Edit. Spells and background have been added to my character.
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Mary Polis
Human, Female, Brown Eyes, Brown Hair, 5'6'', 110 lbs, White Skin, Diety (none)
4 Paladin, 16 Bard, 10 Seeker of the Song
Str: 24/+7 (13 Base + 5 Inherent + 6 Enhancement)
Dex: 24/+7 (13 Base + 5 Inherent + 6 Enhancement)
Con: 24/+7 (13 Base + 5 Inherent + 6 Enhancement)
Int: 19/+4 (14 Base + 5 Inherent)
Wis: 16/+3 (11 Base + 5 Inherent)
Cha: 40/+15 (18 Base + 7 Level + 5 Inherent + 10 Enhancement)
BAB: +21
Fort: +41 = 14 Base + 7 Con + 5 Resistance + 15 Divine Grace
Reflex: +42 = 15 Base + 7 Dex + 5 Resistance + 15 Divine Grace
Will: +38 = 15 Base + 3 Wisdom + 5 Resistance + 15 Divine Grace
AC: 32 = 10 Base + 6 Dex + 4 Armor + 5 Natural Armor + 5 Deflection + 2 Shield
Initiative: +7
Speed: 60ft
HP: 4d10 + 26d6 + 210 (357)
Non-Epic Feats: Divine Might, Skill Focus (Perform), Chord of Distraction, Divine Shield, Words of Creation, Versatile Performance (Wind Instruments, Dance, Sing, Oratory), Lyric Spell, Devoted Performer
Epic Feats: Inspire Excellence, Epic Inspiration, Music of the Gods, Lasting Inspiration
Skills: (272) Ranks/Total Plusses
Speak Language: All in PHB (19 Ranks)
Knowledge (All but Arcana in PHB): 1/+5 (9 Ranks)
Knowledge Arcana: 33/+37
Escape Artist: 33/+40
Tumble: 33/+40
Hide: 33/+40
Spot: 33/+37
Bluff: 33/+48
Perform (Percussion Instruments): 33/+53
Decipher Script: 1/+5
Disable Device: 1/2 /+4
Handle Animal: 1/2 /+15
Open Lock: 1/2 /+7
Slieght of Hand: 1/+10
Spellcraft: 1/+5
Use Magic Device: 1/+16
Profession (Cook): 1/+4
Profession (Sailer): 1/+4
Profession (Guide): 1/+4
Profession (Hunter): 1/+4
Profession (Guard): 1/+4
Special Abilities: Smite Evil 1/Day, Divine Grace, Lay on Hands, Aura of Good, Bardic Music (30/day), Bardic Knack, Seeker Music, Rapture of the Songs, Combine Songs, Subvocalize
Turn Undead, Aura of Courage, Divine Health
Spells Known:
0: Stick, Message, Summon Instrument, Read Magic, Detect Magic, Know Direction
1: Inspirational Boost, Improvisation, Serene Visage, Ventriloquism, Comprehend Languages
2: Grace, Sonic Weapon, Warcry, Invisibility,
3: Haste, See Invisibility, Confusion, Summon Monster III
4: Sirine's Grace, Ruin Delver's Fortune, Greater Mirror Image, Dimension Door
5: Greater Heroism, Greater Blink, Dragon Sight, Cacaphonic Burst
6: Otto's Irresistable Dance, Heroes Feast
Spells/Day:
0: 4
1: 8
2: 8
3: 7
4: 6
5: 5
6: 3
Attacks:
Scimitar: +33/+28/+23/+18 1d6+12 damage, 15-20 x2 crit
Longbow: +29/+24/+19/+14 1d8+ 4 damage, x3 crit
Equipment:
All +5 Tomes (825,000)
Cloak of Charisma +10 (1,000,000)
Mithril Buckler +1, Great Reflection (1,211,015)
Mithril Shirt +5, Ghost Touch, Lesser Resistance (all), Glamered (157,800)
Belt of Giants Strength +6 (36,000)
Rod of Invulnerability (600,000)
Ring of Deflection +5 (50,000)
Ring of Evasion (20,000)
Amulet of Health +6 (36,000)
Boots of Swiftness (256,000)
Gloves of Storing x2 (20,000)
Portable Hole (20,000)
Heward’s Handy Haversack (2,000)
Scarab of Golembane (2,500)
Adamantine Scimitar +5 Wounding, Keen, Ghost Touch, Defending (203,015)
Masterworked Bell (300)
Wand of Restoration (26,000)
Wand of Cure Light Wounds x4 (3,000)
Iridescent Ioun Stone (18,000)
Mighty +4 Masterworked Composite Longbow +1 Exit Wound (8,800)
100 Adamantine Arrows (300)
1,000 Cold Iron Arrows (100)
1,000 Silver Arrows (200)
100 Candles (1)
100 ft Chain (300)
Flint + Steel (1)
Grappling Hook (1)
Masterworked Manacles (50)
500ft Silk Rope (100)
Disguise Kit (50
Healers Kit (50)
10 Days Trail Rations (5)
Everburning Torch (110)
10 Smoke Sticks (100)
202 gp
Background:
Mary lived a sheltered life, growing up inside a Paladin Temple to Heironeous. Being hidden away from the evils of the world, she led a peaceful, happy life. Because of this carefree lifestyle she had inherited, she was capable of growing up a happy, cheerful person, despite the fact that outside the guarded walls of her home, a world of corruption, hate, and hardships. When she eventually took up the sword of her order and became exposed to the shocking reality, she reacted to it in a unique way. She came to dislike the militaristic methods of her order, and grew angry that they were more concerned with their persecution of evil than helping the common man. Her idealism caused her to leave the safety of her home and travel across the world helping assisting people in need. Believing that even a simple cheerful song in a persons heart could steer them towards the proper path, she went to work feeding the poor, performing for anyone she came across, and doing any odd tasks that she could to help people. While she refused to go out looking for a fight however, when she stumbled across one, she would gladly step in to help the good underdogs. Inspiring mere peasants to take on and defeat trained bandits and soldiers, Mary became known across the land as someone who could single handedly turn the tides of war and has even been dubbed with the nickname "Lady Luck". Because she took up these great challenges, she quickly grew in power, and has since emerged as an Epic Warrior of Good.
Mary has an obsession with the color red, and dresses accordingly. With the exception of her boots, cape, gloves, and belt, which are black, all her clothing comes in shades of red. Her armor is disguised as basic adventurer's clothing, though her shield gives a hint of her fighter nature. The hand of the shield arm always carries her Rod of Invulnerability around, but has a masterworked bell mounted to it to double as her instrument. Her other hand carries inside a glove of storing her scimitar, Sirine. The blade to it has been treated to be blood red with blue streaking around it like lightning. Her family crest is placed in a deeper shade of red on her chest and buckler and is composed of a Tiger backgrounded by a lightning bolt, though her own personal touch has been added in the form of a little bird flying away from the it.
When approached with the news that the mark on her wrist, something she had simply thought of as an old birthmark and for no reason lucky charm, was in fact a symbol of destiny, Mary was sceptical. However, learning of the suffering happening on the prime, especially by people who had cast away their power and were now defenseless against their epic aggressors, has inspired her to assist in any way she can, even if she does not yet accept the mark as being a sign of great importance.
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