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Epic game: The Eye of Profane Truth (Full)

Rkhet said:
Oops. I meant seven languages other than Common.

Your ur-priest base caster level should be:

2 Ur-priest + 8 MT + (14 Wizard + 5 Archmage)/2 = 19, +1 ioun stone. Spell Power from Archmage only applies to Wizard.

Other than that, you're good to go.

Ok.
I might consider taking Arcane Reach instead (that would work for both Arcane and Divine spells, right? Since the rules do not specify that it's only for arcane it has to work for all spells, no?).
Arcane Reach (Su):
The archmage can use spells with a range of touch on a target up to 30 feet away. The archmage must make a ranged touch attack. Arcane reach can be selected a second time as a special ability, in which case the range increases to 60 feet. This ability costs one 7th-level spell slot.
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On the other hand, the increase gained from Spell Power should count for the Archmage caster level when we calculate the Ur-Priest's caster level:

2 Ur-priest + 8 MT + (14 Wizard + 5 Archmage + 2 Spellpower)/2 = 20, +1 ioun stone.

Spell Power: This ability increases the archmage’s effective caster level by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). This ability costs one 5th-level spell slot.
 
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It's not caster level that gets counted. It's character levels in a casting class.

Arcane Reach works with all spells, yes.
 

Rkhet said:
Albedo: You have only 4 wizard levels, but you have included a wizard bonus feat. You'll have to fix that. I won't do yours yet because you may want to change levels around, and that messes things up.

Which feat don't I get? I get one bonus feat from being human, one bonus feat for being a second level spellsword and scribe scroll from first level wizard.
 



Rkhet said:
Recruitment closed. Players will be:

Silentspace
Nephtys
Pyrex
Albedo

The rest will go down as alts. Thanks to all for their time and effort.

Players: stick around. In the next week or so, I'll be going through your chars with a fine tooth comb. Be ready to change any mistakes, etc, ASAP (post the newer versions in the RG). Those of you who has not finished picking your spells, do so.

Also, on skills: when you gain Int points from levels, they do not grant skill points retroactively. Inherent bonuses do not grant skill points at all. The second is a house-rule, and it's to prevent the 'at what level did I get my +5 book' headache.


I go away for a weekend and therefore I can not make the changes you asked for so I can not join? WTF? Talk about not giving anyone a chance.

As to not understanding my ability code. Dragon disciple gives bonus to abilities so I abbreviated it as "DD."
 


Albedo: here's yours.

Name: Cann Able
Classes: 3 Rogue, 4 Wizard, 1 Barbarian, 10 Spellsword, 10 Arcane Trickster, 1 Archmage, 1 Horizon Walker
Race: Human
Gender: Male
Deity: None
Alignment: NE
Size: Medium

Str: 30(34) (15 base, +5 Inherent, +6 Enhancement +4/+8 Unnamed)
Dex: 24 (13 Base, +5 Inherent, +6 Enhancement)
Con: 24 (13 Base, +5 Inherent, +6 Enhancement)
Int: 36 (18 Base, +5 Inherent, +6 Enhancement, +7 Level)
Wis: 18 (13 Base, +5 Inherent)
Cha: 14 (9 Base, +5 Inherent)


Rogue Skill Focus (Spellcraft), Spell Focus (Evocation)
Rogue
Rogue Spell Focus (Abjuration)
Wizard +1
Wizard
Wizard Endurance
Wizard
!Barbarian +1
Spellsword Empower Spell
Spellsword Quicken Spell
Spellsword
Spellsword Twin Spell, +1
Spellsword
Spellsword
Spellsword Eschew Materials
Spellsword +1
Spellsword
Spellsword Chain Spell
Arcane Trickster
Arcane Trickster +1
EPIC
Arcane Trickster !Improved Spell Capacity
Arcane Trickster
Arcane Trickster
Arcane Trickster +1 Improved Spell Capacity
Arcane Trickster
Arcane Trickster
Arcane Trickster Improved Metamagic
Arcane Trickster +1
Archmage
Horizon Walker Improved Metamagic


!doesn't meet req for spellsword: no heavy armor proficiency
!doesn't meet req for Improved SC: you have to be able to cast lvl 9 spells at lvl 21. IMM requires spellcraft 30.

base saves:
1 3 1
1 1 4
2 0 0
7 3 7
0 3 3

11.10.15

Base Attack: +16 +5 Epic
Fort: +28 = 11 Base +5 Epic + 5 Resistance + 7 Con
Ref: +27 = 10 Base +5 Epic + 5 Resistance + 7 Dex
Will: +29 = 15 Base +5 Epic + 5 Resistance + 4 Wis
!Speed: 30 base x2 + 20 for legs =80, Base Land Speed x3 90 flight (average)
Initiative: +7 (+7 Dex)
!Languages: Common, Undercommon, Abyssal, Infernal, Draconic
!You have 8 languages, including Common.

AC: 32 = 10 Base + 5 Dex +6 Armor +4 Natural Armor +2 Shield +5 Deflection
Touch AC: 20 = 10 Base + 5 Dex +5 Deflection
Flat Footed AC: 27 = 10 Base + 6 Armor +4 Natural Armor +2 Shield +5 Deflection

Attacks: Longsword: +29/+24/+19/+14: 1d8+9 + 1 Negative Level +2 Con Damage: 19-20 x2 Crit Range.
Composite Longbow: +28/+23/+18/+13: 1d8+5: x3 Crit Range

Feats: Skill Focus (Spellcraft), Spell Focus (Evocation), Spell Focus (Abjuration), Eschew Materials, Endurance, Empower Spell, Twin Spell, Quicken Spell, Chain Spell, Scribe Scroll

Lv 1: Skill Focus (Spellcraft), Spell Focus (Evocation)
Lv 3: Spell Focus (Abjuration)
Lv 4: Scribe Scroll
Lv 6: Endurance
Lv 9: Empower Spell
Lv 10: Quicken Spell
Lv 12: Twin Spell
Lv 15: Eschew Materials
Lv 18: Chain Spell

Epic Feats: Improved Metamagic x2, Improved Spell Capacity x2

Skills:

!(8+1+4)x6 + (2+1+4)x4 + (4+1+5) + (2+1+5)x7 + (2+1+6)x3 + (4+1+6)x5 + (4+1+7)x5 + (2+1+7) + (4+1+7)
=336

3 Rogue: 13 x 7 = 91
4 Wizard: 7 x 4 = 28
1 Barbarian: 10 x 1 = 10
7 Spellsword: 8 x 7 = 56
3 Spellsword: 9 x 3 = 27
5 Arcane Trickster: 11 x 5 = 55
1 Archmage: 10 x 1 = 10
1 Horizon Walker: 12 x 1 = 12
5 Arcane Trickster: 12 x 5 = 60
Total: 345

Skills: Tumble 33/+60, Spot 33/+37, Search 33/+46, Listen 33/+41, Disable Device 33/+40, Spellcraft 33/+46, Knowledge Arcana 33/+46, Hide 33/+55, Move Silently 33/+55, Escape Artist 33/+55, Jump 4/+32, Knowledge Geography 8/+21, Swim 5/+13, Balance 0/+27, Climb 0/+28

Class Abilities: 7d6 Sneak Attack, Evasion, Trapfinding +1, Trapsense, Ignore Spell Failure 30%, Channel Spell 5/day, Multiple Channel Spell, Impromptu Sneak Attack 2/day, Ranged Ledgermain 3/day, Mastery of Elements, Terrain Mastery Dessert (Immunity to fatigue, +1 attack and damage against desert creatures)

Caster Level: Wizard 20

Spell DC: 10 + Spell Level +13

!spells known not tracked for non-spontaneous casters

Spells Prepared:
Lv 0 (4): Light, Detect Magic x2, Read Magic
Lv 1 (8): True Strike x4, Ray of Enfeeblement, Shield, Magic Missile, Fist of Stone
Lv 2 (7): Sadism x2, Masochism x2, Mirror Image, Blur, See Invisibility,
Lv 3 (7): Greater Magic Weapon, Keen Edge, Vampiric Touch, Fireball, Lightning Bolt, Displacement, Flame Arrow
Lv 4 (7): Orb of Force, Orb of Fire, Assay Resistance, Unluck, Absorb Strength, Empowered Flame Arrow, Improved Invisibility
!Lv 5 (7): Cloudkill, Greater Blink, Claws of Bibilith, Twinned Vampiric Touch, Quickened True Strike, Contingency
Lv 6 (6): Twinned Force Orb, True Seeing, Fiendish Quickening, Greater Heroism, Brilliant Blade, Fiend Form
Lv 7 (6): Greater Teleport x2, Planeshift, Mordenkainen’s Magnificent Mansion, Energy Immunity, Forcecage
Lv 8 (5): Moment of Prescience, Bestow Greater Curse, Ottiluke’s Telekinetic Sphere, Trap the Soul, Horrid Wilting
Lv 9 (6): Energy Drain, Timestop x3, Quickened Empowered Chained Ray of Enfeeblement, Superior Invisibility, Foresight
Lv 10 (2) Chained Twinned Force Orb, Quickened Twinned Force Orb
Lv 11 (2) Chained Polar Ray, Twinned Polar Ray

Equipment:
Weapon: Marrowcrushing, Souldrinking, Wounding, +1 Longsword (200,315)
Mighty +4, Masterworked, Composite Longbow (200 Arrows) (810)
!Armor: Heavy Fort, Mithral, Resistances (All) Greater, Greater Slick, Greater Shadow, Greater Silent Moves, Etherealness, Glamoured, Soulfire, +1 Breastplate (455,150) +5 base AC, +5 dex, ACP -1
128,150 overpriced

Shield: Great Reflection, +1 Buckler (1,210,165)
Lv 1 Pearls of Power x5 (5,000)
Lv 2 Pearls of Power x5 (20,000)
Lv 3 Pearls of Power x5 (45,000)
Lv 4 Pearls of Power x6 (96,000)
Lv 5 Pearls of Power x5 (125,000)
Lv 6 Pearls of Power x2 (72,000)
!Lv 9 Pearls of Power x3: (243,000)
Boots of Swiftness (256,000)
Cloak of Resistance +5 (25,000)
Belt of Giants Strength +6 (36,000)
Amulet of Health +6 (36,000)
Headband of Intelligence +6 (36,000)
Tomes Read: +5 to all (825,000)
Scrolls Written (See Invisibility, Vampiric Touch, Fireball, Lightning Bolt, Keen Edge, Improved Invisibility, Cloudkill) (3,850)
!no item creation (you have no extra xp). Purchase scrolls normally.
Ring of Protection +5 (50,000)
Ring of Sustenance (2,500)
Heward’s Handy Haversack (2,000)
Gloves of Storing x2 (20,000)
Greater Rod of Quicken (170,000)
Greater Rod of Empower (73,000)
10 Scrolls of Restoration (8,000)
20 Wands of Cure Light Wounds (15,000)
Quiver of Elohnna (1,800)
!Boccob’s Blessed Book (12,500)
Portable Hole (20,000)
Mundane Equipment (300 ft Silk Rope, Shovel, 100 Candles, Everburning Torch x5, Tindertwigs x30, Tanglefoot Bags x5, Bedroll, 5 Smokesticks, Bullseye Lantern, Flint and Steel, Grappling Hook, Masterworked Thieves Tools, Backpack, Tent, 9 Oil Flasks) (1,320)
5,440 gp

Grafts:
Fast Leg x2 (8,000)f2 +20 move
Charming Eye (120,000)f charming gaze dc14
Clawed Arm x2 (100,000)f2 +4 str, +8 str two-handed, 1d6x2 NA (x1 str)
!note: this only gives +8 strength when using both hands (e.g. two-handed weapons, etc.)
Fearsome Eye (120,000)f gaze attack dc14
Feathered Wings (10,000)f wings, 60ft
Fiendish Ear (2,500)f +4 racial to listen, blindfight, penalty at nat 1
Sting Tail (50,000)f 2d4 NA (x1 str), poison DC14
Antennae Graft (20,000) tremorsense 60ft
Crown of Eyes (60,000) darkvision 60, all-around vision, +4 search, spot, unflankable
Third Eye (165,000) AMF, 50ft cone, 3/day
Plated Skin (64,000) +4 natural AC

Gutworm:
Rage: At will, the host can rage as a barbarian except that he is not fatigued afterwards. This lasts for four rounds.
Neutralize Poison: Once per day the Gutworm can negate any poison introduced into the hosts body, protecting the host from ill effects.
Infect: When the Gutworm inhabits the host, the host must eat twice us much food, must make a constitution check after one day without food, and is matigued after 8 hours of activity. The host gains a -4 penalty on the following saves: Swim Check to avoid subdual damage and Constitution check, to continue running, to continue a forced march, to avoid subdual damage from hunger or thirst, and fortitude saves to avoid subdual damage from hot or cold environments or from lack of oxogen.

Physical Description: Carrying very few of his original features, Cann Able is a disfigured and odd looking man. Standing at 5’2, his skin is plated, his arms and legs are twisted and fiendish, He has nine different eyes. Six small ones go around his head, while the other three are located at the front. His eyes are mismatched with one like a goat’s eye, and another glowing red with a black iris, with the third resembling that of a beholder’s. He has a set of black feathered wings and a scorpion like tail. He also has a series of Antennae on his head and neck. One of his ears is fiendish in nature, while the other is one of the few unaltered parts of his body. The only other untouched feature on him is his jet-black hair. He wears a full body cloak over himself which covers up most of his deformities in public, though his eyes disturb most passerbys he encounters.

Personality: Cann Able is on a drive for perfection. He does not believe in beauty or art, but in effectiveness and efficiency. He ventures around, learning different arts and has combined his skills in magic, combat and deception to become an all-round skilled character. He has also traded away most of his human parts and replaced them with grafts from various monsters he has encountered. Cann Able has a very dark and construct like outlook on life, and has no regard for life or purity. In this manner, he has been known to use human beings for sustenance. Most people stay away from the odd creature as he ventures from place to place seeking perfection.
 

All right, it's been corrected.
I reserve the right to make minor changes to equipment and feats, but nothing that will have a domino-effect.
 


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