Epic Spells

Aurio

First Post
I was wondering, is there anyone who uses the epic spells??? i mean the spellcraft DCs are enormous, u need to waste loads of experience and they're still not as good as ordinary spells with metamagic feats. Am i missing something?
 

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I've used them before, and seen them used, for the weaker epic spells. A lot of them are useful.

It's often more useful to use lower level spells, but when you need something that packs more of a punch, you throw in the big guns.
 

Epic spells are great for making things happen that normal magic just plain won't do.

For example, one epic spell that I made- Scrystrike- allowed Asmodeus, safe at home in the depths of hell- to blast my epic-level pcs while they were on the Material Plane.

From the Cydra Player's Guide:
Scrystrike
Divination (Scrying)
Spellcraft DC: 86
Components: V, S
Casting Time: 1 minute
Range: Unlimited
Effect: Magical sensor
Duration: 20 minutes (D)
Saving Throw: See text
Spell Resistance: See text
To Develop: Seeds: destroy (DC 29), reveal (DC 19). Factors: reaches across planes (+8), +15d6 damage (+30).

This spell allows you to scry the target and inflict 30d6 hit points of damage to it. You may only inflict damage to the target once during the duration. Though there is no saving throw or SR against the scrying effect, there is a Fort save for half damage (and SR applies) against the destruction effect. If a creature or object is destroyed by this spell, all that remains is a fine grey powder.

That's just one example of the kind of over-the-top stuff you can pull with epic spells.
 

well 86 spellcraft DC means u have to be smth like 50 level to pull it off. At that level u can combine improved metamagic, multispell x5 (or smth like that), automatic quicken x3, & improved spell capacity to pull off 6 intensified meteorswarms (not to mention frostfells) in one round for smth like 150d6 maximized x2

EDIT: and if you insist on the being safe at home thing combine it with astral projection
 

Epic spells are great for long ritual castings and brief spontaneous flurries. A DC 100 spell drops very quickly if you mitigate it with +10 minutes of casting time and either some assisting spellcasters, XP, or weeklong casting rites. If you need throw a DC 100 spell instantly, you can drop 10,000 XP into it and send it to 0 immediately. If you have plenty of time, you can cast the same DC spell over the course of 40 days and it costs you absolutely nothing except time.
 

Aurio said:
well 86 spellcraft DC means u have to be smth like 50 level to pull it off.
+10 (Int) +33 (ranks) +11 (feats) +4 (synergy) +12 (item) =+70 at level 30.

OK, that means needing an 16 on the die roll, but that is also without using any epic items (because I can't get the SRD to load) and without spending any feats on Int boosts. If you can swap that +6 Int item for a +12, it becomes a sure thing!

EDIT: No it doesn't, it drops to needing to roll a 13. Still, it's a sure thing by level 33: A long way short of level 50.


glass.
 
Last edited:

Just make a +30 Spellcraft item, 30x30x100 = 90000
Thats like nothing for a level 30 char
or breatch the cap and make it +40 40x40x1000 = 1,6 * 10^6
still reaachable for a level 30 Char...

And well if it aint enought... Asmodus has all the time in the world to cast the spell... So lowering the Dc by extending time, could make this spell a true killer.. AND You would still have your: multispell x5, automatic quicken x3, & improved spell capacity to pull off 6 intensified meteorswarms (not to mention frostfells) in one round for smth like 150d6 maximized x2; When u really need it.
 

there are many ways to cast a powerfull spell without a *very* high spellcraft BASE modifier.

First of all: add mitigating factors to the spells (seems obvious I know :D)

Maximize your primary stat to obtain the maximum bonus possible (if your score hit 40, via buffs, increase, items etc... you gain a +15 bonus to the spellcraft check).

Don't forget sinergy bonus (knowledge: arcana grant a sinergy bonus to spellcraft checks if I remember correctly)

Take skill focus (spellcraft) and Epic skill focus (spellcraft)

Buy an item that helps. By the RAW, an item that grant a flat +30 to an ability check, ISN'T EPIC. So, you can have a +30 spellcraft ring (for example) at non epic cost.

If you have an artifact (in some epic campaigns is possibile to have one all the time), use it as a focus for you epic spells. This grant you a -20 to the DC of the spell (this particular mitigating factor appear in the "channel greater celestial" spell in the Book of Exalthed Deeds, thus we can assume is OFFICIAL). Of course, this mitigating factor is not valid for every campaign, because you NEED to have an artifact (and many DM don't use them).

Other than this...you can go with the rituals. If you have a spellcaster cohort, you can ask him to spend a spell slot to help you cast the epic spell (a 9th level slot is worth a -17 on the final DC of the spell. You can obviosly do that even with your friends PC.


Well... that's all. I agree with you, the epic damage-dealing spells are not powerfull compared to the non-epic ones, but you can indeed make wondrous things impossibles with the normal spell sistems, and combine effects to obtain the spell you have always dreamed. :)
But it's even true epic save or die are nasty, because you can up the DC a lot, and in 3.5 with the horrendous nerfing of every feats for raise up the spells DC, this alone worth the epic spell you can research. (my opinion, of course).
Take a look on the epic monster saves...brr...it's hard to survive for spellcasters in 3.5 :(

To get rid of the XP points needed, the only "official" way is a rod of excellent magic (I hope the english name is that). If you break it during the spell research, you don't pay the XP needed.
(BTW, I think the XP needed to research an epic spell are simply ridiculous...the spellcaster, without burning the rod, need always to burn up a level or maybe the XP equivalent of 2-3 levels....bleah)

A good note, btw, is that epic slots are in addition to normal spell slots, so you can rely on these even when you run out of normal spell slot. A normal wizard hasn't the epic slots if don't pick up the epic spellcasting feat.

Hope this help :)
to me epic spellcasting is very funny, because the player can create what he want, not only what the book say.
Of course, the only way to make the epic spellcasting sistem work, is a GOOD DM, who can help you and prevent the obvious loopholes the system have.

have a good game!
Shariell
 

Anothing thing to consider -- Leadership/Epic Leadership, and have all your spellcaster underlings contribute spell slots.
 


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