Honestly, I'm not sure multiple Fast Healing feats are very useful for a Dwarven Defender.
I think you need to take one Fast Healing feat as an epic feat, to let yourself heal 3 points every round. This allows you to heal 300 hit points in about ten minutes, even if you are in an anti-magic field.
Additional Fast Healing feats I wouldn't bother with.
As a Dwarven Defender, I hardly ever take damage that requires healing during the adventure.
Remember, your Dwarven Defender (especially an Epic Dwarven Defender) will have the highest AC, the highest hit points, and the highest DR of anyone in the party.
So, by the time he is knocked down to low hit points, probably the rest of the party is dead or the Big Bad Monster was focusing on the Dwarven Defender, in which case the Monster should die to the rest of the party's missiles and magic.
Even if, as is likely, the Dwarven Defender becomes the "point of attack" and the rest of the party is hiding behind him and relying upon missiles and magic.
By the way, this is a very effective combination. My usual party has 1 Dwarven Defender, two archers, and three spell casters.
Tom
Jondor_Battlehammer said:
Fast Healing is a must, as it will take a lot of preassure of the Cleric. looking at it, I think the best way to go is to take healing and DR in about equal measures, maybe a little heavy in DR. Thats from the stand point of staying ahead of the curve vs what you will be facing. Lots of other good suggestions above, too hard to choose. Definatly need more levels in Fighter.
Ohh. Inherent would stick around all the time, as it come from instantaneous effects. I assume you're talking about things like a wish spell or a Tomb of Cool! Look also at the Forsaker. They get Inherent bonuses as well, and they are magic free.