Erik Mona said:I should also note that item creation is probably my least favorite part of D&D for a handfull of reasons I'll likely expound upon later.
Suffice it to say that when I revamp the item creation rules it will be in a way that doesn't cripple the PCs who want to use the ability and that doesn't slow the game down to a crawl while the PC basically takes himself out of play for an arbitrary amount of time.
shilsen said:I've started just handing out a set amount of XP per session so as to keep PCs advancing at the rate I want them to. I doubt I'll ever use anything else.
I go one step further, and write in my notes, "X XP for all participants" and divide it up the moment the challenge is overcome. I can never find that freaking page in the 3.5 DMG; it really feels like it's in a not-useful spot. Hell, I'd go so far as to have printed it on the inside cover, if I were WotC.Crothian said:I've found that the current XP system takes about 10 minutes to figure XP. I just make sure I write down the Crs of all the challenges they face and looking them up is pretty simple.