the Jester
Legend
Does anyone have any ideas on how to pull this off?
My biggest beef with the epic rules is that the pcs require more money than most kingdoms. Hell, a large party of 30th level characters will have as much monetary value as most of the rest of the world combined! Moreover, the wealth is tied tightly to epic pcs' ability to use their epic powers, especially any epic item creation and epic spellcasting (and epic spell research) that they want to do.
I don't want to simply drop the cost of stuff in all respects; I like the fact that it takes a lot of time and xps to develop the epic goodness. Short of just lowering the gp cost only does anyone have a system for this?
The best thing I've come up with so far is based on the sorcerers' sand in the Sword of Truth books- basically some kind of substance that substitutes for a big chunk of the gp cost of epic spell/item development. Anybody have anything else?
Thanks!
My biggest beef with the epic rules is that the pcs require more money than most kingdoms. Hell, a large party of 30th level characters will have as much monetary value as most of the rest of the world combined! Moreover, the wealth is tied tightly to epic pcs' ability to use their epic powers, especially any epic item creation and epic spellcasting (and epic spell research) that they want to do.
I don't want to simply drop the cost of stuff in all respects; I like the fact that it takes a lot of time and xps to develop the epic goodness. Short of just lowering the gp cost only does anyone have a system for this?
The best thing I've come up with so far is based on the sorcerers' sand in the Sword of Truth books- basically some kind of substance that substitutes for a big chunk of the gp cost of epic spell/item development. Anybody have anything else?
Thanks!