments: There are five alignments used in Elements of Magic spells - Chaos, Evil, Good, Law, and Balance. When an Evoke spell or other damaging effect deals alignment-based damage, its effect depends on the alignment of the targets. Some settings may not use alignments for normal characters, and if so, either get rid of alignment damage entirely, or only have it affect outsiders with the appropriate alignment, since outsiders are considered to inherently have that alignment.
Evoke Chaos, Evil, Good, and Law do normal damage to creatures of diametrically opposed alignments, half damage to creatures that are neutral in respect to the appropriate alignment, and no damage to creatures that share the alignment.
Evoke Balance does normal damage to creatures with extreme alignments (LE, CE, LG, and CG), half damage to creatures that are neutral along one axis (NE, NG, LN, and CN), and no damage to true neutral creatures.
So, you're saying that Evoke Chaos wouldn't affect characters with a Chaotic alignment?RuleMaster said:This text doesn't refer to subtypes - probably an oversight. I think, having a chaotic alignment and a [Law] subtype should make such being susceptible to both Evoke Chaos and Evoke Law. Compared to page 19, we have a contradiction here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.