LightPhoenix
First Post
I'm not certain the fifth character would add too much to the analytical side of things at this point anyway.
Based on this write-up, it didn't seem to me like straight-up numerical conditional bonuses played that much of a role as far as dealing damage went. Perhaps that's the nature of the Cleric; mostly they seem to help with ameliorating the damage taken. Perhaps it was the nature of the encounter, it's hard to tell.
What seemed to be more useful were secondary effects, such as stun and prone. I wonder if it's possible to quantify those effects in any meaningful manner, so as to approximate mathematically if they really do offset the raw numbers.
To spitball a bit, rather than look at a creature in per-round averages, it might be more useful to look at a creature in terms of per-encounter averages. That might allow a better approximation in the abstract realm. For example, stun prevents a round of attacks, lowering a creatures damage/encounter. Still quite complex, but a little more manageable than running full encounters.
Based on this write-up, it didn't seem to me like straight-up numerical conditional bonuses played that much of a role as far as dealing damage went. Perhaps that's the nature of the Cleric; mostly they seem to help with ameliorating the damage taken. Perhaps it was the nature of the encounter, it's hard to tell.
What seemed to be more useful were secondary effects, such as stun and prone. I wonder if it's possible to quantify those effects in any meaningful manner, so as to approximate mathematically if they really do offset the raw numbers.
To spitball a bit, rather than look at a creature in per-round averages, it might be more useful to look at a creature in terms of per-encounter averages. That might allow a better approximation in the abstract realm. For example, stun prevents a round of attacks, lowering a creatures damage/encounter. Still quite complex, but a little more manageable than running full encounters.