I figure, given the way the epic spell system rules work, with seeds and the like, it applies here, more than house rules. If it's for House Rules, please move it.
That said, I had an idea, taken from the summon a higher HD Solar thread.
The idea is a standard summoning, but as part of the summoning, it also adds some HD, and gives the critter some bonuses.
So far, the obvious seeds would be Summon, to get the monster there. But what else?
I'm thinking maybe Fortify, to give bonuses to, well, everything, if it's an epic spell, let's not mince words.
Or would you use Transform? I don't think so, because it specifically says that if the new creature has HD related abilities, the creature uses the original HD.
Or would you just use Summon, and up the Spellcraft DC to summon a monster with the CR you ultimately want to give it?
That said, I had an idea, taken from the summon a higher HD Solar thread.
The idea is a standard summoning, but as part of the summoning, it also adds some HD, and gives the critter some bonuses.
So far, the obvious seeds would be Summon, to get the monster there. But what else?
I'm thinking maybe Fortify, to give bonuses to, well, everything, if it's an epic spell, let's not mince words.
Or would you use Transform? I don't think so, because it specifically says that if the new creature has HD related abilities, the creature uses the original HD.
Or would you just use Summon, and up the Spellcraft DC to summon a monster with the CR you ultimately want to give it?