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Epic game: The Eye of Profane Truth (Full)

Rkhet said:
Albedo:

1. Your speed should be: Land: (30 x2) +20 = 80 ft. Fly (30 x3) = 90 ft.
2. You should have eight languages, including Common.
3. Take a level of Assassin instead of Ronin. You get an extra feat, and it fits the storyline better. Ronins get Infamy which is strange for a being a few hours old.
4. Your subtotals for the Pearls of Power are off.
5. You can't scribe scrolls, since you don't have the extra xp. Buy them normally if you want them.

Step one, I didn't scribe any scrolls, I bought all of them. Step two, I can't change from Ronin, because I took it for the base attack bonus. In terms of speed, theres some things I've got to clarify. I'll accept the wings ruling (since it gets added on AFTER all other modifiers and multipliers get added up, I've always figured it didn't apply to the rule of using multiple multipliers.). Fast leg applies to fly speed as well. (It says the legs increase the creatures speed, not just its land speed). As well, fast leg is also factored into the boots of swiftness (its not an enhancement bonus OR a magical or supernatural enhancement). My languages are now picked. I fixed my pearl subtotals. That about covers it. I await your speed ruling.
 

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Hm. It's true - the wording is 'increase the creature's speed', which means it does technically add to all modes, despite the counter-intuitiveness. Very well, you can have that on the flight speed.

The other one is ambiguous as well, but I am going to house-rule this: the Boots of Swiftness doubles the base speed. In fact, all effects that multiply speed only multiplies the base speed. Geometric progressions are game-breaking.

So, your new speed: Land 80ft, Fly 110ft.

Oh, also: you can't have Infamy, obviously. Pick a minor penalty for your character as a replacement.
 
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Ok, I've removed the offending bracers and replaced them with a set of standard Bracers of Armor and a suit of Glamered Wild Padded Armor of Heavy Fortification +1.

Yes I know the armor bonus doesn't stack, but the +8 from the bracers is still better than the +2 from the armor...
 

Rkhet said:
Silentspace: you're good to go. Just one small thing: you list 443 skill points, when it should be 458. I see you have spent 458 points, though, so all you need to do is fix the number at the top.

cool, rhakzan's ready then :)
 

Pyrex:

SRD, Wild:

"The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen."

Unfortunately, it makes no mention of armor special abilities. So your padded armor will only grant you Heavy Fort while out of Wildshape.

If you want heavy fort, you should take a level or two of Warshaper. Its abilities are only granted in Wildshape, but they're very good - first level grants immunity to crits and stun and an extra natural weapon, second level grants +4 stackable strength and constitution.

Also, you have only spent 208 of your 221 skill points.
 
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Nephtys: you removed the Periapt of Wisdom, but didn't remove the bonus... Don't forget to change the Monk AC, the Stunning Fist DC, and the skill bonus.

Also, your dagger should be 2002 gp more expensive - I didn't take Cold Iron into account last time.
 

Rkhet said:
Hm. It's true - the wording is 'increase the creature's speed', which means it does technically add to all modes, despite the counter-intuitiveness. Very well, you can have that on the flight speed.

The other one is ambiguous as well, but I am going to house-rule this: the Boots of Swiftness doubles the base speed. In fact, all effects that multiply speed only multiplies the base speed. Geometric progressions are game-breaking.

So, your new speed: Land 80ft, Fly 110ft.

Oh, also: you can't have Infamy, obviously. Pick a minor penalty for your character as a replacement.

Define minor penalty? What kind of thing am I shooting for here?
 

Something that gives a equal penalty to cha-based skills under certain broad circumstances, maybe. I'm shooting for something that is mechanically equal or similiar, but with a different flavor.

How about this: you get the infamy penalty when you have your fiendish grafts exposed, and the nonevil npc makes a DC10 knowledge (planes) or knowledge (religion) check to know what they are. This stacks with the normal penalty for fiendish grafts, because those alters your own outlook instead.

I don't have the books with me ATM. I'll polish up on that when I do.
 
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Rkhet said:
Pyrex:

SRD, Wild:

"The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen."

Unfortunately, it makes no mention of armor special abilities. So your padded armor will only grant you Heavy Fort while out of Wildshape.

If you want heavy fort, you should take a level or two of Warshaper. Its abilities are only granted in Wildshape, but they're very good - first level grants immunity to crits and stun and an extra natural weapon, second level grants +4 stackable strength and constitution.

Also, you have only spent 208 of your 221 skill points.

Hmm, that does present a slight problem. But as likely as not when I'm wildshaped it'll be into an elemental that's immune to crits/sneak attack anyway. But I suppose there's little reason to pay the +3 for Wild...

Really? I thought I'd gotten all my skill ranks. I'll check them again.

Edit: I did spend 221 skill points. You didn't count double for the cross-class skills (those marked with an * next to the skill name)
 
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