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[Epic D&D] Forgiveness is Divine (Full Again)

Arknath, the +5 ECL comes from the Signer PrC, which effectively adds a limited form of the Psychic (PsiHB) template, over the course of 10 levels, but also costs 5 ECL over those 10 levels.

Also, the LA adjustment is +2, but whenever you have 1 HD, don't you always drop it if you have a class (so the Githzerai has no outsider HD)? (I'm not familiar with 3.5e rules, but 3.0 rules it's that way?)
 
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Rino: Tentative date is sometime Friday (25th). The first part of the week for me is really booked up.

Wrahn: If you can get me a character by Thursday at noon, I don't see a problem.
 

Can do. Do you own Monster Manual 2? I was thinking of using the lawful version of the plane touched. The idea I was running with was NG Arcane trickster (since the group seems to be lacking in the "finesse" department)
 


Okay I emailed you my character, I will post it here when I can get it down to less than 4 pages. I started working on it before I got your response here, so it turned into a tiefling.:D
 


I have read the description, it is a misunderstanding of what a Tiefling is (or rather has to be) A tiefling is listed as usually evil, just like Elves are listed as Chaotic Good. The concept was someone who had choosen to serve rather than "born" into service. (and NG, btw) If this is different in your game or it serves as a problem, I certainly will change (it isn't too big of change) in any case here is the "first draft" of the character.

Blaine Farseeker; Male Teifling; Rog3/Wiz5/Lor6/Arc10; ECL 25; Medium sized Outsider; HD 3d6+5d4+6d4+10d4+216=318; Init +8; Spd 60; AC 42 (+8 Dex, +5 Natural, +8 Armor, +5 Deflection,+4 haste, +2 Shield); touch 27; Flat footed 25; Melee Heavy Mace +21/+16 (1d8+6); Ranged +1 Frost Holy Mighty (+2strength) composite short bow +23/+18 (1d6 +1d6 frost +2d6 Holy +3); SA Spells, darkness 1/day, Impromptu sneak attack 2/day SQ Ranged Legerdemain 3/day, Lore (+17), Uncanny Dodge (dex to AC), Secret (+1 to attack), Secret (+1 to fortitude save), Secret (bonus feat), Great Lore, Darkvision 60ft, Cold Resistance 5 (30), Electrical Resistance 5 (30), Fire Resistance 5 (30) Acid Resistance (30) Sonic Resistance (30); AL NG SV Fort +24, Ref +28, Will +29; Str 23, Dex 27, Con 28, Int 32, Wis 21, Cha 21.
Skills and Feats
Appraise[6] 18, Balance[3] 14, Bluff[10] 18, Climb[3] 10, Concentration[27] 37, Craft: Drawing [7]19, Decipher Script[7]19, Diplomacy [10]20, Disable Device [7]19, Disguise[4]10, Escape Artist [7]16, Gather Information[27]33, Hide[22]33 , Jump [3]20, KS: Arcana [27]42, KS: Planes [11]23, Listen [22]30, Move Silently [22]31, Open Locks [6]15, Pick Pockets [3]14, Profession: Teacher [14]20, Scry [27]39, Search [22]34, Sense Motive [16]22, Spot [22]30, Spellcraft [27]39, Swim [3]10, Tumble [6]15, Use Magic Device[27]331. Spellcasting Prodigy (FRCS pg 38), Empower Spell, Scribe Scroll, Skill Focus (KS: Arcana), Energy Substitution: Sonic (T&B pg 40), Craft Wondrous Item, Lace Spell: Holy (BoEM1 pg6)
Chain Spell, Craft Staff, Master Staff (epic), Spell Penetration, Spell Stowaway: Time Stop (epic)
Possessions:

Manual of Bodily Health +5 (self made 25,500 xp) 6,250
Manual of Gainful Exercise +5 137,500
Manual of Quickness in Action +5 137,500
Tome of Clear Thought +5 137,500
Tome of Understanding +5 137,500
Tome of Leadership and Influence +5 137,500

Crown of Fallen Heroes: +6 Enhancement bonus to all Stats 198,000
(36,000 for first, 72,000 for the other, self made 15,840 xp)
Portable Hole (Self made 560 xp) 7,000
Book Rod (BoEM1 pg 30) 32,000
Staff of Power (50 Charges) 200,000
Staff of Healing (50 Charges) 33,000
Staff of Life (50 Charges) 130,000
Staff of Divine Empowerment (50 Charges) 75,000
(Persistent Holy Power (20th level) 2 changes, Persistent Divine Favor (20th level) 2 charges)
Belt of Natural Armor +5 50,000
Cloak of Resistance +5 (Self made 2000 xp) 25,000
Ring of Major Elemental Resistance and Protection +5 98,000
Stone of Good Luck 10,000
Bracers of Armor +8 (self Mage 2560 xp) 32,000
Pale Green Prism Ioun Stone (Self Made 800xp) 10,000
Mithral Buckler +1 of Speed and Heavy Fortification 82,165
Amulet of the Arcanist (BoEM pg 33, Self Made 2,000xp) 25,000
Boots of Striding and Springing (self made 100xp) 1,250
Mirror of Mental Prowess 175,000
Gem of Seeing (Self made 3,000xp) 37,500
Mighty Composite Holy Frost Shortbow +1 (strength +2) 32,52Scrolls, 10 of each level (see spell book) 131,250
Spell Component Pouch 5
Diamond dust x20 castings of Stoneskin worth 5,000
Jade Circlet 1,500
Scholars Outfit 5
Travelers Outfit 1
Theives Tools, Masterwork 100
Backpack 2
7 days trail Rations 4
500 arrows 25
Masterwork Heavy Mace 312
Excess Money 14,631

Spellbook:

1. Magic Missile, Shield, Endure Elements, True Strike, Identify, Ray of Enfeeblement, Charm Person, Comprehend Languages, Protection from Evil, Alarm, Object Lore Sight (BoEM2 pg 49), Mage Armor

2. Web, See Invisible, Blur, Alter Self, Bull’s Strength, Cat’s Grace, Endurance, Detect Thoughts, Daylight, Misdirection, Create Magic Tattoo (FRCS pg 68), Familiar Pocket (T&B pg 88)

3. Fireball, Lightning Bolt, Haste, Hold Person, Tongues, Clairsaudience/Clairvoyance, Displacement, Fly, Greater Magic Weapon, Slow, Missive Token (BoEM2 pg48), Mind Raid (R&R pg92), Veil of Lust (R&R2 pg146), Dispel Magic

4. Dimensional Anchor, Stoneskin, Polymorph Self, Polymorph Other, Fear, Confusion, Improved Invisibility, Enervation, Charm Monster, Remove Curse, Zone of Speed (BoEM pg28), Earth Reaver (SS pg65), Enhanced Senses (R&R2 pg112), Greater Magic Flow (BoEM pg20)

5. Wall of Iron, Dominate Person, Wall of Force, Passwall, Teleport, Permancy, Cloudkill, Contact Other Plane, Cone of Cold, Telekinesis, Magic Jar, Ghost form (T&B pg90)

6. Chain Lighting, Contingency, Antimagic Sphere, Analyze Dweomer, Legend Lore, Repulsion, Mass Haste, Flesh to Stone, Stone to Flesh, Disintegration, Sudden Wave (BoEM pg52), Eyebite, Greater Dispelling

7. Forcecage, Limited Wish, Delayed Blast Fireball, Finger of Death, Mordenkainen’s Magnificent Mansion, Spell Turning, Banishment, Planeshift, Teleport without Error, Shadow Walk

8. Mind Blank, Maze, Discern Location, Horrid Wilting, Polymorph Any Object, Mark of Death (BoEM pg22), Clone, Dimensional Lock (T&B pg86), Strength of Kadum (R&R pg117), Mass Charm, Summon Monster VIII, Elemental Kiss (R&R2 pg110)

9. Timestop, Wish, Shapechange, Gate, Meteor Swarm, Absorption (T&B pg85), Squamous Pulse (BoEM2 pg51), Magma Burst (BoEM pg22), Imprisonment, Power Word: Kill, Wail of the Banshee, Astral Projection, Dominate Monster, Monster Summoning IX

Spells:

Base Spell DC: 24 (26 vs. Evil)
4 / 7 / 7 / 7 / 7 / 6 / 6 / 6 / 5

0. Detect Magic, Read Magic, Prestidigitation, Detect Magic
1. Magic Missile x3, Protection from Evil, Ray of Enfeeblement, Charm Person, Empty
2. Web, Alter Self, Detect Thoughts, Create Magic Tattoo, Familiar Pocket, Daylight, Empty
3. Sonic Substituted Fireball, Fly, Dispel Magic, Slow, Displacement, Sonic Substituted Lightning Bolt, Empty
4. Polymorph Other, Improved Invisibility, Enervation, Zone Of Speed, Enhanced Senses, Dimensional Anchor, Empty
5. Ghostform, Teleport, Sonic Substituted Cone of Cold, Wall of Iron, Passwall, Empty
6. Antimagic Sphere, Repulsion, Flesh to Stone, Disintegrate, Eyebite, Empty
7. Forcecage, Delayed Blast Fireball, Spell Turning, , Finger of Death, Chained Greater Magic Weapon, Empty
8. Mind Blank, Horrid Wilting x2, Mark of Death, Maze, Empty
9. Shapechange, Gate, Timestop, Dominate Monster, Empty

Note: Has left one slot empty at each level (marked as empty) for situational spells (15 minutes to memorize)

BoEM= Book of Eldritch Might
BoEM2= Book of Eldritch Might 2
R&R= Relics and Rituals
R&R2= Relics and Rituals 2
T&M= Tome and Blood
FRCS= Forgotten Realms Campaign Setting
 

Here is the Lawful Plane touched, stats don't change, have to exchange a level of Loremaster with a level of Rogue to avoid Multi classing penalties, resistance change, a couple of skills go down (bluff and hide). I THINK that is all. The breakdown I emailed you isn't entirely accurate any longer.


Blaine Farseeker; Male Zenythri; Rog4/Wiz5/Lor5/Arc10; ECL 25; Medium sized Outsider; HD 4d6+5d4+5d4+10d4+216=320; Init +8; Spd 60; AC 42 (+8 Dex, +5 Natural, +8 Armor, +5 Deflection,+4 haste, +2 Shield); touch 27; Flat footed 25; Melee Heavy Mace +21/+16 (1d8+6); Ranged +1 Frost Holy Mighty (+2strength) composite short bow +23/+18 (1d6 +1d6 frost +2d6 Holy +3); SA Spells, Impromptu sneak attack 2/day SQ Ranged Legerdemain 3/day, Lore (+16), Uncanny Dodge (dex to AC), Secret (+1 to attack), Secret (+1 to fortitude save), Secret (bonus feat), Truestrike 1/day, Darkvision 60ft, Sonic Resistance 5, Electrical Resistance 5 Fire Resistance 5, Acid Resistance 30; AL NG SV Fort +24, Ref +29, Will +28; Str 23, Dex 27, Con 28, Int 32, Wis 21, Cha 21.
Skills and Feats
Appraise[6] 18, Balance[3] 14, Bluff[12] 18, Climb[3] 10, Concentration[27] 37, Craft: Drawing [7]19, Decipher Script[7]19, Diplomacy [10]20, Disable Device [7]19, Disguise[4]10, Escape Artist [7]16, Gather Information[27]33, Hide[22]31 , Jump [3]20, KS: Arcana [27]42, KS: Planes [11]23, Listen [22]30, Move Silently [22]31, Open Locks [6]15, Pick Pockets [3]14, Profession: Teacher [14]20, Scry [27]39, Search [22]34, Sense Motive [16]22, Spot [22]30, Spellcraft [27]39, Swim [3]10, Tumble [6]15, Use Magic Device[27]33; Spellcasting Prodigy (FRCS pg 38), Empower Spell, Scribe Scroll, Skill Focus (KS: Arcana), Energy Substitution: Sonic (T&B pg 40), Craft Wondrous Item, Lace Spell: Holy (BoEM1 pg6), Chain Spell, Craft Staff, Master Staff (epic), Spell Penetration, Spell Stowaway: Time Stop (epic)
Possessions:

Manual of Bodily Health +5 (self made 25,500 xp) 6,250
Manual of Gainful Exercise +5 137,500
Manual of Quickness in Action +5 137,500
Tome of Clear Thought +5 137,500
Tome of Understanding +5 137,500
Tome of Leadership and Influence +5 137,500

Crown of Fallen Heroes: +6 Enhancement bonus to all Stats 198,000
(36,000 for first, 72,000 for the other, self made 15,840 xp)
Portable Hole (Self made 560 xp) 7,000
Book Rod (BoEM1 pg 30) 32,000
Staff of Power (50 Charges) 200,000
Staff of Healing (50 Charges) 33,000
Staff of Life (50 Charges) 130,000
Staff of Divine Empowerment (50 Charges) 75,000
(Persistent Holy Power (20th level) 2 changes, Persistent Divine Favor (20th level) 2 charges)
Belt of Natural Armor +5 50,000
Cloak of Resistance +5 (Self made 2000 xp) 25,000
Ring of Major Acid Resistance and Protection +5 98,000
Stone of Good Luck 10,000
Bracers of Armor +8 (self Mage 2560 xp) 32,000
Pale Green Prism Ioun Stone (Self Made 800xp) 10,000
Mithral Buckler +1 of Speed and Heavy Fortification 82,165
Amulet of the Arcanist (BoEM pg 33, Self Made 2,000xp) 25,000
Boots of Striding and Springing (self made 100xp) 1,250
Mirror of Mental Prowess 175,000
Gem of Seeing (Self made 3,000xp) 37,500
Mighty Composite Holy Frost Shortbow +1 (strength +2) 32,525
Scrolls, 10 of each level (see spell book) 131,250
Spell Component Pouch 5
Diamond dust x20 castings of Stoneskin worth 5,000
Jade Circlet 1,500
Scholars Outfit 5
Travelers Outfit 1
Theives Tools, Masterwork 100
Backpack 2
7 days trail Rations 4
500 arrows 25
Masterwork Heavy Mace 312
Excess Money 14,631

Spellbook:

1. Magic Missile, Shield, Endure Elements, True Strike, Identify, Ray of Enfeeblement, Charm Person, Comprehend Languages, Protection from Evil, Alarm, Object Lore Sight (BoEM2 pg 49), Mage Armor

2. Web, See Invisible, Blur, Alter Self, Bull’s Strength, Cat’s Grace, Endurance, Detect Thoughts, Daylight, Misdirection, Create Magic Tattoo (FRCS pg 68), Familiar Pocket (T&B pg 88)

3. Fireball, Lightning Bolt, Haste, Hold Person, Tongues, Clairsaudience/Clairvoyance, Displacement, Fly, Greater Magic Weapon, Slow, Missive Token (BoEM2 pg48), Mind Raid (R&R pg92), Veil of Lust (R&R2 pg146), Dispel Magic

4. Dimensional Anchor, Stoneskin, Polymorph Self, Polymorph Other, Fear, Confusion, Improved Invisibility, Enervation, Charm Monster, Remove Curse, Zone of Speed (BoEM pg28), Earth Reaver (SS pg65), Enhanced Senses (R&R2 pg112), Greater Magic Flow (BoEM pg20)

5. Wall of Iron, Dominate Person, Wall of Force, Passwall, Teleport, Permancy, Cloudkill, Contact Other Plane, Cone of Cold, Telekinesis, Magic Jar, Ghost form (T&B pg90), True Sight

6. Chain Lighting, Contingency, Antimagic Sphere, Analyze Dweomer, Legend Lore, Repulsion, Mass Haste, Flesh to Stone, Stone to Flesh, Disintegration, Sudden Wave (BoEM pg52), Eyebite, Greater Dispelling

7. Forcecage, Limited Wish, Delayed Blast Fireball, Finger of Death, Mordenkainen’s Magnificent Mansion, Spell Turning, Banishment, Planeshift, Teleport without Error, Shadow Walk

8. Mind Blank, Maze, Discern Location, Horrid Wilting, Polymorph Any Object, Mark of Death (BoEM pg22), Clone, Dimensional Lock (T&B pg86), Strength of Kadum (R&R pg117), Mass Charm, Summon Monster VIII, Elemental Kiss (R&R2 pg110)

9. Timestop, Wish, Shapechange, Gate, Meteor Swarm, Absorption (T&B pg85), Squamous Pulse (BoEM2 pg51), Magma Burst (BoEM pg22), Imprisonment, Power Word: Kill, Wail of the Banshee, Astral Projection, Dominate Monster, Monster Summoning IX

Spells:

Base Spell DC: 24 (26 vs. Evil)
4 / 7 / 7 / 7 / 7 / 6 / 6 / 6 / 5

0. Detect Magic, Read Magic, Prestidigitation, Detect Magic
1. Magic Missile x3, Protection from Evil, Ray of Enfeeblement, Charm Person, Empty
2. Web, Alter Self, Detect Thoughts, Create Magic Tattoo, Familiar Pocket, Daylight, Empty
3. Sonic Substituted Fireball, Fly, Dispel Magic, Slow, Displacement, Sonic Substituted Lightning Bolt, Empty
4. Polymorph Other, Improved Invisibility, Enervation, Zone Of Speed, Enhanced Senses, Dimensional Anchor, Empty
5. Ghostform, Teleport, Sonic Substituted Cone of Cold, Wall of Iron, Passwall, Empty
6. Antimagic Sphere, Repulsion, Flesh to Stone, Disintegrate, Eyebite, Empty
7. Forcecage, Delayed Blast Fireball, Spell Turning, , Finger of Death, Chained Greater Magic Weapon, Empty
8. Mind Blank, Horrid Wilting x2, Mark of Death, Maze, Empty
9. Shapechange, Gate, Timestop, Dominate Monster, Empty

Note: Has left one slot empty at each level (marked as empty) for situational spells (15 minutes to memorize)

BoEM= Book of Eldritch Might
BoEM2= Book of Eldritch Might 2
R&R= Relics and Rituals
R&R2= Relics and Rituals 2
T&M= Tome and Blood
FRCS= Forgotten Realms Campaign Setting

Edit: Adjusted saves, Racial spell, skill points and formatting. Almost Forgot:

Prince; Male Toad; Diminutive Animal; HD 24 HP 160 Init +1 Spd 5 AC 18 (+4 Size, +3 Natural +1 Dex) Melee +10 Touch SA Deliver Touch attack From Master SQ Alertness, Improved Evasion, Share Spell, Empathic Link, Speak with Master SV +5 Fort +12 Ref +14 Will; AL NG; Str 1 Dex 12 Con 11 Int 8 Wis 14 Cha 4
Skills
Hide +21, Spot +5
 
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