Epic D&D campaign (still recruiting)

So what are the rest of us supposed to do in the anti-magic field? Fight CR equal to our level without our abilities or items?

I was going to ask for help with my "gish" but it may now be a moot point.
 

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Eh, why do you have to be inside the AMF? The radius is only 10ft. You could be attacking another enemy, or attacking our vulnerable grappled prey from outside the field (your weapons wouldn't count as magical but the rest of your equipment would).
Besides, I've been able to find a couple of ways to use the Antimagic Field, but nothing unlimited in use. It seems I could only use it a couple of times and I would thus have to save it for mages or other obvious glass cannons.

I still haven't figured out a way to beat the Holy Word spells, so my character is a bit of a glass cannon herself.
 
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I could give you a crafted Contingent Spell that detonates in reponse to a Holy Word. Even an antimagic field. I have one of those myself, contingent on being subject to a Disjunction. Normally an AMF is a death sentence for my character, but NOTHING is worse than Disjunction.

Nothing.

You could have a contingent Blasphemy, since that counters Holy Word...

Or, most easily, a Silence. Holy Word has the Sonic descriptor, I believe. A Silence will stop it cold.
 

Shayuri, I love you :). Silence! That's a brilliant idea and I feel so stupid for not seeing it. She can have silence up permanently since she has telepathy and doesn't cast spells. And it would even be pretty useful against any spellcasters she's fighting.

There are some other spells that can ruin her day, but since she can't be Banished (no planar travel possible in the setting) it's not that bad.
 
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@ nephyts - a lvl of crusader would give you access to the martial spirit stance that lets you heal yourself or an ally within 10ft for 2 with each hit. With 15-20 attacks a round, that a hellacious amount of healing.
 

I think Banish/Dismissal will still work...planar travel is possible in the game. The GM has assured us that there's no real reason to visit other planes, but that they're there if we really super-duper want to go.

But you can easily fix your Banishability with those manacles that inflict Dimensional Anchor on whoever wears them. Just put them on, and cut the chain. Now you have stylish wristbands that keep you firmly in this plane. :)

Alternatively, contingent Dimensional Anchor. That has the bonus of letting you teleport until it's set off.
 


@ nephyts - a lvl of crusader would give you access to the martial spirit stance that lets you heal yourself or an ally within 10ft for 2 with each hit. With 15-20 attacks a round, that a hellacious amount of healing.

It would, but I would have to trade it for a level of Monk that gives me +11ish AC, Marshal which gives me and the entire team (with hirelings and all) +16 (or something like that) to strength, or Fighter which gives me two feats which take me closer to being able to kill anything without a massive Fort save and crit immunity with every third or fourth attack.
Still, I need some Healing so it's a good advice. Which book is it in?

The Bodyfeeder (+3cost Expanded Psionics Handbook) does the same thing and more, but that's only for one weapon and I don't know if its allowed by the DM.

I think Banish/Dismissal will still work...planar travel is possible in the game. The GM has assured us that there's no real reason to visit other planes, but that they're there if we really super-duper want to go.

But you can easily fix your Banishability with those manacles that inflict Dimensional Anchor on whoever wears them. Just put them on, and cut the chain. Now you have stylish wristbands that keep you firmly in this plane. :)

Alternatively, contingent Dimensional Anchor. That has the bonus of letting you teleport until it's set off.

Nice outside-the-box thinking :) Especially with the manacles.
 

Well could someone make a stab at a "gish" for me? I just don't have access to the books the rest of you do.

Some of the best "gishes" (that's fighter/mages, right?) are clerics. They have plenty of buffing spells that make them better fighters than most Fighters with plenty of support, offensive and defensive power and flexibility. With a Domain that grants you Shapeshange you'll be a terror on the battlefield.
For a purer Fighter/Arcane caster you'll have access to more destructive spells, but it can be hard to get a good synergy that's better than either archetype on its own.

Not much concrete, I know, but others have a lot more routine than I do right now.
 

Yes, warrior/mage of some sort is what I meant. As for cleric, I thought we had a druid covering that role. I am aware of the power of clerics, I play one 90% of the time.
 

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