Episaga Games Ltd. the 2M gaming system Titania World of Magic and You!

1QD

Villager
So in the spirit of discussion, I am going to post this thread in an attempt to funnel most if not all questions about my gaming system here. In this way I hope to avoid coming off as spammy , or only focused on business interests.

Background: I am a long time DnD player from a time where 2nd edition, was at it's height, 1st ed was long gone and third ed was soon to be on its way. As mentioned earlier, I owe Dnd a thanks for helping me develope my skills as a GM, my visualization and my ability to be creative on the spot. It is with all of these things in mind, that one fateful night in May, that I created Titania World of Magic.

World Lore: A planet designed for, and given to the children of the old Gods. TheTitans, for which the world is named after, were given the planet to grow, learn and eventually break past the confines of the physical body. For many years they lived in peace, until the death of their King. War broke out, as the three children of the king fought in what is now known as the Titan wars. It was through these wars, that all the races, except man, were created. Much mystery surrounds mans sudden arrival, after the war but before the great awakening.

During the awkaening, Elves prooved themselves to be the most sentient, not only understanding thier designed place in nature, but learning to use the magic of the now dispersed Titans. As others were still founding homelands, elves were master the magics of old and learning how to reseed the tree of life. Eventually there came one among them that mastered , seemingly all there was to know about magic, yet on an expedition he found a tome, of Titan size, and brought it home for study.

Amongst the many pages was a name. A name that would summon an imp. This imp offered power beyond imagination. The elf sought to be able to create races, like the Titans of old....I can do that , replied the imp, but not without cost. The elf agreed and so a spell had been created. When cast the world had changed for the Elf. Plants died in his pressence, he could only see in shades of grey, and his hand was now...skeletal. He had become the first Lich.

This started the undead wars, with the lich having gone insane at the death of his wife, and the tree of life dropping its first seed. Then came the 1st undead war.

After a near defeat the forces of the living finally found victory not through strength of arms, but due to the elvin lich finding a Miracle scroll. One of the universes most powerful forms of magic. He used it to awaken all of the worlds fallen into undead for his armies. This in turn killed him, and the undead were set free. They ran having no leader. This ushered in, the age of Reclaimation.
This is the age where the players began to play. We have had a second undead war in that time and a first world war, with the defeat of the Dark Queen.

Familiar and New: So in the 2M gaming system, from now on reffered to the 2M, You have both stats, and senses and astrology. Stats are familar, with luck being the 7th stat. It has the ability to alter your dice rolls and decides whether or not you get treasure and finally, whether or not you get treasure or if it is something you can actually use. Senses are much like minor stats and MV determining your board movement. In game 1 square of movement per 5 points of MV.

Astrology: is a series of 3 charts each granting access to better abilities, like innates, determined by how good you roll. In game this represents the positions of Titanias moons and your time of birth. Those not born on Titania do not get these rolls.

Races: About 100 entries, but 20 of them based on dragons and drakonettes. Drakonettes are cute tiny housecat like creatures that can learn to become sentient. Often are servants to Dragons and Dragoons(knight Prof). Some races have abilities you will recognize, like trolls and regen, while others like the Mananchi, (cute fae race) you will have never heard of. Races all have thier own innates, (minus a very few), and have thier own avoid costs. (Avoids are simular to saving throws or dex checks but not based on dex...)

Professions: or Profs are what your character chooses to be in life. (Much like classes) There are many profs, my favs being Necro, Inventor and Knights and slayers. It should be noted even the warrior has a special magic like ability, knights cast magic and can upgrade thier status to Templar, inventors can literally invent anything you can draw and explain, and necros can tear the stats, innates, magic access and Lvls right out of you and give it to themselves.

Spells, Chi and Runes: are the worlds main special abilities and work on MP and such. I like the MP system better than the spell slots as it allows you a pool to draw from and you focus how the pool is used. HP MP etc do not instantly recover over night. Instead your stats determine how much you recover in a specific amount of time. There approximately 900 spells in the core book.

Spell creation, invention, and castles:
One thing that is highly encouraged in this game is player creation. Unlike other systems which take a narration POV, I want players to dictate the world. So many of the spells in the game are player created, all of the cities in the world are as well.

Gaming style: The 2M does not care if you are powerful , rich, or even OP. The goal is as always to have fun. Instead of game balance, and calculated encounters, this system, in a way throws all of that out the window.

1) All mechanics are explainable. No giant thumbs or doom hammers allowed.
2) The goal is to challenge the players not to kill them, but death does happen
3) Story based mixed with character skill choice determines effectiveness in combat and enjoyment of the game
4) If it is me then congrats, you are saving the world
5) The goal is to have players and thier contribution recognized as canon
6) The GM may ablib, change or adjust as he sees fit for the encounter
7) Players may award exp if a fellow player has a good idea
8) Critical hit charts, both detailed and simplified
9) Many rules are optional, allowing for a custom homebrew experience. Expansions, not needed are still coming and often specialize on 1 Prof and expand upon it greatly.
10) Karma is a thing. You do evil acts, you get negative karma. At 10 points you get an ability
11) MultiProffing is awesome
12) Skills run everything including spells
13) I always encourage creativity, respect and patience, especially as a GM.

Well to be fair, I wrote an entire 546 page book on this so I probably should stop now. If you have any questions, I am happy to answer them. Thank you for taking the time to skim down to this sentence and maybe read a few things. Take care and roll inish!
 

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So:
Six abilities + Luck.
Magic uses points.
Grid base movement uses points.
Everything is governed by skills.
Multi-classing Professions.
Critical roll tables.

What does 2M refer to?
 




One last thing, since you want to sell us a game via Kickstarter, you should identify yourself.
_____________________
My name is Marc Caron and I've had two marginally successful wargaming terrain kickstarters under MCStudio. I may to may not sell an original RPG in the future. In the meantime, I'm giving time to the community, as best as I can, within the weekly allotted time I have.
 

One last thing, since you want to sell us a game via Kickstarter, you should identify yourself.
_____________________
My name is Marc Caron and I've had two marginally successful wargaming terrain kickstarters under MCStudio. I may to may not sell an original RPG in the future. In the meantime, I'm giving time to the community, as best as I can, within the weekly allotted time I have.
Thank you Marc, I may eventually, for now I am interested in getting to know the community first, get a feel for the flow of the site. So far it is pretty chill and actions taken have been resonable and fair. I want to first establish that I can play by the rules and my interest isn't just self motivated.

That said, I am excited to tell my people about my game, I have been sitting on it for 26 years. Yes I plan on a kickstarter and would gladly listen to anyone who has successfully completed one. While critisism is natural, and welcome if it is constructive, I would remind people this hasn't been released officially as of yet. There are many things that will not make sense if taken out of context, so I encourage open questioning and understanding before judgement.
 


I see in another thread that game has a website that sells a preorder of your game. Refusal to identify yourself is a Red Flag, for me.
That is ok. I do not control how you feel. My site, as has been noted, is not up to snuff. It was mainly provided for my players as a way to order my book. I am currently working with Drivethru RPG and will be offering my title after the kickstarter. I really do not expect people from here to buy from me at this point in time. The idea to put up a link was not my idea.
 

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