Epic Cinematic (Recruiting)

Avalon® said:
Albedo,

I'm mainly working with material from Eberron but I want this regional feat from Unapproachable East. Do I still have to qualify for it's regional requirement or can we just treat it as a general feat instead?

Still haven't recieved an answer for this.
 

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Avalon: You don't have to be from any area to take regional feats, but all other restrictions apply.

Jemal:
[sblock=Jemal]
I'll let you try the forsaker concept. I'll even give you a further bonus and say the stat increase is an unnamed bonus.
[/sblock]

Vertexx:
[sblock]
I haven't answered for awhile cause my savage species hasn't come back to me yet, and I can't answer on the permanent spell effects since I didn't know what they are. However, I already told you that if its a spell and its not on the Permancy list, you can't permancy it, so I figured you would know the answer already.

The Epic Rend replaces current rend.

I'm not allowing Spellblade.

You can take imp nat attack 3 times since you started large.

I'm saying no to the 3.0 item. sorry.

And lastly, stat increase are valued MUCH more than special abilities when it comes to LA, and having a specific list of spelllike abilities is much lower in value than a general spellcasting ability, especially since spell like abilities don't make prereques for anything, and your casting makes the divine casting prereques for almost every divine prestige class out there. And I am curious where you get the 10 spells, considering bonus spells from wisdom. Flight isn't that hard to get, and isn't rare, and honestly barely factors into LA (prolly a +1 at most). Either way, it appears we value the abilities gained from Monster of Legend and Helf-Celestial a bit differently, so I'm just gonna call this a closed issue. Doesn't matter anymore.

[/sblock]

k guys, the characters are certainly coming to light. I would like to see some more numerical work done on them though, so start posting rough drafts please.
 

And one more thing guys. BOOK AND PAGE NUMBERS PLEASE!!! I'm serious. You're already reading it. Just take one second to note the number rather than making me search for it. I'll be able to post more frequently if its 10 minutes of answering questions rather than 1 hour of searching.
 


[sblock=spoiler stat block]Prontius Olfar

Feral Half-Ogre:
Swordsage7/Fighter2/Swordsage6/Bloodclaw Master2/Warblade2/Crusader3/Wizard1/Master of Nine5

Large Monstrous Humanoid, giantblooded
Hit Dice: (8+4d12+5D10+17D8+1d4+280)X5 (2295)
Initiative: 14 (+3, +4 Imp Init, +7 Dex)
Speed: 1200 ft. / 4500 ft. fly (good)/climb 15 ft.

Adjusted Abilities: (base+racial+inherent+enhancement+level)
Str: 50/+20 (14+10+4+10+12)
Dex: 26/+8 (18-4+5+6+1)
Con: 30/+10 (16+4+4+6)
Int: 20/+5 (16-6+4+6)
Wis: 40/+15 (18+2+4+10+6)
Cha: 16/+3 (8-2+4+6)

Saves: (Sworsage13+Fighter2+BcM2+Warblade2+Crusader1+ability+enh+epic)
Fortitude: 34 (4+3+3+3+2+10+5+4)
Reflex: 30 (8+0+3+0+0+7+5+4+5)
Will: 35 (8+0+0+0+15+5+4+3)

Armor Class: 70 (10 Base, +8 Dex, +15 Wis, +15 Natural, +10 Armor,
+5 Defense, +7 Deflection, +1 insight, -1 size) Touch 45, FF --

Base Attack/Grapple: +20/+39

Attack Total: BaB.+20, Str.+20, Enh.+ 7, WF+1, Size-1 = +48 melee (+50 with strike)

Attack

Full Attack

Space/Reach: 10ft/10ft

Special Attacks:
Improved Grab
Pounce
Rake
Rend

Special Qualities:
Evasion
Uncanny Dodge
Spell Resistance 37
Damage Reduction 15/Adamantine
Immunity to gases, critical hits, energy drain
Resistance +30 to fire, cold, electricity, sonic, acid
Low-light vision
Darkvision 120ft
TP w/o error (up to 60ft) 3/day
Fast Healing 5
Targeted Greater Dispelling as free action on hit with claw 3/day (15th caster lvl)
All attacks considered Ghost Touch
Haste (20 round duration) 3/day

[sblock=ToB]Swordsage:
Quick to act +3
Discipline Focus:
Weapon focus-Tiger Claw
Insightful Strike-Diamond Mind
Defensive Stance-Desert Wind
Manuevers Known:
Distracting Ember-DW1-
Monent of Perfect Mind-DM1-
Counter Charge-SS1-
Wolf Fang Strike-TC1-
Sudden Leap-TC2-
Saphire Nightmare Blade-DM2-
Shadow Blade Technique-SH1-
Fire Riposte-DW2-
Mountain Hammer-SD1-
Mind Over Body-DM3-
Zephyr Dance-DW3-
Death from Above-TG3-
Pouncing Charge-TG4-
Shadow Stride-SH2-
Moment of Alacrity-DM4-
Irresistible Mountain Strike-SD2-
Shadow Blink-SH3-
Inferno Blade-DW4-
Stances:
Flames Blessing
Hunter’s Sense
Step of the Wind
Assassin’s Stance

Bloodclaw Master:
Claws of the beast
Superior 2 Weapon Fighting
Tigerclaw Synergy
Manuevers Known:
Swooping Dragon Strike-TG5-

Crusader:
Steely Resolve 5
Furious Counterstrike
Indomitable Soul
Zealous Surge
Manuevers Known:
Martial Spirit-DS1-
Tide of Chaos-DS2-
Daunting Strike-DS3-
Leading the Attack-WR1-
White Raven Tactics-WR2-
Battle Leader’s Charge-WR3-
Stances:
Martial Spirit
Aura of Chaos

Warblade:
Battle Clarity
Weapon Aptitude
Manuevers Known:
Steel Wind-IH1-
Iron Heart Surge-IH2-
Iron Heart Focus-IH3-
Lightning Recovery-IH4-
Stances:
Punishing Stance

Master of Nine:
Dual Stance
Perfect Form
Counter Stance
Master of Nine
Manuevers Known:
Wyrm’s Flame-DW5-
Raging Mongoose-TG6-
Feral Death Blow-TG7-
Time Stands Still-DM-
Strike of Perfect Clarity-IH-5-
Strike of Righteous Vitality-DS4-
Inferno Blast-DW6-
Diamond Defense-DM6-
White Raven Hammer-WR4-
War Master’s Charge-WR5-
Stances:
Aura of Perfect Order
Stance of Alacrity

Standard Readied Manuevers (Cr5/Wb3/Ss14)
War Master’s Charge(s), Irresistible Mountain Strike(s), Tide of Chaos(s), Strike of Righteous Vitality(s)
Iron Heart Surge, Strike of Perfect Clarity(s), Lightning Recovery(c)
Inferno Blast(s) X3, Time Stands Still(s) X3 , Feral Death Blow(s), Diamond Defense(c), Counter Charge(c), Shadow Blink(t), Inferno Blade(b) X2, Raging Mongoose(b) X2
Spells cast: 4/3[/sblock]

Spells Known: Blood Wind, Raging Flame, Cold Fire, Shield

Feats:
1 Improved Initiative
-- Two Weapon Fighting (bonus Human)
3 Blindfight
6 Improved Natural Attack (claw) 3d6
-- Improved Two Weapon Fighting (bonus Fighter)
9 Desert Wind Dodge (ToB p.29)
-- Improved Natural Attack (claw) (bonus fighter) 4d6
12 Adaptive Style (ToB p.29)
15 Improved Natural Attack (claw) 6d6
18 Greater Two Weapon Fighting
21 Perfect Two Weapon Fighting
24 Extra Item slot (ring)
27 Diving Charge (RotW p.153)

Items: 10 mil
+9 Sure Striking Adamantine Beastclaws of Martial Discipline (TigC, DevoS, DiaM) w/parrying, greater dispelling (PGF p.119), brutal surge (DMGII p.255), Blindsighted, storing, rust, +10 strength 5,033,060g
Lesser Trudeath Crystal 5000g (MIC p.?)
(held in storage glove)
Rod of Invulnerability 600,000g
-----
+5 soulfire (BoED p.112) Mithral Celestial armor of the Twilight 127,200g
+5 Adamantine Armor Spikes of defense 77,350g
Stat Books: 694,000g
Temporal Acceleration Open-Toed Heavy Boots of Swiftness 320,800g
Major Counterspelling (GD) Ring of Universal Elemental Resistance and Freedom of Movement 374,000g
Counterspelling (GD) Ring of Deflection +7 986,000g
Sequestering Ring of Counterspelling (GD) Solar Wings (BoED p.115) 471,000g
Vambraces of Evil’s Warding (BoED p.116) 18,000g
Adaptation Amulet of Wisdom +10 1,013,500g
Daazzix’s Vest (DMGII p.267) of Health +6, with 1st lvl pearl of power X10 83,500g
Comprehension Tricorn of Intellect +6 43,700g
+6 Charismatic Topcoat of 2nd Chances (DMGII p.269) 45,000
Permanent Spells: Girallon’s Blessing, Fuse Arms 27,800g
Psionic Tatoos: Claws of the Vampire X10, Greater Concealing Amorpha X5, Touchsight X5 15,000g
Hewards HH 1800g
Portable Hole 9000g
Wand of Shield 750g
Belt of Battle 8000g
Potions: Resto L X20, Heroism X10 4,000g
37,040g

Skills: (rank+ability+racial+competence+enhancement+luck)+synergy
217 skill points (Sworsage116/ fighter 6/ Bloodclaw 10/ Warblade 14/Crusader 21/ Wizard 5/ Master 45)

Jump (Str) +520 (10+20+20+468)+2
Hide (Dex) + (10+8+20+40)
Move Silently (Dex) +13 (5
Tumble (Dex) +61 (31+8+20)+2
Search (Int) +12
Survival (Wis) +20
Listen (Wis) +25
Spot (Wis) +25
Intimidate (Cha) +13
Spellcraft (Int) +10
Bluff (Cha) +8
Sense Motive (Cha) +34
Diplomacy (Cha) +8
Gather Information (Cha) +8
Knowledge Dungeoneering (Int) +10
Knowledge Arcana (Int) +10
Knowledge Religion (Int) +10
Knowledge Nature (Int) +10
Knowledge Planes (Int) +10
Knowledge Local (Int) +10
Knowledge Nobility&Royalty (Int) +10
Martial Lore (Int) +10
Proffession Sailor (Wis) +20
Use Magic Device (cha) +10[/sblock]
 
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which book is spellblade from? If it's the class I'm thinking, I don't think it's the 1 spell immunity most DM's fear.
 



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