11 Extra slot feat
12 +1 Caster level
13 Improved Spell secret
14 Extra slot feat, Bonus Feat
15 Bonus Spell, +1 Caster level
16 Improved Spell secret
17 Extra slot feat
18 Bonus Feat, +1 Caster level
19 Improved Spell secret
20 Extra slot feat
21 Bonus Spell, +1 Caster level
22 Improved Spell secret, Bonus Feat
23 Extra slot feat
24 +1 Caster level
25 Improved Spell secret
26 Extra slot feat, Bonus Feat
27 Bonus Spell, +1 Caster level
28 Improved Spell secret
29 Extra slot feat
30 Bonus Feat, +1 Caster level
Bonus Feats: *Enhance Spell, *Epic Extra Spell Slot, Epic Spell Focus, Epic Spell Penetration, **Epic Spell Secret, Epic Toughness, **Greater Elemental Mastery, **Improved Sudden action, *Improved Mastery of Earth, *Improved Mastery of Fire, *Improved Mastery of Wood, *Improved Mastery of Metal, *Improved Mastery of Water, *Greater Widen Spell, **Improved Elemental Mastery, Improved Metamagic, Improved Spell Capacity, **Superior Sudden action, and Multispell.
** This is also on the epic wu jen feat list.
*Enhance Spell [Metamagic]
You may cast spells with a slight boost in effectiveness.
Benefit: All variable, numeric effects of an Enhanced spell are increased by 1 per die. For example, an Enhanced Fireball at Caster Level 7 would deal 7d6+7 damage. An Enhanced Cure Moderate Wounds at caster level 6 would heal 2d8+8 points of damage. An Enhanced spell uses up a spell slot one level higher than the spells actual level.
Special: You may Enhance a spell multiple times. For instance, a double-enhanced Fireball at Caster Level 9 would take up a 5th level slot, and deal 9d6+18 points of damage.
*Epic Extra Spell Slot [Epic]
Prerequisite: Extra Spell slot, Int 30+, Spell craft 25+, Improved Spell secret.
Benefit: You gain two extra spell slots gust as Extra spell slot you can put one in the highest spell slot the other one must be lower than your highest spell slot.
Special: You can take this feat more than once each time you gain two extra spell slots.
*Greater Widen Spell [Epic, Metamagic]
Prerequisite: Widen Spell, Int 30+, Spell craft 21+, Improved Spell secret.
Benefit: As Widen spell but it increases by 100% not 50%. This meatamgeic feat adjusts the spell 6 levels higher.
**Greater Elemental Mastery [Epic]
Prerequisite: Mastery in an Element, Knowledge (Arcana) 30+ ranks, Spellcraft 30+ Ranks, Improved Elemenal Mastery.
Benefit: Your bonus from Elemeantal Mastery becomes +6. This supersedes (does not stack with) the bonus from the Improved Elemeantal Mastery.
**Improved Sudden action [Epic]
Prerequisite: Sudden action, Improved Initiative.
Benefit: When you use your sudden action you get a +8 bonus to initiative checks. This bonus overlaps (does not stack with) the bonus from Sudden action.
*Improved Mastery of Earth [Epic]
Prerequisite: Improved Spell secret, Mastery in the earth Element, Knowledge (Arcana) 30+ ranks, Knowledge (The pains) 30+ ranks.
Benefit: You gain a +4 attack and damage bonus if both you and your foe are touching the ground with spells that are tide with the earth element.
*Improved Mastery of Fire [Epic]
Prerequisite: Improved Spell secret, Mastery in the fire Element, Knowledge (Arcana) 30+ ranks, Knowledge (The pains) 30+ ranks.
Benefit: Your spells that deal fire damage deal an extra 1d6.
Special: You can gain this feat multiple times. Each time it is taken, the effects stack.
*Improved Mastery of Water [Epic]
Prerequisite: Improved Spell secret, Mastery in the water Element, Knowledge (Arcana) 30+ ranks, Knowledge (The plains) 30+ ranks.
Benefit: You gain a swim speed of 10 ft. or if you already have one it increases by 10 ft.
Special: You can take this feat more than one time. Each time it is taken, the effects stack.
*Improved Mastery of Wood [Epic]
Prerequisite: Improved Spell secret, Mastery in the wood Element, Knowledge (The plains) 30+ ranks, Armor Skin, Epic Toughness.
Benefit: Piercing weapons deal only half damage to you. The minimum damage per hit with such a weapon is 1 point.
*Improved Mastery of Metal [Epic]
Prerequisite: Improved Spell secret, Mastery in the Metal Element, Knowledge (The plains) 30+ ranks, Armor Skin, Epic Toughness.
Benefit: Bludgeoning weapons deal only half damage to you. The minimum damage per hit with such a weapon is 1 point.
**Improved Elemental Mastery [Epic]
Prerequisite: Mastery in an Element, Knowledge (Arcana) 30+ ranks, Spellcraft 30+ Ranks.
Benefit: Your bonus from Elemeantal Mastery becomes +4. This supersedes (does not stack with) the bonus from the standered Elemeantal Mastery.
**Superior Sudden action [Epic]
Prerequisite: Sudden action, Superior Initiative, Improved Initiative, Improved Sudden action.
Benefit: When you use your sudden action you get a +12 bonus to initiative checks. This bonus overlaps (does not stack with) the bonus from Improved Sudden action.
This is how this looks right now any one willing to help make epic feats for this (Like the ooze master thread) it will be most help fule.
Heres the link to the post when I was making it
http://enworld.cyberstreet.com/showthread.php?s=&threadid=26919
12 +1 Caster level
13 Improved Spell secret
14 Extra slot feat, Bonus Feat
15 Bonus Spell, +1 Caster level
16 Improved Spell secret
17 Extra slot feat
18 Bonus Feat, +1 Caster level
19 Improved Spell secret
20 Extra slot feat
21 Bonus Spell, +1 Caster level
22 Improved Spell secret, Bonus Feat
23 Extra slot feat
24 +1 Caster level
25 Improved Spell secret
26 Extra slot feat, Bonus Feat
27 Bonus Spell, +1 Caster level
28 Improved Spell secret
29 Extra slot feat
30 Bonus Feat, +1 Caster level
Bonus Feats: *Enhance Spell, *Epic Extra Spell Slot, Epic Spell Focus, Epic Spell Penetration, **Epic Spell Secret, Epic Toughness, **Greater Elemental Mastery, **Improved Sudden action, *Improved Mastery of Earth, *Improved Mastery of Fire, *Improved Mastery of Wood, *Improved Mastery of Metal, *Improved Mastery of Water, *Greater Widen Spell, **Improved Elemental Mastery, Improved Metamagic, Improved Spell Capacity, **Superior Sudden action, and Multispell.
** This is also on the epic wu jen feat list.
*Enhance Spell [Metamagic]
You may cast spells with a slight boost in effectiveness.
Benefit: All variable, numeric effects of an Enhanced spell are increased by 1 per die. For example, an Enhanced Fireball at Caster Level 7 would deal 7d6+7 damage. An Enhanced Cure Moderate Wounds at caster level 6 would heal 2d8+8 points of damage. An Enhanced spell uses up a spell slot one level higher than the spells actual level.
Special: You may Enhance a spell multiple times. For instance, a double-enhanced Fireball at Caster Level 9 would take up a 5th level slot, and deal 9d6+18 points of damage.
*Epic Extra Spell Slot [Epic]
Prerequisite: Extra Spell slot, Int 30+, Spell craft 25+, Improved Spell secret.
Benefit: You gain two extra spell slots gust as Extra spell slot you can put one in the highest spell slot the other one must be lower than your highest spell slot.
Special: You can take this feat more than once each time you gain two extra spell slots.
*Greater Widen Spell [Epic, Metamagic]
Prerequisite: Widen Spell, Int 30+, Spell craft 21+, Improved Spell secret.
Benefit: As Widen spell but it increases by 100% not 50%. This meatamgeic feat adjusts the spell 6 levels higher.
**Greater Elemental Mastery [Epic]
Prerequisite: Mastery in an Element, Knowledge (Arcana) 30+ ranks, Spellcraft 30+ Ranks, Improved Elemenal Mastery.
Benefit: Your bonus from Elemeantal Mastery becomes +6. This supersedes (does not stack with) the bonus from the Improved Elemeantal Mastery.
**Improved Sudden action [Epic]
Prerequisite: Sudden action, Improved Initiative.
Benefit: When you use your sudden action you get a +8 bonus to initiative checks. This bonus overlaps (does not stack with) the bonus from Sudden action.
*Improved Mastery of Earth [Epic]
Prerequisite: Improved Spell secret, Mastery in the earth Element, Knowledge (Arcana) 30+ ranks, Knowledge (The pains) 30+ ranks.
Benefit: You gain a +4 attack and damage bonus if both you and your foe are touching the ground with spells that are tide with the earth element.
*Improved Mastery of Fire [Epic]
Prerequisite: Improved Spell secret, Mastery in the fire Element, Knowledge (Arcana) 30+ ranks, Knowledge (The pains) 30+ ranks.
Benefit: Your spells that deal fire damage deal an extra 1d6.
Special: You can gain this feat multiple times. Each time it is taken, the effects stack.
*Improved Mastery of Water [Epic]
Prerequisite: Improved Spell secret, Mastery in the water Element, Knowledge (Arcana) 30+ ranks, Knowledge (The plains) 30+ ranks.
Benefit: You gain a swim speed of 10 ft. or if you already have one it increases by 10 ft.
Special: You can take this feat more than one time. Each time it is taken, the effects stack.
*Improved Mastery of Wood [Epic]
Prerequisite: Improved Spell secret, Mastery in the wood Element, Knowledge (The plains) 30+ ranks, Armor Skin, Epic Toughness.
Benefit: Piercing weapons deal only half damage to you. The minimum damage per hit with such a weapon is 1 point.
*Improved Mastery of Metal [Epic]
Prerequisite: Improved Spell secret, Mastery in the Metal Element, Knowledge (The plains) 30+ ranks, Armor Skin, Epic Toughness.
Benefit: Bludgeoning weapons deal only half damage to you. The minimum damage per hit with such a weapon is 1 point.
**Improved Elemental Mastery [Epic]
Prerequisite: Mastery in an Element, Knowledge (Arcana) 30+ ranks, Spellcraft 30+ Ranks.
Benefit: Your bonus from Elemeantal Mastery becomes +4. This supersedes (does not stack with) the bonus from the standered Elemeantal Mastery.
**Superior Sudden action [Epic]
Prerequisite: Sudden action, Superior Initiative, Improved Initiative, Improved Sudden action.
Benefit: When you use your sudden action you get a +12 bonus to initiative checks. This bonus overlaps (does not stack with) the bonus from Improved Sudden action.
This is how this looks right now any one willing to help make epic feats for this (Like the ooze master thread) it will be most help fule.
Heres the link to the post when I was making it
http://enworld.cyberstreet.com/showthread.php?s=&threadid=26919
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