EPIC M&M (OOC Thread)

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What exaclty does it mean that Split is letting go of the fixture?
I get the run in the door thing, but not the fixture thing.

buzzard
 

In order to avoid the snare, Split had jumped up and grabbed hold of a light fixture. In order to drop down, well, he has to let go :)
 

Calinon said:
Michelle flies down a bit and throws a powerful beam of magnetic energy at the rearmost thug. She hits him in the back and an explosion of energy twenty feet in radius rips outward. Bodies fly, glass shatters, shop patrons hiding in nearby shops scream and the lights on the underside of the first tier walkway shatter and explode. Only two thugs remain standing where they were, the rest are carried elsewhere by the explosion.

Holy crap... note to self: only use area affect outside

Although Vince getting the blame is freaking funny :D
 

Heh, and I used the bare miminum force to encompass them all. Imagine full power... 40 foot radius explosion.
 

Just a note for Velmont.

You can keep your powers a maximum of 24 hours. At the end of that time, you lose them. That's just to keep it a little more fair to the characters that don't get to change their powers regularly.
 

On a totally unrelated note, I just watched the CSI plushy/furry episode and oh my god. I think I am scarred forever.
 

Mule said:
Loki will continue to try to get in range for an illusion.
You'll be in range. What illusion? Same one you planned on before? Herd of stampeding badgers? A giant version of the evil goat headed boy eating a baby? Thunder flying at the bad guys? Or should I just use my imagination :)
 

Calinon said:
You'll be in range. What illusion?

So what is Loki's range? By my count (using the map) he will still be 100' away from the nearest thug even after moving 30', and approx 200' away from the bank. If he is in range, he'll use the bee swarm illusion on as many tagets as he can. I can't remember the max area he can affect with an illusion, I lost your email on the subject. If he can only affect one group, he will target the closest group of thugs that are firing on Vince.
 

Calinon said:
Just a note for Velmont.

You can keep your powers a maximum of 24 hours. At the end of that time, you lose them. That's just to keep it a little more fair to the characters that don't get to change their powers regularly.

Well, it could have bother me, but it seems that Kevin is not even able to mimic powers and stay withthem for long anyway. I start to doubt if my extra subjects really worth the cost...
 

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