My group tends to forget what happens between each session (we average two games per month.) Despite sending detailed notes, most players don't read them. Carefully constructed plot (including the dramatic reveleation of a villian and the death of a major NPC) is lost on them.
When the players are there, they mostly pay attention and are engaged in the goings-on.
It seems like the perfect opportunity for an episodic campaign with mostly short adventures, NPCs who aren't recurring, etc.
Has anyone played in or GM'ed a successful episodic campaign? Are there any ideas you can share with a DM who is used to the Adventure Path mindset?
When the players are there, they mostly pay attention and are engaged in the goings-on.
It seems like the perfect opportunity for an episodic campaign with mostly short adventures, NPCs who aren't recurring, etc.
Has anyone played in or GM'ed a successful episodic campaign? Are there any ideas you can share with a DM who is used to the Adventure Path mindset?