Erik Mona on Paizo Releases and D&D 5E's Impact

Paizo's Erik Mona spoke to ICv2 while at the GAMA trade show about a range of subjects. Much of it is release schedule stuff we already know about (Pathfinder Unchained, Occult Adventures, Hell's Rebels adventure path) but there's also some interesting commentary on the market and the impact of D&D 5th Edition. (thanks to Merric for the scoop!)

Here are the key points. You can read the full interview here.

  • Erik refers to the market as a "post-5th Edition paradigm".
  • D&D 5th Edition has not negatively impacted Pathfinder sales.
  • The general RPG market has been lifted by 5E.
  • May sees the release of Wrath of the Righteous for the Adventure Card Game. These will be more than once a year, but less than two a year.
  • The Strategy Guide is designed as an entry point to the game as a companion to the core rulebook for new players.
  • Pathfinder Unchained is this month!
  • Occult Adventures at Gen Con; "our answer to Psionics".
  • Hell's Rebels in August, an urban AP featuring revolutionaries overthrowing tyrants.
  • 2015 has a similar release pace to 2014.

Pathfinder Unchained -- It’s a treasure trove of optional rules letting the Pathfinder RPG design team loose to do whatever they want, damn the consequences. Here’s an alternate version of combat; here’s a different way to increase your character’s level, really a lot of experimental stuff that players can pick and choose what they want to implement. So maybe you like Pathfinder but you feel it takes too long to make encounters or make monsters, there’s a streamlined version of how to do that in this book.

There’s also revisions on four classes so there’s a revised rogue, revised monk, and a revised barbarian. Now that we’ve done almost 30 classes and we’ve got several years behind us and people think in retrospect, maybe the rogue and the monk are not powerful enough vs. some of the stuff that’s come since, so we’ve retuned those classes and given people an optional version if that’s a concern of theirs. Also the summoner, which is a class that we put out in the Advanced Player’s Guide, very, very powerful class, perhaps even unintentionally so, this is a new version of that brings its power in line with everything else. So that’s a big, huge trove of optional rules, cool alternative takes on different things that people can add to their game.

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I am really excited to see the upcoming release of Wrath of the Righteous after just getting into the Pathfinder Adventure Card Game.

I guess it is no real surprise that 5e is not affecting Pathfinder sales. As Eric says: Pathfinder’s a mature brand, it’s got multiple monthly releases. There’s product for stores to sell.
 

Traditionally? Huh? Pathfinder Unchained sounds like Unearthed Arcana to me, which was not a precursor to any new edition in its various incarnations.

The late 3E Tome of Battle WAS a precursor to the 4th edition, but isn't really all that like what Pathfinder Unchained seems to be . . . IMO, of course.

2e had Skills & Powers. Tome of Battle came before 4e, but so did Star Wars Saga Edition, which tested the waters with things like static defenses rather than saving throws.

I don't know that they'd go for a new edition, but I do think they might come up with a re-print "consolidated edition" designed along the lines of ARG but for everything. Might look like Mutants & Masterminds, or True20, but it's a thought.
 

2e had Skills & Powers. Tome of Battle came before 4e, but so did Star Wars Saga Edition, which tested the waters with things like static defenses rather than saving throws.

I don't know that they'd go for a new edition, but I do think they might come up with a re-print "consolidated edition" designed along the lines of ARG but for everything. Might look like Mutants & Masterminds, or True20, but it's a thought.

If they did do this and put out a Players Handbook(with consolidated stuff) and a new Dungeon Masters Guide (with perhaps more DM stuff Consolidated from other sources) so that the core players book didn't require a 15 strength to carry, It would be a very good thing.
 

They kind of did, as they have their stuff indexed online! As ludite as I enjoy being, PFS games here have been saved by players with ipads finding various rules references for me when I GM. Saves lots of time, and helps speed things up. Smart phones, tablets, etc.

I keep my old books, from all editions of every game I buy (even 4e, which is what it is/was, and I admit I had fun running it). While a new edition doesn't stop me from enjoying the old (or, rather, adding one more game to the list of games I wish I could get people to run for me), my games are so personalized it's more a matter of giving me material I can use that's OGL (in case I have a module idea I want to put it in).

It's tricky. I don't think they'd have the breakaway success with a new edition compared to 2008/4e, because there wouldn't be the polarized market. 5e didn't "solve" the edition wars, so much as go back to a quasi-similar way of playing (that other companies say is technically OGL anyway, or close enough they can model it in 3e). If Paizo goes 2nd ed, they'd be fracturing their own market between 3e loyalists and PF2 players; considering one chunk of their market was gamers who didn't want to shell out for yet another set of books, they'll have to figure out how to sell that new edition vs 5e.
 

They kind of did, as they have their stuff indexed online! As ludite as I enjoy being, PFS games here have been saved by players with ipads finding various rules references for me when I GM. Saves lots of time, and helps speed things up. Smart phones, tablets, etc.

I keep my old books, from all editions of every game I buy (even 4e, which is what it is/was, and I admit I had fun running it). While a new edition doesn't stop me from enjoying the old (or, rather, adding one more game to the list of games I wish I could get people to run for me), my games are so personalized it's more a matter of giving me material I can use that's OGL (in case I have a module idea I want to put it in).

It's tricky. I don't think they'd have the breakaway success with a new edition compared to 2008/4e, because there wouldn't be the polarized market. 5e didn't "solve" the edition wars, so much as go back to a quasi-similar way of playing (that other companies say is technically OGL anyway, or close enough they can model it in 3e). If Paizo goes 2nd ed, they'd be fracturing their own market between 3e loyalists and PF2 players; considering one chunk of their market was gamers who didn't want to shell out for yet another set of books, they'll have to figure out how to sell that new edition vs 5e.

Not necessarily. I don't think there's much evidence that Paizo's players are playing Pathfinder because a significant number of people didn't want to buy new books, in fact 4th edition's initial release was reportedly successful and then fell off a cliff. This evidences that it wasn't that people didn't want to buy new books, it's that they weren't happy with 4th edition.

I'm also not convinced it'd be hard to compete with 5th edition. WOTC has only one setting, and if you don't like Forgotten Realms you're on your own. They have no real plans for supplements, their adventure paths are basically "Here's a story, if you want it to work with experience points go do it yourself", and there's still a good bit of wonkieness like monks knocking Tarrasque prone and underwater fireballs. I really question WOTC's commitment, I don't think they're going to make any significant attempt to regain the market.
 

I'm also not convinced it'd be hard to compete with 5th edition. WOTC has only one setting, and if you don't like Forgotten Realms you're on your own. They have no real plans for supplements, their adventure paths are basically "Here's a story, if you want it to work with experience points go do it yourself", and there's still a good bit of wonkieness like monks knocking Tarrasque prone and underwater fireballs. I really question WOTC's commitment, I don't think they're going to make any significant attempt to regain the market.

Really? They have regular play sessions at my FLGS every week, on a different night than the PFS games. The initial sales were huge. Would WOTC just... decide they've got enough money?
 

Really? They have regular play sessions at my FLGS every week, on a different night than the PFS games. The initial sales were huge. Would WOTC just... decide they've got enough money?

Paizo stopped doing the pulp reprints they used to do, and Erik Mona explained that they weren't unprofitable, but it simply wasn't worth putting someone on it they could have edit one of the Pathfinder novels. I think WotC is in the same bind; it may be worth keeping it in print, but the sales and sales margins simply aren't high enough to justify putting manpower that could go into Magic or Hasbro's other lines especially with the larger overheads large companies have.
 

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