As Erekose said, you're probably fine either way--looking through, I see the following as far as diplomatic characters are concerned:Horvs said:In looking over the post it looks like the "social butterfly" role has been filledMy first concept was a fast taliking changling Swashbuckler\rogue. However I see that the role for that is covered by quite a few. Im thinking of changing it up a little if it is alright Erekose and going with either a Darfellan Hexblade. The Class seems to fit thier depressing history.
If the group as a whole thinks that they need an actual Tank.. Im always up for that. Just thought this would add a little more flavor for roleplaying![]()
Let me know what you all think and if it is ok to use the Hexblade out of CW.
Glad to help!Horvs said:http://www.crystalkeep.com/d20/rules/DnD3.5Index-Feats.pdf
If Im looking at those feats right (p57)... that would definitley make my decision easier. The limited ability of the Hex curse has me second guessing it. This makes it a little more versatile. Erikose is this something you would consider towards one of my alternate sources? It looks like they came straight from Dragon #339 p92. If so This would obviously force me away from the Darfellan as i would be out of sources. (CW for Hexblade Class, Dragon #339 for Hexblade Feat list)
If not.. I understand you have to draw the line somewhere. There are a ton of alt rules to 3.5. Just let me know.
I agree--the Hexblade class as written and without any further support was a bit subpar overall (compared to the most-similar other class, the Paladin). With the curses and other curse feats from Dragon 339, it becomes a versatile contender that can really work well with good teamwork tactics (also, don't forget Ability Focus from the Monster Manual. You can pick Hexblade Curse and get all of them at +2 DC. I may do that with Eldritch Blast eventually if I decide to take Essences or Shapes that use DCs).Horvs said:Very good point. I appreciate the insight. My hangup on the Hexblade (as is) was the Curse and how useful -2 to rolls would be once the game advanced to higher levels. Im not looking to break the class... just looking to remain helpful as time goes on. I do think I will have to for go the spell casting abilites of the class and get some decent armor. With a 12 dex... things could get dicey! (pardon the pun!)