D&D 5E Epic Monsters: Grendel (5E)

Today in Epic Monsters we’re visiting upon the epic of Beowulf for a giant like no other: Grendel!

Today in Epic Monsters we’re visiting upon the epic of Beowulf for a giant like no other: Grendel!

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At first glance I sort of wrote Grendel off as your average ogre or giant but he’s definitely something more. In the story he has tremendously powerful hearing and later on--a good while after he’s already dead--his blood proves corrosive enough to ruin a (maybe magical) sword. He’s definitely not a match for Beowulf (who has appeared elsewhere in Mythological Figures) but certainly no pushover.

Design Notes: Grendel has incredible hearing and I figured that’s worth blindsight (and vulnerability to thunder). Aside from the Toxic Blood trait the rest of this statblock is fairly standard--he’s very strong, can jump around well, and has a variety of (similar) natural weapons. Toxic Blood and Big-Handed Grappling should give adventurers pause and make for a fun fight, and remember that he can always flee to fight again later, maybe back at home. Grendel’s mother plays an important role in the story too and might get a statblock later (not sure yet as she’s written about very nebulously) but until then I’d recommend using a marilith.


Grendel
Large giant, chaotic evil


Armor Class
15 (natural armor)
Hit Points 114 (12d10+48)
Speed 45 ft.

STR
DEX
CON
INT
WIS
CHA
22 (+6)​
15 (+2)​
18 (+4)​
11 (+0)​
14 (+2)​
7 (-2)​

Saving Throws Cha +1
Skills Athletics +9, Perception +8, Survival +5
Damage Vulnerabilities thunder
Damage Resistances bludgeoning, piercing, slashing from nonmagical weapons
Damage Immunities acid
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 18
Languages Giant, Olde English
Challenge 9 (5,000 XP)

Big-Handed Grappling. Grendel has advantage on attack rolls against a creature he is grappling and he can use an action to try to pin a creature he’s grappled. To do so, Grendel makes another grapple check. If he succeeds, the creature is restrained until the grapple ends. Grendel only needs one hand to grapple a creature of Medium size or smaller.

Leap. Grendel increases the distances of his horizontal jumps by 20 feet and his vertical jumps by 10 feet.

Superior Hearing. Grendel has advantage on sound-based Wisdom (Perception) checks.

Toxic Blood. When a creature within 5 feet of Grendel hits him with a melee attack that deals piercing or slashing damage, that creature takes 7 (2d6) acid damage.



ACTIONS

Multiattack. Grendel attacks three times.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 250/500 ft., one target. Hit: 13 (2d6+6) bludgeoning damage.

Thrown Object. Ranged Weapon Attack: +9 to hit, range 250/500 ft., multiple targets (determined by object size; make one attack roll per target). Hit: 13 (1d8+9) damage. The damage type depends on the object (bludgeoning, piercing, or slashing) and at 100 pounds and every 100 pounds thereafter, the damage increases by 1d8 (up to a maximum of 10d8 at 1,000 pounds). A creature thrown at an object bigger than it takes regular damage, but only takes half damage when thrown at another creature.
 

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Mike Myler

Mike Myler

Garthanos

Arcadian Knight
Yeah I can see that, though there are many ways around that (perhaps he had the insignia of claws?), but unless you plan on having beowulf himself actually fight in the fight, or your players fight them the exact same way Beowulf did, then it's also irrelevant. It's the best way to match the Grendel from myth to be a fun fight in 5e.
The story was sort of proverb showing how the man is more important than his tools (they did it with both armor and weapons too). To that end the idea of putting monk levels into Beowulf is not bad. The character of Beowulf was cool calculating and brutal doesn't sound much like a berserker more battlemaster/monk to me. As to relevance well a lot of the fun for me about these are scuttled if you're not evoking the story ie what they did.
 
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