Kerrick
First Post
On the other hand, the game mechanics don't work well. In a world with epic rules, you'll either need to rework the gods and perhaps even the base divinity rules so we don't see the oddity of mortal priests casting greater spells than their patron god is capable of...
Or just give the gods epic magic too. Surely if mortals could wield such powerful magics, what would stop the gods from having them too?
I hadn't thought about quest spells. I'll have to go back and look at those. Thanks =).
In-game, one could make the distinction by giving the priests of more scholarly religions domains with domain powers that give free skill points towards certain skills,
Did that Actually, all domains grant one specific feat and a skill bonus relating to the domain.
That costs 3.77 million GP, just to research the spell.
Which, IMO, is utterly ridiculous, but that's neither here nor there.
In addition, it only pushes the problem back farther.... (admittedly going beyond 40th level play is a little dicey). I'd advocate removing the cap on greater dispelling.
Our homebrew seems to be rather unique in that you can still play viable characters to well over 40th level. Granting a +40 to dispel checks would work in most worlds; like you said, not many groups go above 40th level. I'd say let superb be the highest dispel; low-level casters shouldn't have the chance to dispela an extremely-high-level caster's spell.
Again, this is a *rough* idea. Keep that in mind.
Since this is rough, I'll try to be nice. It's got potential, but there are a few things that don't quite work...
The numbers are interesting - did you just pull out arbitrary numbers, or are you basing it off something?
Unlimited (as range) is generally considered to reach anywhere on any plane (see teleport); hence transplanar is superfluous.
I think you would have been better off using the area and target adjustments from the ELH - granting a single bonus to "change target to area" just doesn't quite work, IMO.
How come backlash is 5d6 damage, with a cap twice the caster's level? What sane caster is going to make something that high - it will kill him! Remember, mages and sorceres only get a d4, and there's no save for backlash damage.
I see you included "costly material component." Good man. The ELH rating is -4/10,000 (see mummy dust).
If you're really serious about this (and it appears you are), here's some advice: copy the seeds from the ELH and put in your adjustments in the descriptions first, or at least make the notes - then you can have something to refer to. The changes I made were fairly extensive, so I simply copied them over. I also made them so they could be self-contained 10th-level spells (basically like they were in the ELH).
Oh, and if anyone cares, Krust has a mechanic for converting epic spells to levels: DC - 20, divide by 9, and add 10. It's fairly accurate, and it's helping me to refine my system too.