Epic problem OOC

I'm going to go ahead and bow out of contention on this one. That will make room for somebody else. :)


Good luck everyone! Have fun!
 

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Change Shape as a supernatural ability. OH yeah :cool: I look like a regular member of the human nobility. Unless someone has true-seeing up (not at all unreasonable) or can detect magic (which would be blindingly bright) then they see nothing out of the ordinary.

Ohh, another question, how much would it cost to pey some wizard to cast a bunch of perminant effects on me?
 

Jemal said:
HHMMM... Am I seeing 2 Dragonriders and a Half dragon Epic fighter? :D Better hope people don't mistake you for the badguys.

Naw because my paladin will talk them out of it. Just don't hope pallandrome does anything lol

pallandrome said:
Also, am I the only one among us who looks even REMOTELY normal? Not that I mind, I mean, I've got a massive charisma for a reason and everything, I'm just curious.

Depends on your definition of normal.
 


Well, there's a list of spells under the permanancy spells that can be made permanent on 'another person' which are the only ones you could hire someone to do.
Such spells would cost Spell lvl X caster level X 10, (Keep in mind you also have to pay for the permanency, and both would use the same caster level, thus the higher of whichever), and an additional cost of 5GP/Xp spent on permanency.
 

Bah! None of those hold any value to me. Oh well.

Leadership question!

I'm taking Leadership and Epic Leadership as two of my feats to simulate the merchant empire I run out of my palace in the City of Brass. I'll keep it in operation using sending spells as needed, and by letting my second in command, a Noble Salamander take care of the personell management during my absence. The company itself is a large network of low level informants and contact stretching across the planes, with the 50 some-odd lvl5+ spellcasters supplying the low level magical items. Usually special commision peices (anything that requires above a 10th level caster to create) are personally acquired by myself or the Salamander, depending on who would make a more appropriate impression with the seller. My leadership is 49 (23 for level, +21 for charisma, +2 for great renown, +1 for special power, +2 for a base). This gives me the following...

Followers:
1st level - 1900
2nd level - 190
3rd level - 95
4th level - 48
5th level - 24
6th level - 12
7th level - 6
8th level - 3
9th level - 2
10th level- 1

Level 29 Cohort - Advanced 29 hit dice Noble Salamander. Huge size, with all the appropriate gear.

Which brings me to my question...is all of this ok?
 
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I am interested in playing this one.

My concept would require the Book of Exalted Deeds and The Player's Guide to Faerun.

St. Sollars the Twice-Martyred
As told by Brother Jarvis, wandering monk of Ilmater:


In the dark times after the Fall of Netheril and the Rise of the Inner Sea Nations, the common folk suffered immensely. Their outcries and pleas reached the god Ilmater, who desired no dominion or control of anyone or anything. To work his will, Ilmater sent his most trusted and faithful servant, Sollars, to Faerûn. Sollars was the epitome of Ilmater's teachings. In fact, he had been martyred for Ilmater's cause in a far off sphere, but in a sign from Ilmater, he was raised again to life, to show that suffering and death were not more powerful than perseverance, belief and compassion.
Sollars' work among the peasants and the poor attracted little notice from most powers. One power, however, took offense at this interloper and decided to end the Ilmater's influence in new areas before it could take root. Talos the Destroyer sent three servants to deal with Sollars. They trapped him in an almshouse in Calimport and took him to mountaintop temple dedicated to Talos. Here, for an entire year, the servants tortured and tormented Sollars.
They chained Sollars in manacles of unbreakable iron and conducted horrifying tortures and punishments. The three tried to break his will and make him doubt or renounce his god. But Sollars did none of these things; his faith was strong.
The first servant took Sollars to the fledgling northern Inner Sea lands and showed him terrified peasants stalked by wild creatures. Sollars wept blood at the sight, but he was chained and could do nothing to prevent it. He prayed that civilization would come and ease the suffering of these poor souls, and asked that their suffering fall upon him instead.
Ilmater manifested his will by causing the chains to glow. Sollars heard the voice of his beloved god in his mind telling him that what he hoped for would come to pass in the fullness of years. In frustration, the first servant of Talos broke Sollars' joints.
The second servant took Sollars to Chondath where a plague was ravaging the Vilhon Reach. The servant gloated, saying that suffering is in vain, because in the end, death would claim all. Sollars wept again; he prayed aloud that these people no longer would suffer and that he would endure their misery. Again, Ilmater manifested himself in a glowing of the chains. Ilmater caused the plague to be halted. In fury, the second servant spewed a virulent disease at Sollars, one which wracked his body with open sores and caused his hair to fall out.
The third servant took Sollars to the Savage North where many survivors of the fall of Netheril eked out an existence in the face of numerous orc attacks. The servant showed Sollars an orc city filled with human slaves who were forced to work under the lash for these cruel masters. The servant said that pain and suffering were the lot of man.
None could escape this agony. Sollars wept and prayed again. He asked that the pain and hurt be upon his shoulders for him to endure in their stead. Again, the chains glowed and the slaves were relieved of all pain and wounds. The now hale captives rose against their erstwhile masters and threw off their chains. The third servant scourged Sollars to the bone in rage.
Since Sollars was unwavering in his faith, the servants decided to sacrifice him upon the altar to Talos. They chained Sollars to the altar and began to perform their dark rites. In front of gathered masses, they proclaimed Sollars a heretic and death to be his lot.
Sollars cried aloud, Although you sacrifice my body to Talos, my soul belongs to Ilmater! With that pronouncement, Sollars willed himself to die. The servants of Talos were sorely vexed and decided to set his body up for the crows. As they reached for Sollars, the manacles on his wrists began to glow and the glow coalesced into an avatar of Ilmater.
In front of the gathered masses, Ilmater declared, This man has given his life a second time in my service. He shall be first among my servants on Toril, St. Sollars the Twice Martyred. Know that all goodly folk who suffer, endure and persevere have my blessing and can be relieved of all suffering beyond this life.
With a word, Ilmater banished the servants of Talos. He retrieved Sollars body and vanished. The masses saw the empty altar and believed the words of Ilmater. As a riot broke out, a convert made away with the chains and manacles that had secured Sollars to the altar. It is said that these holy relics are hidden away to appear when need for them arises.

EDIT: Just saw you are "putting a hold on new submissions" Sorry about that!
 
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Edit. Spells and background have been added to my character.

[sblock]

Mary Polis
Human, Female, Brown Eyes, Brown Hair, 5'6'', 110 lbs, White Skin, Diety (none)
4 Paladin, 16 Bard, 10 Seeker of the Song

Str: 24/+7 (13 Base + 5 Inherent + 6 Enhancement)
Dex: 24/+7 (13 Base + 5 Inherent + 6 Enhancement)
Con: 24/+7 (13 Base + 5 Inherent + 6 Enhancement)
Int: 19/+4 (14 Base + 5 Inherent)
Wis: 16/+3 (11 Base + 5 Inherent)
Cha: 40/+15 (18 Base + 7 Level + 5 Inherent + 10 Enhancement)

BAB: +21
Fort: +41 = 14 Base + 7 Con + 5 Resistance + 15 Divine Grace
Reflex: +42 = 15 Base + 7 Dex + 5 Resistance + 15 Divine Grace
Will: +38 = 15 Base + 3 Wisdom + 5 Resistance + 15 Divine Grace
AC: 32 = 10 Base + 6 Dex + 4 Armor + 5 Natural Armor + 5 Deflection + 2 Shield
Initiative: +7
Speed: 60ft
HP: 4d10 + 26d6 + 210 (357)

Non-Epic Feats: Divine Might, Skill Focus (Perform), Chord of Distraction, Divine Shield, Words of Creation, Versatile Performance (Wind Instruments, Dance, Sing, Oratory), Lyric Spell, Devoted Performer

Epic Feats: Inspire Excellence, Epic Inspiration, Music of the Gods, Lasting Inspiration

Skills: (272) Ranks/Total Plusses
Speak Language: All in PHB (19 Ranks)
Knowledge (All but Arcana in PHB): 1/+5 (9 Ranks)
Knowledge Arcana: 33/+37
Escape Artist: 33/+40
Tumble: 33/+40
Hide: 33/+40
Spot: 33/+37
Bluff: 33/+48
Perform (Percussion Instruments): 33/+53
Decipher Script: 1/+5
Disable Device: 1/2 /+4
Handle Animal: 1/2 /+15
Open Lock: 1/2 /+7
Slieght of Hand: 1/+10
Spellcraft: 1/+5
Use Magic Device: 1/+16
Profession (Cook): 1/+4
Profession (Sailer): 1/+4
Profession (Guide): 1/+4
Profession (Hunter): 1/+4
Profession (Guard): 1/+4

Special Abilities: Smite Evil 1/Day, Divine Grace, Lay on Hands, Aura of Good, Bardic Music (30/day), Bardic Knack, Seeker Music, Rapture of the Songs, Combine Songs, Subvocalize
Turn Undead, Aura of Courage, Divine Health

Spells Known:
0: Stick, Message, Summon Instrument, Read Magic, Detect Magic, Know Direction
1: Inspirational Boost, Improvisation, Serene Visage, Ventriloquism, Comprehend Languages
2: Grace, Sonic Weapon, Warcry, Invisibility,
3: Haste, See Invisibility, Confusion, Summon Monster III
4: Sirine's Grace, Ruin Delver's Fortune, Greater Mirror Image, Dimension Door
5: Greater Heroism, Greater Blink, Dragon Sight, Cacaphonic Burst
6: Otto's Irresistable Dance, Heroes Feast

Spells/Day:
0: 4
1: 8
2: 8
3: 7
4: 6
5: 5
6: 3

Attacks:
Scimitar: +33/+28/+23/+18 1d6+12 damage, 15-20 x2 crit
Longbow: +29/+24/+19/+14 1d8+ 4 damage, x3 crit

Equipment:
All +5 Tomes (825,000)
Cloak of Charisma +10 (1,000,000)
Mithril Buckler +1, Great Reflection (1,211,015)
Mithril Shirt +5, Ghost Touch, Lesser Resistance (all), Glamered (157,800)
Belt of Giants Strength +6 (36,000)
Rod of Invulnerability (600,000)
Ring of Deflection +5 (50,000)
Ring of Evasion (20,000)
Amulet of Health +6 (36,000)
Boots of Swiftness (256,000)
Gloves of Storing x2 (20,000)
Portable Hole (20,000)
Heward’s Handy Haversack (2,000)
Scarab of Golembane (2,500)
Adamantine Scimitar +5 Wounding, Keen, Ghost Touch, Defending (203,015)
Masterworked Bell (300)
Wand of Restoration (26,000)
Wand of Cure Light Wounds x4 (3,000)
Iridescent Ioun Stone (18,000)
Mighty +4 Masterworked Composite Longbow +1 Exit Wound (8,800)
100 Adamantine Arrows (300)
1,000 Cold Iron Arrows (100)
1,000 Silver Arrows (200)
100 Candles (1)
100 ft Chain (300)
Flint + Steel (1)
Grappling Hook (1)
Masterworked Manacles (50)
500ft Silk Rope (100)
Disguise Kit (50
Healers Kit (50)
10 Days Trail Rations (5)
Everburning Torch (110)
10 Smoke Sticks (100)
202 gp

Background:
Mary lived a sheltered life, growing up inside a Paladin Temple to Heironeous. Being hidden away from the evils of the world, she led a peaceful, happy life. Because of this carefree lifestyle she had inherited, she was capable of growing up a happy, cheerful person, despite the fact that outside the guarded walls of her home, a world of corruption, hate, and hardships. When she eventually took up the sword of her order and became exposed to the shocking reality, she reacted to it in a unique way. She came to dislike the militaristic methods of her order, and grew angry that they were more concerned with their persecution of evil than helping the common man. Her idealism caused her to leave the safety of her home and travel across the world helping assisting people in need. Believing that even a simple cheerful song in a persons heart could steer them towards the proper path, she went to work feeding the poor, performing for anyone she came across, and doing any odd tasks that she could to help people. While she refused to go out looking for a fight however, when she stumbled across one, she would gladly step in to help the good underdogs. Inspiring mere peasants to take on and defeat trained bandits and soldiers, Mary became known across the land as someone who could single handedly turn the tides of war and has even been dubbed with the nickname "Lady Luck". Because she took up these great challenges, she quickly grew in power, and has since emerged as an Epic Warrior of Good.

Mary has an obsession with the color red, and dresses accordingly. With the exception of her boots, cape, gloves, and belt, which are black, all her clothing comes in shades of red. Her armor is disguised as basic adventurer's clothing, though her shield gives a hint of her fighter nature. The hand of the shield arm always carries her Rod of Invulnerability around, but has a masterworked bell mounted to it to double as her instrument. Her other hand carries inside a glove of storing her scimitar, Sirine. The blade to it has been treated to be blood red with blue streaking around it like lightning. Her family crest is placed in a deeper shade of red on her chest and buckler and is composed of a Tiger backgrounded by a lightning bolt, though her own personal touch has been added in the form of a little bird flying away from the it.

When approached with the news that the mark on her wrist, something she had simply thought of as an old birthmark and for no reason lucky charm, was in fact a symbol of destiny, Mary was sceptical. However, learning of the suffering happening on the prime, especially by people who had cast away their power and were now defenseless against their epic aggressors, has inspired her to assist in any way she can, even if she does not yet accept the mark as being a sign of great importance.
[/sblock]
 
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Jemal said:
Answer Time
[snip]
VoidRazor - By Divine Persistant do you mean Divine Metamagic : Persistant Spell? If so, no I don't consider that cheap.. you give up 2 feats and 7 turn attempts for 1 spell to be persistanted for free, it's good, it's effective, but it's not cheap.
Destiny Domain - Granted power? (If something's from a source I haven't listed, you guys'll have to tell me what it does before I can make a decision.)
The two char's both look good, just one question.. how'd the one get a 60th caster level Shapechange? or is that a typo?

BTW, Nice backstories those that've posted them.. Anybody else got a brief background/character outline?
Yep, I meant Divine Metamagic : Persistant Spell. Cool.

The Granted power of the Destiny domain is "A single attack, save, ability check, or skill check made by a willing creature other than yourself can be rerolled before the DM has declared the roll a success or failure, though the new roll must be kept. Usable once per day as an Immediate Action. You must be able to see the target." But the domain spell list has a couple of spells that aren't available elsewhere. They're listed in Crystal Keep's clerical domains section. I'll copy them here for your perusal.

6th Warp Destiny(RoD p169)
<Trans, VS, 1 Immediate Action, Personal, Instantaneous>
– Change the result of an attack or saving throw at the cost of a penalty:
a) if cast after the caster has failed a saving throw, the caster may reroll the save with
an Insight bonus equal to Caster level (max +20).
b) if caster after the caster has been struck in combat, the attack is rerolled with the
caster gaining an Insight bonus to AC equal to Caster level (max +20) (even if the caster was Flat-Footed).
In both cases, the caster receives a –4 penalty on all saves and to AC until the start of the caster’s turn.


9th Choose Destiny(RoD p164)
<Div, V, 1 Swift Action, Personal, 1rnd/lvl>
– The caster gets to roll twice for All Actions he/she makes and gets to choose which of the
rolls is used.

Those Shapechange scrolls were, in fact, 60th CL. The campaign that version of the character was from allowed custom magic items, so those were bought using the standard formula for scrolls, just at a crazy high CL so they'd last most of the day. They won't be on the sheet I put together for your game.

What gods are available for your world? I don't suppose I could create my own? If so, I'd probably go with something along the lines of the god of evolution, a primevil deity that usually remains aloof and has few human worshippers, but is vastly displeased about how the breaking of the ban could effect the future of numerous non-sentient species.
 

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