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[Epic D&D] Forgiveness is Divine (Full Again)

Sorry, didn't include this in my email:

Racial Modifiers: +6 Dex, -2 Int. +2 Wis
Starting Scores: Str 8, Dex 14, Con 13, Int 11, Wis 15, Cha 14 (28 points)
Racial Mods Added: Str 8, Dex 20, Con 13, Int 9, Wis 17, Cha 14
Inherent Mods Added: Str 8, Dex 25, Con 18, Int 14, Wis 22, Cha 19
Level Mods Added: +3 Dex, +1 Cha
Final Stats w/ Enhancement Bonuses in Parenthesis:
Str 8 (14), Dex 28 (34), Con 18 (24), Int 14 (20), Wis 22 (28), Cha 20 (26).
 

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someone: you were right my fault i didn;t read the discription that carefull, sorr about that




Name: Nen Korko
Race: Aasimar
Gender: Male
AL: NG
LVL: 24
Class: Cleric of Xess

Speed: 20ft/round
Ini: +8
HP: 24d8+168
AC: 37 (10+3dex+13armor+7shield+4haste)

Stats:
STR 24 +7 (12+5 inher+1lvl+6ench)
DEX 16 +4 (12+4inher)
CON 24 +7 (12+5inher+1lvl+6ench)
INT 14 +2 (10+4inher)
WIS 33 +11 (16+5inher+4lvl+6ench+2racial)
CHA 25 +7 (12+5inher+6ench+2racial)


Saves:
F: 21 (14+7)
R: 12 (8+4)
W: 25(14+11)

BaB: 17/12/7
Melee base: 24/19/14
Ranged base: 21/16/11

Melee:
“Outsider Mace”
+1 holy icy burst evil outsider bane heavy mace of impact
26/26/21/16 1d8+1d6ice+8(+2d6holy+2d6 bane) 17-20/x2
on crit: 1d10ice
(with GMW: +5 weapon 30/30/25/20 1d8+1d6ice+12)

Mace of smiting of impact*
28/28/23/18 1d8+10 17-20/x2
vs constructs: 30/30/25/20 1d8+12 17-20/distruction
vs outsiders: 28/28/23/18 17-20/x4

Ranged:
+5 might comp (+4 str) longbow
+1 arrows
27/27/22/17 1d8+10

Armor and Shield:
+5 mithril full plate of heavy fortivication
max dex: +3
AC bonus: 13
Armor Check Penalty: -4
No crits and sneak attacks

+5 mithril large shield of speed
AC bonus: +7
Always hasted

Feats + special abilties:
Combat casting
Improved Initiative
Enschew Materials
Improved Critical: Heavy Mace
Quickdraw
Empower Spell
Maximize Spell
Weapon focus heavy mace
Blindfight (from domain)
Improved Spell Capasity (Epic)
Planar Turning (Epic)
Ingnore Material Components (Epic)
Turn undead, lycanthropes 10/day
Darkvision 60ft
Acid, Lightning, Cold resistance 35
Fire, Sonic restitance 30
SR 40
Ligth (cast light once a day, as a sor24)
+2 Listen, Spot
Languages:
Common
Celestial

Spells: 6/9+1/9+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/3
DC: 21/22/23/24/25/26/27/28/29/30/31
Domains:
Darkness and Moon (spells prepared for moon)

LvL 0: (DC: 21)
Create Water
Mending
Detect Magic x2
Read Magic x2

LvL 1: (DC 22)
Wieldskill (MoF) x2
Deathwatch x2
Comprehend Languages x3
Detect Evil x2

LvL2: (DC: 23)
Consecrate X3
Speak With Animals x2
Zone of Truth x2
Hold Person x2

LvL3: (DC: 24)
Remove Disease x2
Speak with Dead x2
Speak with Plants x2
Daylight x2

Lvl4: (DC 25)
Death Ward x2
Greater Magic Weapon x2 (x1 cast on Outsider Mace)
Neutralize Poison x2
Restoration x2

LvL5: (DC26)
True Seeing x2
Plane Shift
Empowered Searing Lightx3
Ethereal Jount x2

LvL6 (DC27)
Etherealness x2
Heal x4
Heroes’ feast

LvL7 (DC28)
Destruction x2
Greater restotation x2
Empowers Flamestrike x2

Lvl8 (DC29)
Symbol
Holy Aura
Fire Storm
Maximized Empowerd Searling light x2
Maximized Flame Strike x2 (taking 1 lvl9 slot)

Lvl9 (DC30)
True Ressurection x2
Storm of Vengeance x2
Sommon Monster IX x2 (taking 1 lvl 10 slot)

LvL 10 (DC 31)
Maximized Empowered Flame Strike
Empowerd Fire Storm


Skills: 108 points
Concentration: 34(27+7)
Diplomacy: 26(19+7)
Heal: 24(10+14)
Knowlegde (religion): 29(27+2)
Spellcraft 27(25+2)

Equiptment:
Outsider mace
Mace of smiting with impact
+5 might comp (+4str) longbow
+5 mithril full plate of heavy forticitaction
+5 mithril large shield of speed
100 +1 arrows
mantle of epic spell resistance
ring of major universal elemental resistance
4x +5 tome/manual
2x +4 tome/manual
gloves of wisdom +6
periapt of charisma +6
belt of giant strenght +6
braces of health +6
Quiver of Xess (same as Elhonna)
Stone of save travaling**
Hewards Handy Haversack
Cleric’s vestment (200 gc)
Mithril holy symbol
159438 gc left

*mace of smiting with the impact ability on it
** Stone of travaling
grants wielder:
to sustain with out air and sleep
uncanny dogde (as 5th lvl Barbarian)
Evasion
Heal: as spell 1/day
Fly: as spell 30minutes per use 2/day
Detect thoughts: 100 ft range 1 minute per use 3/day
Teleport with out error 2/day
Chain lighting 20d6 damage DC 30
Stats:
18 int
20 cha
26 wis
AL: LN
Ego: 40
Communication: telepathy
 
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Here are my Attributes...

My Str was actually a point higher than it should have been. Sorry... :D

Str 33, Dex 22, Con 20, Int 15, Wis 27, Cha 19


Starting Skills –
Str 14, Dex 12, Con 13, Int 10, Wis 13, Cha 12

Racial –
Str +4, Con +2,Wis +2, Cha +2

Level Increases –
Str +2, Dex +2, Con +1, Wis +1

Book Increases –
Str +5, Con +5, Int +5, Wis +5, Cha +5

Arm of Nyr –
Str +2, Dex +2

Headband of Perfect Excellence
Str +6, Dex +6, Wis +6
 
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My saves are unchanged -- here's the calcuations.

Fort +27, Ref +22, Will +27

Racial Base
Fort +5, Ref +5, Will +5

Clr7/Ftr7 Bases
Fort +10, Ref +4, Will +7

Ability Bonuses
Fort +5, Ref +6, Will +8

Robe Bonuses
Fort +6, Ref +6, Will +6

Luckstone Bonuses
Fort +1, Ref +1, Will +1
 
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My slams were a point or two low, and so was my touch attack spells.


Attacks:
Racial BAB:
+6

Clr7Ftr7 BAB (after which character is L20)
+12


BAB Total: +18/+13/+8/+3

Melee (+11 Str)
Equitas Steel – +4 Weapon, +2 Epic Weapon Focus
Total: +35/+30/+25/+20

Bite – +11 Str Only
Total: +29

2 Slams – +11 Str, –5 for secondary natural weapon
Total: +24

Touch – +11 Str Only
Total: +29


Ranged (+6 Dex)
Equitas Steel – +4 Weapon, +2 Epic Weapon Focus
Total: +30

Ranged Touch – +6 Dex only
Total: +24
 
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The sword was a point high... :(
Sorry about that.


Damage:
Equitas Steel – +4 Weapon, +4 Epic Weapon Specialization, +11 Str, +1d6 Fire (Flaming Burst)
2d6+19+1d6 fire /17-20x2 (+1d10 fire)

Bite – +11 Str
1d8+11

2 Slams -- +5 Str (only ½ Str)
1d4+5
 

This stat block has all the corrections.


Iuris, male hound archon Clr7/Ftr7; CR 25; ECL 25; Medium-size Outsider (Good, Lawful); HD 13d8+7d10+100; hp 192; Init +10; Spd 40 ft; AC 38 (+6 Dex, +9 natural, +8 armor, +5 deflection), touch 21, flat-footed 32; Melee Equitas’ Steel +35/+30/+25/+20 (2d6+19+1d6 fire/17-20x2 (+1d10 fire)), or bite +29 (1d8+11/x2), or 2 slams +24 (1d4+5/x2), or touch +29 (spell); Ranged Equitas’ Steel +30 (2d6+19+1d6 fire/17-20x2 (+1d10 fire)), or ranged touch +24 (spell); SA aura of menace, spells; SQ alternate form, damage reduction, darkvision 60 ft., immunities (electricity, petrification), low-light vision, magic circle against evil, poison resistance +4, scent, spell-like abilities, SR 19, teleport without error, tongues, turn undead 7/day; AL LG; SV Fort +27, Ref +22, Will +27; Str 33, Dex 22, Con 21, Int 15, Wis 27, Cha 19.
Skills and Feats: Climb +22 [0], Concentration +16 [10], Craft (weaponsmith) +23 [10], Hide +25 [8], Intimidate +9 [4], Jump +62 [10], Knowledge (arcana) +7 [4], Knowledge (religion) +10 [7], Listen +17 [8], Move Silently +17 [0], Profession (siege engineer) +17 [8], Sense Motive +19 [10], Spot +17 [8], Survival +13 [4], Swim +18 [6], Spellcraft +6 [3]; Dodge, Empower Turning, Epic Weapon Focus (greatsword), Epic Weapon Specialization (greatsword) Improved Initiative, Improved Scent, Mighty Leaping, Mobility, Power Attack, Uncanny Scent, Weapon Focus (greatsword), Weapon Specialization (greatsword).

Cleric Spells per Day: 6, 7, 6, 5, 4. Base DC 18 + Spell level. Domains: Glory (+2 bonus on turning check, +1d6 bonus on turning damage), Judgment (true strike 1/day against anyone who has wounded me within 24 hours as a free action). Normal spells prepared: 0 – cure minor wounds, detect magic x2, read magic, mending, guidance; 1—Prevarication’s bounty, burial blessing, cure light wounds x2, doom, sanctuary, bless; 2—knife spray, Hedrada’s balance, cure moderate wounds, consecrate, shield other, zone truth, hold person; 3—searing light, sword stream, cure serious wounds, dispel magic, wind wall; 4—discern lies, cure critical wounds, dismissal, sending

Aura of Menace (Su): Iuris is surrounded by a 20-foot aura of menace. Creatures within this area must make a Will save (DC 24) or take a –2 morale penalty on all attacks, AC, and saves for one day.

Alternate Form (Sp): Iuris can assume the form of any normal canine animal as a standard action, similar to a polymorph self spell but allowing only canine forms. While in canine form, Iuris’ land speed becomes 60 feet, and he gains a +4 circumstance bonus on Hide and Survival checks.

Damage Reduction (Ex and Su): Iuris possesses a natural DR 10/+1, but his vestments of faith also provide him DR 5/+5.

Darkvision (Ex): Iuris can see in the dark up to 60 feet.

Immunities (Ex): Iuris is immune to electricity damage and petrification effects.

Low-Light Vision (Ex): Iuris can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

Magic Circle against Evil (Su): Iuris can create a magic circle against evil that continually surrounds him, as a Sor20. This ability is usable at will as a free action.

Poison Resistance (Ex): Iuris receives a +4 bonus on all saves versus poison.

Scent (Ex): Iuris can detect opponents by sense of smell, at a range of up to 60 feet. He can pinpoint the location of an opponent by smell within 20 feet.

Spell-like Abilities (Sp): Iuris can use the following abilities at will, as a Sor14 – aid, continual flame, detect evil, and message.

Spell Resistance (Ex): Iuris possesses spell resistance 19.

Teleport without Error (Su): Iuris can teleport without error at will, as a Sor14, except that he can only transport himself plus up to 50 pounds of objects.

Tongues (Su): Iuris can speak with any creature that has a language, as per the tongues spell cast by a Sor14. This ability is always active, unless Iuris chooses to disable it as a free action. The effect can be dispelled, but Iuris may create it again on his next turn as a free action.

Turn/Destroy Undead (Su): Iuris can attempt to turn undead up to 7 times a day. The turning check is 1d20+6, and the turning damage is 3d6+13. Iuris turns as a Clr9. Normally, Iuris will use the Empower Turning feat from his holy symbol, which makes these rolls 1d20+4, and 5d6+13 for turning damage as a Clr9.

Possessions: Equitas’ Steel (+4 keen, throwing, returning, flaming burst greatsword), headband of perfect excellence, robe of epic resistance +6, Equitas’ Security (shadowed, silent moves, sacred bracers of armor +8), ring of protection +5, Equitas’ Grace (ring of climbing, jumping, and feather falling), greater holy symbol of Equitas, left arm of nyr, belt of many pockets, hammer of the weaponsmith, weightless scabbard, pearl of power (2 spells), luckstone, vestments of faith, prayer book

Iuris has read and benefited from a +5 Tome for Str, Con, Int, Wis, and Cha.

Keep – Equitas’ Bastion (Lighthouse Keep [see Sword and Fist])
10K in furnishing
20 soliders
10 house servants

Weight Carried: 4 lb.
 
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Arknath said:
Someone:

You had everything correct on your sheet (as your stuff was pretty well broken down) except one thing. Can you break down your attacks with the dagger (both ranged and melee). I've got a very different number.

Thanks!

Base attack bonus is +9+4, and has a +2 epic bonus for a total of +11+6

Melee attack bonus remains +11+6 (no Str modifier) and Ranged attack bonus add a +4 modifier, for +15+10.

+3 Dagger attacks add a +3 enhancement bonus, total +14+9 (melee) and +18 (ranged, only one attack since only have 1 dagger)


The cost calculation for the Staff is wrong, I didn´t noticed that Vision has a XP cost that rises the staff´s cost by 25000 gps. It´s corrected now. As previosly said, I´ll send you the corrected character sheet when the game starts (though it´ll be only small changes)

Rino, don´t need to sorry, everyone has mistakes. If anyone sees a mistake on my sheet or has an advice, please tell me.

Arknath, I have two questions. Do you plan to convert to 3.5? And could we start with some XP, -maybe a fraction of those you give to craft magic items- to cast spells with a XP component cost, like limited wish and commune?
 


Base attack bonus is only +9, since the character has a EL of +2 and thus hit epic at level 19. However, I misremembered the table of epic attack bonus, and seems that he gains a +3 bonus, not +2. Thanks.
 
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