Erekose's Savage Tide Adventure Path [Players Selected]

Horvs

First Post
Rystil Arden said:
I agree--the Hexblade class as written and without any further support was a bit subpar overall (compared to the most-similar other class, the Paladin). With the curses and other curse feats from Dragon 339, it becomes a versatile contender that can really work well with good teamwork tactics (also, don't forget Ability Focus from the Monster Manual. You can pick Hexblade Curse and get all of them at +2 DC. I may do that with Eldritch Blast eventually if I decide to take Essences or Shapes that use DCs).
Thats a great idea with the Ability Focus feat. Its one of those feats that I tend to forget about because it's in the MM. I like the way you think! If Erekose13 doesnt want me bringing these feats in. i will probably end up changing over to Tank mode of some sort.

I just really like the potential of Roleplaying a surely individual who's cup is always half empty. :)
 

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Bloodweaver1

First Post
Here are my rolls.
Came out to be exactly 33 pts. However, I think I will custom the 33 pt build rather than take this particular one.

A few questions if I may.
I am looking into building a Summoner specialist (Bard/Druid) using the Green Whisperer PrC found in the Dragon Magazine. Is Dragon Magazine, a approved 'splat' source? (I can email you a pdf of the PrC if you would like.)

If the PrC is approved, is it safe to assume that the PrC uses one of two 'splat' sources? (I would think yes)

Is the Greenbound Summoning feat from the Lost Empires of Fearun an approved 'splat' source?

Finally, is there some way of compiling a list on what roles have or have not yet been filled?


-Blood
 

Velmont

First Post
Befroe cutoming, you should ask Erekose. I think teh 33pts buy is to bump your stats to taht level, which mean you must use your stats and if under 33 pts buy, you gain teh difference to rais eyour rolled stats. In your case, you might just be stuck with them.
 

Jeremo The Natterer
Human Rogue 1
Medium Humanoid
Chaotic Neutral
Init +7 (Dex+Feat); Senses Listen +2, Spot +2;
Languages: Common, Abyssal, Elven, Dwarven, Halfling
----------------------------
AC 13, flatfooted 10, touch 13;
HP 8 (HD 1d6+2)
Fort +2, Ref +5, Will +2;
----------------------------
Spd 30';
Melee: Rapier +3 (1d6+0/18-20x2);
Melee: Dagger +3 (1d4+0/19-20x2), Fist +3 (1d3+0x2);
Ranged: Dagger +3 (1d4+0/19-20x2) Range 10', 1 ammunition;
Attack Options:
Base Atk (+3) - (Weapon Finesse) Grapple (+0)
Damage Bonus (+0)
----------------------------
Abilities: Str 10 [+0], Dex 16 [+3], Con 14 [+2], Int 15 [+2], Wis 15 [+2], Cha 17 [+3].
XP: x
Feats: Exotic Weapon Proficiency (Rapier), Improved Initiative, Stealthy (AE), Weapon Finesse, Sneak Attack (+1d6), Trapfinding
Skills: Skill Pts: 4x(8+2) = 40 -- Bluff +7 [4], Diplomacy +5 [2], Sense Motive +5 [2], Tumble +7 [4], Disable Device +7 [4], Search +6 [4], Hide +9 [4], Move Silently +9 [4], Perform +5 [2], Intimidate +7 [4], Open Lock +5 [2], Disguise +7 [4]

Possessions: Expensive robes (40 gp, 2 lbs) Jester’s Outfit (Free, 2lbs), Assorted Hats (10 gp, 4lbs), Silver Jester’s Staff (3 gp 2lbs) Dagger (2gp, 1lbs), Rapier (20gp, 2lbs).
Money: 14gp, 0sp, 0cp.
Encumbrance: lbs; Load: 33/66/100

Description: [6'0", 170lbs] Jeremo… is flamboyant to say the least. He has one blue eye and one brown eye, his hair is either extremely well groomed or wildly unkempt, depending on his mood. Jeremo is tall, yet lanky, exaggerating his comical idiosyncrasies. His favorite ‘costume’ is that of a Jester which he enjoys sporting at unusual times. He has a marvelous collection of just about every kind of cloth hat ever made. More often than not, he has a wide grin on his face… also at unusual times.

Personality: Jeremo’s flamboyance in dress is only outdone by his flamboyance in character. He carries a rapier at his side, and frequently conquers imaginary villains via swashbuckling with the air. It is rumored that Jeremo doesn’t breathe, he simply talks to stay alive (hence his nickname, the ‘Natterer’). It is difficult for anyone to become angry, or even annoyed at Jeremo, at least for extended periods of time. He has a disarming, boyish charm about him that can make even the gruffest of characters smile. In combat situations, Jeremo will prefer talking before fighting – and he will probably talk while fighting as well – attempting to parley at the former, and attempting to intimidate during the latter. This unassuming, foolish manner (whether due to partial insanity, or utter genius) has saved Jeremo’s life on more than one occasion. He is capricious, but not to the point of recklessness. Some suspect that Jeremo is more than what he seems, however whenever anyone attempts to look past the flamboyance that is Jeremo, he reveals nothing other than what he appears on the surface. Jeremo is truly analogous to a Joker – a Wild Card.

History: Jeremo began his days in Sigil, the City of Doors where he was born a destitute orphan. On the streets, he made his living via stealth and street performing. Despite the offstandish nature of Sigilians in general, Jeremo made quite a reputation for himself as a small time performer in the streets of the Lady’s Ward. He eventually came to be allied with various guilds within the city and ran smalltime operations that exploited his stealth and diplomatic, disarming abilities. Wanting to make a bigger name for himself, he wisely decided to leave Sigil (such as not to draw attention to himself and draw ire of some of the more treacherous power players in the city) and has arrived to a land foreign to him. Perhaps one day he will return to Sigil and not be quite as smalltime as he has been. Or perhaps he will just enjoy his travels away from Sigil and wander the multiverse. With Jeremo, you really cannot be sure.
 
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LogicsFate

First Post
My character: Not fully stated out because I was unsure if Dusk Blades are ok, if not he’d be a martial class multing into an arcane class.

[sblock=Character Pitch]
Ian Carthage
Human
Male
LG
Kord/Wee Jas

Str 15
Dex 14
Con 14
Int 14
Wis 10
Cha 13

Skills
Spell craft
Swim
Ride
Know(Local)
One more

Feats
Knack for Magic
EWP: Bastard Sword
Battle Caster (If Duskblade, it would allow me to wear Med armor without spell check) (I’ll look up the source)

Spells
?

Backround
It’s been thirty years since a boy from the Champion’s district and a girl from the Noble’s district met and played together. Twenty-five years since the son of a lieutenant and the daughter of a noble first kissed. Twenty years since an up-and-coming watchman and a minor noble bore a child. Nineteen years since their families tore them apart.

The boy was to be raised by his mother, living among the noble’s. He lived among them but was not one of them. Without the blood or name of one of the families the boy was subject to ridicule and worse, being ignored like a servant. Times continued like this for 8 years. During these years his mother cared for him the best she could, and taught he all she knew. A caring mother, she suffered much during those eight years, heart ache, loss of status and friends.
When she died, it’s fair to say, no one seemed surprised. With no signs of foul play it seems she just succumbed to her sadness, leaving her child behind. The boy’s father had become a stern man in the years since and expected as much from the boy as he might his men.
In this setting the child came of age, learning rudimentary magic from his mother and becoming skilled with the sword. His experiences through life steered his morale compass, at first opportunity he joined the local watch serving with distinction to this day. Most recently, from a kidnapper, he saved a young female noble…

Description
A man of strong stature, Ian wears the symbol of Kord in the same way display by the rest of the watch but always keeps a symbol Wee Jas close to his heart, a keep sake from his mother. He tends toward dark purple armor, and keen swords.

Goals
Do good.
Impress Father.
Honor Mother
Get the girl.

He’s had little experience with the real type of evil, so he may be a little nieve.
[/sblock]
 


Erekose13

Explorer
Wow silentspace its been a long time, good to see you again. Go ahead and roll.

I may cut things off early in the week rather than wait out another full week, so those who are unfinished please try and have them in by say Tuesday.
 


silentspace

First Post
Cool Erekose, good to see you too :)

Well, I goofed up on my first roll, I rolled stats instead of rolling dice... If you want to look at it just for kicks, its here .

So I rolled the second time correctly I think. It's here .

So that's 13 16 12 13 9 10 13
From high to low: 16 13 13 13 12 10

Let me think a bit on what I want to play
 

Erekose13

Explorer
Horvs said:
http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf

If Im looking at those feats right (p57)... that would definitley make my decision easier. The limited ability of the Hex curse has me second guessing it. This makes it a little more versatile. Erikose is this something you would consider towards one of my alternate sources? It looks like they came straight from Dragon #339 p92. If so This would obviously force me away from the Darfellan as i would be out of sources. (CW for Hexblade Class, Dragon #339 for Hexblade Feat list)

If not.. I understand you have to draw the line somewhere. There are a ton of alt rules to 3.5. Just let me know.

Hexblade feats from 339 are okay.
 

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