Ferroplasm: Mined from secret locations in the Astral Plane, this malleable
metal holds its shape only in the hands of a psionic being. When an item
forged with ferroplasm is unattended or held by a nonpsionic creature, it
melts and temporarily loses all special powers. But when wielded by a psionic
creature, such an item immediately springs back into its true shape and
regains all abilities. In its proper form, a ferroplasm item glows with a violet
light (illuminating a 10-foot-radius), unless the item’s owner mentally
quenches it. In an area where psionic powers do not function, it collapses as
if in the hands of a nonpsionic creature.
Ferroplasm adds to the quality of a weapon or suit of armor based on how
much of the material is used. Weapons fashioned from ferroplasm have a
natural enhancement bonus to attack and damage. Armor fashioned from
ferroplasm has a natural enhancement bonus to AC. These bonuses do not
stack with other enhancement bonuses. Weapons or armor fashioned from
ferroplasm are treated as masterwork items with regard to creation times,
but the masterwork quality does not affect the enhancement bonus of
weapons or the armor check penalty of armor.
Ferroplasm has hardness 20 and 40 hit points per inch of thickness when in
its true form, and a hardness of 5 and 10 hit points per inch of thickness
when soft.
Enhancement Market Price
Item Bonus Modifier
Light armor +1 +1,500 gp
Medium armor +2 +4,000 gp
Heavy armor +3 +8,000 gp
Shield +1 +1,500 gp
Weapon damage 1d4 or 1d6 +1 +2,500 gp
Weapon damage 1d8, 1d10, or 1d12 +2 +7,500 gp