Melkor said:
Malik Doom, what about some epic monsters?
Infernal
Large Outsider (Evil) (Chaotic or Lawful)
Hit Dice: 40d8+360 (680 hp)
Initiative: +7 (Dex, Improved Initiative)
Speed: 80 ft., fly 240 ft. (perfect)
AC: 50 (+3 Dex, -1 size, +38 natural)
Attacks: 2 claws +56 melee, 1 bite +50 melee, 2 wings +50 melee, 1 tail slam +50 melee
Damage: Claws 4d6+12, bite 4d8+8 +spell suck, wings 2d6+8, tail slam 4d8+8
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Improved grab, spell suck, learned spell immunity, spell-like abilities, summon balor or pit fiend
Special Qualities: Abomination qualities, fast healing 15, regeneration 15, SR 38, damage reduction 35/+7
Skills: Balance +7, Concentration +52, Diplomacy +13, Escape Artist +46, Hide +42, Jump +21,
Knowledge (arcana) +49, Knowledge (planes) +49, Listen +53, Move Silently +46, Scry +49, Search +49,
Sense Motive +51, Spellcraft +49, Spot +53, Tumble +46
Feats: Alertness, Cleave, Great Cleave, Improved Initiative, Power Attack, Sunder, Weapon Focus (claw)
Epic Feats: Blinding Speed (2), Resolute Spell (improved invisibility), Resolute Spell (blur)
Saves: Fort +31, Ref +25, Will +30
Abilities: Str 43, Dex 16, Con 28,
Int 22, Wis 26, Cha 29
Climate/Terrain: Any
Organization: Solitary, or hell brigade (1 infernal and 1d4 balors, or 1 infernal and 1d4 pit fiends)
Challenge Rating: 26
Treasure: Standard
Alignment: Lawful Evil or Chaotic Evil
Advancement: 41-50 HD (Large), 51-56 HD (Huge), 57-72 HD (Gargantuan)