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Epic Spell Resistance Items

Also, what about pre-ELH items that had a cost of over 200,000? Do we now require Epic Craft Universal Item to create a skin of iron?

I don't like requiring the epic feats based on total price. What about an item that you've stacked a bunch of stuff on? Does it suddenly become unenhanceable when you cross the 200k gp threshold? If I made bracers of health +6/blinding strike/striking +3, are they suddenly epic items for crossing 200k? That makes absolutely no sense.
 

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Mortaneus said:
Also, what about pre-ELH items that had a cost of over 200,000?

It should depend on the item. I don't think it would make sense to apply the 200,000gp limit as a blanket to all items. I would define such an item as epic, but only if it made sense to do so. If an item simply isn't that powerful, then it isn't really and "epic" item. House rule? You betcha. Make sense? I think so.
 
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Isn't 200K the max for an individual enchantment on an item, rather than the total cost of all enchantments on an item? For example, an item that boosted all ability scores by 6 would cost 396K and be a non-epic item because none of the individual enchantments cost more than 200K.
 

Krafen said:
Isn't 200K the max for an individual enchantment on an item, rather than the total cost of all enchantments on an item?

According to the ELH, any magic item that has a total market price over 200,000gp is an epic magic item.
 

Krafen said:
Isn't 200K the max for an individual enchantment on an item, rather than the total cost of all enchantments on an item? For example, an item that boosted all ability scores by 6 would cost 396K and be a non-epic item because none of the individual enchantments cost more than 200K.

Tell that to WotC. They seem to have this tendency to change everything each time a new book comes out.
 

Mortaneus said:
Tell that to WotC.

There's nothing to tell them. WotC never stated that a single enchantment that costs over 200,000gp is what makes an item epic. The total cost of the item is what determines that.

Mortaneus said:
They seem to have this tendency to change everything each time a new book comes out.

I'm not sure what it is you think they changed.
 

kreynolds said:


There's nothing to tell them. WotC never stated that a single enchantment that costs over 200,000gp is what makes an item epic. The total cost of the item is what determines that.

Well, lets see....

Skin of Iron (PsiHB) 240,000 gp
Cowl of Warding (MoF) 200,800 gp
Halruaan Skyship (MoF) 700,000 gp
Metamagic Rod of Greater Chaining (T&B) 243,000 gp
Metamagic Rod of Greater Maximization (T&B) 243,000 gp
Metamagic Rod of Greater Quickening (T&B) 340,000 gp


Suddenly, with the advent of the ELH these can only be made by chars of lvl 21+, and only with other special feats?

"Sorry Bob, you can't make that anymore. WotC released another sourcebook."

And if you disregard this with pre-existing magic items, then you wind up with a big discrepancy. Why do you need to be epic to make a cloak that costs 242kgp, but not to make a skyship that costs 700kgp?

Personally, I think the 200kgp threshold was a bad idea. It causes discrepancies between the ELH and older books.

Take a look at the cloak of great stealth. It's merely a combination of two items that produce +30 to a skill (ala ring of jumping), a cloak of minor displacement, and use activated cloak of nondetection. Nothing really epic in there at all. Why do you need the feat to make this?

Another example: Boots of Swiftness. Combine gloves of dex, boots of striding and springing, a ring of evasion, a double strength boots of speed, with some additional skill bonuses. Nothing you couldn't do with non-epic items. Just because you combine them they suddenly become epic?

IMC, I'm ignoring that 200kgp cutoff. Heck, some of the characters have already had items made that break it, must by combining various other items using the double cost rule in the DMG. The most notorious offenders are Bracers of Blinding Strike+ other stuff, and Mantle of Greater Power+ other stuff.

What I feel should make an item epic are required caster levels in the 21+ range, spells greater than 9th, attribute plusses greater than +6, weapon enhancements greater than +5, total weapon enhancements greater than +10, that sort of thing.

Just stacking non-epic items together should not suddenly make them epic. It's expensive, yes, but not epic.
 

Mortaneus said:
Suddenly, with the advent of the ELH these can only be made by chars of lvl 21+, and only with other special feats?

Actually, ever since The Lord of the Iron Fortress, artifact level items were anything that cost more 250,000gp, and as such, the resources required to make them were unavailable to wielders of magic today.

The ELH didn't redefine the rule. It simply rephrased one that was already there. So, your gripe isn't really about the ELH, but more about the DMG and Artifacts.
 

kreynolds said:


Actually, ever since The Lord of the Iron Fortress, artifact level items were anything that cost more 250,000gp, and as such, the resources required to make them were unavailable to wielders of magic today.

The ELH didn't redefine the rule. It simply rephrased one that was already there. So, your gripe isn't really about the ELH, but more about the DMG and Artifacts.

What, they're publishing rules changes in their adventures now? Oh, for crying out loud.....

And there's no mention of that 250kgp cap in the DMG. My gripe is with what they've printed since then.
 

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