Actually, I never posted the character, jsut e-mailed it directly. I also decided against a full rogue, or even a mostly-rogue and went more towards a fighter type, with some stealth on the side, but still with a distinctly celestial flavor. It's neat, it's fun, it'll be a royal pain to figure out how many dice to roll for damage (Sorry about that). Just for everyone else's enjoyment, here's Cho, dashing warrior for good:
Name: Cho
Race: Aasimar
Gender: Male
AL: LG
LVL: 24
Class: Rogue 3/Paladin 3/Fighter 4/Duelist 14
Speed: 60ft/round (boots)
Init: +14 (dex+improved initiative)
HP: 396
AC: 49 (10+10dex+6shield+6armor+5natural+7int+5deflection)
Stats:
STR 19 +4 (13+6ench)
DEX 31 +10 (14+5inher+6lvl+6ench)
CON 25 +7 (14+5inher+6ench)
INT 25 +7 (14+5inher+6ench)
WIS 16 +3 (8+2race+6ench)
CHA 22 +6 (9+5inher+6ench+2racial)
Saves:
F: 26 (4fighter+3paladin+1rogue+3duelist+2epic+6cha+7con)
R: 30 (1fighter+1paladin+3rogue+7duelist+2epic+6cha+10dex)
W: 17 (1fighter+1paladin+1rogue+3duelist+2epic+6cha+3wis)
BaB: 22/17/12/7
Melee base: 26/21/16/11
Ranged base: 32/27/22/17
Melee:
"Divine Wrath" Keen Force Screaming Rapier +5
38/38/33/28/23(bracers of the blinding strike give an extra attack)
1d6+15+4d6(precise strike)+1d6(force)+1d6(sonic)+2d6(holy, see feats) 12-20/X2
Armor and Shield:
Feathered Buckler +5
Feats + special abilties:
Dodge, Expertise, Mobility, Weapon Focus(Rapier), Ambidexterity, Weapon Specialization(Rapier), Improved Critical(Rapier), Improved Initiative, Combat Reflexes, Holy Strike, Epic Prowess, Combat Insight(WOTC website->epic insights->epic combatants)
Change Self at Will (Mask of Lies)
Constant Undetectable Alignment effect (Mask of Lies)
Extra attack each round (Bracers)
30 points of resistance to all energy types (Ring)
Doubled movement rate, jumping distance not limited, haste 3 times/day, 20 rounds each (boots)
Half-concealment, 20% miss chance (mantle)
nondetection as the spell (mantle)
See in all directions, darvision 120', see all invisible/ethereal within 120' (robe)
Keeps dex when flat-footed, cannot be flanked (robe)
May fly as the spell for 50 minutes per day (buckler)
Light 1/day as 24th-level sorcerer (race)
Detect Evil at will (Paladin)
Lay on Hands: May cure up to 18 hit points/day
Divine Healthe:Immune to all diseases
Aura of Courgae: Immune to fear, +4 morale bonus vs fear within 10'
Smite Evil 1/day, +6 attack/+level to damage
Remove Disease 1/week
Turn Undead 9/day as 1st-level cleric
+2d6 Sneak Attack
Evasion
Uncanny Dodge (Dex bonus to AC)
Skills: (ranks+stat+other)=total
Balance (15+10+20(boots)+2(synergy))=47
Bluff (8+6+5(mask))=19
Climb (8+4+20(boots))=32
Disable Device (2+7)=9
Escape Artist (13+10)=23
Hide (12+10+30(mantle))=52
Jump (21+4+20(boots)+2(synergy))=47
Knowledge(Religion) (6+7)=13
Listen (10+3+2(race))=15
Move Silently (15+10+30(mantle))=55
Open Lock (2+7)=9
Ride (6+10)=16
Search (3+7+15(robe))=25
Sense Motive (12+3)=15
Spot (16+3+15(robe)+2(race))=36
Swim (4+4)=8
Tumble (11+10+20(boots)+2(synergy))=43
Equipment:
Bracers of the Blinding Strike (102,000)
Belt of Mighty Prowess (108,000)
Ring of Universal Elemental Resistance, Major (216,000)
Boots of Swiftness (256,000)
Mantle of Great Stealth (242,000)
Amulet of Natural Armor +5 (50,000)
Headband of Intellect +6 (36,000)
Robe of Eyes (90,000)
Mask of Lies (17,000)
Ring of Protection +5 (50,000)
Feathered Buckler +5 (49,000)
"Divine Wrath" Keen Force Screaming Rapier +5 (200,000)
Books of Dex, Con, Int, Cha +5 (550,000 total)
Heward's Handy Haversack (2,000)
Vest of Charisma +6 (36,000)
Gloves of Wisdom +6 (36,000)
24,000 gold remaining.