I started to utilize the episodic format way back in the mid-nineties when I was running my Star Trek campaign. The whole thing was presented like an episode of ST:TNG including the teaser at the beginning and three three to four acts that one would find in a common script. We had a allot of fun doing it this way and word of mouth got around and soon I was running three different games. One was the USS Lexington. The second was the USS Endeavour and the third was aboard the USS Andromeda.
Nearly each player would at least get an adventure that was more or less centered around their character for development.
The one problem I would typically run into of course was that not every adventure would fit neatly into an evening's worth of play. Therefore I was forced to use the "To be continued..." approach, which would simply make that adventure a two or three part episode.
Nearly each player would at least get an adventure that was more or less centered around their character for development.
The one problem I would typically run into of course was that not every adventure would fit neatly into an evening's worth of play. Therefore I was forced to use the "To be continued..." approach, which would simply make that adventure a two or three part episode.