Epic Game

Wrahn said:
You were a Heartwarder if I recall correctly. That class screams sorceror to me. Considering they get bonuses to Charisma and don't specify their +1 caster level per level needs to be in a divine casting class.

Yeah she is indeed a heartwarder but I wanted one more special connected to Sune so she's a Paladin/Favored Soul combination. (Favored soul is the divine like sorcerer that is in WotC miniature handbook) Though looking at the group a sorcerer would probably have been smarter as my DC on my spells is insanely low. I need to level and remove most of my non party spells as I can’t hurt nothing with a spell and I’ve suffered from to many heartwarder levels to be effective in combat. :D

Wrahn said:
But in anycase, if you enjoy your character, I wouldn't worry too much about how effective you are. Fun is far more important than how effective your character is.
I agree that fun is the most important thing but I wonder if I'm infringing on the fun that the others are suppose to be having.
 

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So what we have so far is

Mithreander as Thoria Deepdelver a Cleric of Moradin and a Dwarven Defender
Pyrex as Lochlan Ascetic Paladin
Wynter Wolf as Vlad Taltos, Rogue
Wrahn as Talariel Trumpet Archon and Cleric of Good and Courage
Jemal as X the Sorcerer
Wippit Guud as X2 (Presumably a paladin)


We have the possible addition of Phoenix, with the Velmont leaving the game.

Wippit, any idea of when you will post your character?

Does anyone have contact with Phoenix to let him know he is in, or are we happy with 6.

Here is my idea for the start of the group: Lochlan, Vlad and X are friends and adventuring companions. They start working themselves up from first level. Along the way they rescue a young trumpet archon from an Evil Wizard™ who then accompanies them. They answer a call for adventures by a clan of dwarves who have “dug too deep” and awakened something. There they meet a cleric of Moradin turned dwarven defender who aids them as they turn back the tide and save the clan. Thoria chooses to join them with her clan safe. A rough timeline of events:

-8 years from present: Lochlan, Vlad and X investigate the “Mysterious Death of the Mayor” their first adventure

Following a clue uncovered in the previous adventure, our young heroes run into trouble on “The Road to Dyrah Marsh.”

Finally arriving at the Marsh, they have to save a village from “The Marsh Dragon”

Finally able to follow their clue, leads them into the heart of the marsh and “The Tomb of the Shadow King.”

-7 Years from present:

Hailed as heroes, the Heroes return home only to find themselves entangled in an odd set of politics in “Strange Entanglements”

Finding themselves no longer welcome in their home, our heroes set off for the big city in “Rounding the Feldin Mountains” and finding trouble with bandits and dryads.

Arriving in “Chaviest, the City of Rivers” they find themselves taken advantage of by a local con artist.

Finding something unsavory in the sewers, the heroes learn “There is Something Rotten in the State of Undeath.”

Pirates run rampant along the Barren Sea, our heroes are hired to safe guard an important shipment, which turns out to be Princess Laidri, youngest daughter of the King of Alendor. Things get complicated in “The Shipment, Part 1”

Being stranded on a desert island is bad enough, but when you have to share it with a spoiled princess, things become hairy, mix in cannibals and an angry volcano and things get down right messy in “The Shipment, Part 2”

Paid well for their efforts, our Heroes go on a “Spending Spree” and find that some deals are too good to be true.

Our heroes stumble onto something sinister in “A Hint of Darkness”

-6 years from present

Fighting a cabal of evil wizards is more than our heroes had bargained for in “The Tip of the Iceberg.” Talariel joins the cast.

Our heroes join an expedition to the Errisian Jungles in “A Blade for all Seasons”

Fleeing for their lives through the Jungles, our heroes learn it is better to “Let Sleeping Giants Lie.”

Returning to Chaviest aboard a captured slaver ship, our heroes find this is no “Pleasure Cruise.”

-5 years from present:

Our heroes avert a civil war in “Sow What You Reap.”

The return of the Syndle Spire outside of Chaviest, inspire our heroes to learn not to mess with Wizard’s experiments gone wrong in “The Slow Parade of Years.”

Answering a call for help from the Deepdelver clan, our heroes find themselves embroiled in a war of attrition with the “Armies of the Deep.” Thoria Deepdelver joins the cast

Our heroes set out with a strike force of dwarves to try and cut the head from the serpent in “Into the Dark, Part 1.”

Finding things not exactly as they expected, our heroes proceed “Into the Dark, Part 2.”

Things go from bad to worse crossing an underground river in “Into the Dark, Part 3.”

Finding the head of the serpent to be the Shadow Dragon Threx’niar, in “Into the Dark, Conclusion.”



I will guess that would put us around 16th level. If anyone else has any suggestions, throw them out.
 

You have a lot of Dungeon back issues, don't you?

That looks like a decent timeline, though it seems a trifle short; if it took eight years to hit epic, you wouldn't be quite so unique.
 

Actually that was all off the top of my head, just sort of adlibing adventure names and ideas. The timeline is actually based on Lochlan's age of 24, going back 8 years puts him at 16. I thought any younger might be a stretch.

If anyone else have ideas for our history? Do people want to change ages ( Thoria is 56, Lochlan is 24 and Vlad is 28. Talariel is described as being young, for a Celestial. That could mean 1 to 1000 for all I know).
 

Most of you do seem rather young to be 30th level, now that I look at your ages. I'd suggest edging yourselves closer to middle age, just for realism; casters might even be old enough to start getting aging bonuses and penalties.

I'm impressed that you made that list off the top of your head. Have you run any adventures like those, or are they entirely original? I may need to steal some.
 

I actually don't run as often as I used to, so no I haven't ran any of those. Mostly they are just hints of ideas, you are welcome to use any of them if they inspire to put flesh on them.

Because I envision starting my character off pre epic with the group, she would have to be a not fully developed member of her species. So I would imagine that she isn't very old for a celestial. But like I said before, young for a celestial could be 1 to 1000, Even if we had been adventuring together for 100 years I imagine she would still be young. Consquently, I am flexible as far as age goes.
 

I think age depends entirely on how much downtime we spent between adventures. A party usually lvls every adventure (in my experience.. pardon the pun), so that's 30 adventures... how many adventures are we assuming per year, on average?

if 1, that's 30 years to get this far... wheras something more realistic, say 3 or 4 adventures per year, would take 7-10 years.

Personally I don't want to be over 30 b/c I just don't like playing old guys (And yes, being 21, 30 does seem 'old' to me) unless I'm a wizard, Monk, or some race that doesn't really care about age. (vampire, elf, dwarf..)

EDIT:
having said that, however, I will note that if you DO want us to be older, then my character will be looking for a way to become immortal.
 
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Jemal said:
I think age depends entirely on how much downtime we spent between adventures. A party usually lvls every adventure (in my experience.. pardon the pun), so that's 30 adventures... how many adventures are we assuming per year, on average?

if 1, that's 30 years to get this far... wheras something more realistic, say 3 or 4 adventures per year, would take 7-10 years.

Personally I don't want to be over 30 b/c I just don't like playing old guys (And yes, being 21, 30 does seem 'old' to me) unless I'm a wizard, Monk, or some race that doesn't really care about age. (vampire, elf, dwarf..)

EDIT:
having said that, however, I will note that if you DO want us to be older, then my character will be looking for a way to become immortal.

In my experience, a party is likely to level twice every three adventures or so; likely down-time between adventures starts at a week or two between, but escalates as levels increase. Goblins are easy to find, chichimecs or tanar'ri invasion forces less so. I'd like you to be between 10% or so of middle age, in either direction; for a human, that's between 30 and 40.
 


runs in from my game...

Paxus Asclepius said:
I'd like you to be between 10% or so of middle age, in either direction; for a human, that's between 30 and 40.

Starts to hand out Arthritis Strength Bufferin

Two for you… and two for you…

Runs back out...

:D
 
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