ruleslawyer
Registered User
Nish said:Getting back on topic, anyone remember the old 2e High Level Campaigns book? I barely remember anything from it since I never really had any 2e characters get that high in level, but I do remember that one of things thieves could get was the ability to travel quickly through areas of darkness and shadow. That ability had neat flavor, and is something along the lines of the type of thing that I would expect an Epic rogue to be able to do. Stuff that crosses the line from an amazing level of skill to a supernatural level of skill, without being something that feels too much like a spell and begins to tread on the toes of the spell casters.
You've checked out the description of the shadowdancer prestige class, right?
IMHO, any non-primary caster in 3e should be picking up a couple levels of other classes. Non-caster classes have the inherent advantage of GAINING additional power by multiclassing rather than losing spellcasting ability. A truly epic rogue may have 21+ levels of rogue, but might also do well to pick up a level or two of shadowdancer, some fighter levels, or maybe even a level or two of sorcerer.
Moreover, the equipment-by-level guidelines assume that a rogue of epic level should have a good selection of magical doodads. A staff of greater dispelling (to negate fortification abilities), an amulet of proof against detection and location, and an item that confers a true seeing or true strike ability are all vital to the operations of an epic rogue.
I do think that rogues should have some enhanced ability to cloak themselves from scrying and detection, though. Maybe a feat that allows the rogue to use his Hide skill in place of the Scry skill when countering scrying attempts?