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Erik Mona's secret project revealed yet?

Bring back the Orcs of Thar... and all those goodly Gazetteers. Seriously, they were some of the best setting material ever written, IMO.
 
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Gazeteers were better for Ravenloft. :p ;)

Sad,

Just because Eric Boyd writes a Realms dungeon adventure doesn't mean Erik Mona will do the same. :p :) But whatever.
 

sad_genius said:
Which reminds me - on the tidbits front, Erik also mentioned that someones comment about "mirror universe Greyhawk" in the Star Trek sense would seem ironic in those 10 months time; in the spirit of wild speculation, that makes me think either:

a) Land Beyond the Magic Mirror
or
b) More fuel for the Castle Greyhawk flame, afforementioned Land Beyond the Magic Mirror being inside and all. Maybe Erik has put down the first official location for the mirror?

Interesting, and thanks again. I'll toss that tidbit into the pile of smoldering speculations that fire my Greyhawk dreams most evenings :D
 

Now, I may have mentioned this a while back, but I'll mention it again... isn't the "core" D&D assumed to be Greyhawk, given the list of core deities?
 


Herobizkit said:
Now, I may have mentioned this a while back, but I'll mention it again... isn't the "core" D&D assumed to be Greyhawk, given the list of core deities?
Yes and no. More correctly Greyhawk has been looted for a tiny selection of names, and that's about all. That's hardly the sum of a setting.
 

Now, I may have mentioned this a while back, but I'll mention it again... isn't the "core" D&D assumed to be Greyhawk, given the list of core deities?

To an extent, but note that they are more than willing to edit information about said core dieties to make them more 'generic' or 'accessible.'

Heironyus, for instance, has a size-changing battleaxe, which is his holy weapon, and the favored weapon of his clergy, who recognize each other by sayings like, "May the axe grow great."

But in core, his favored weapon was changed to the much more popular longsword.
 

WG7 is a brilliant, brilliant module! So brilliant that after yearning to run it for my players for well over a decade, I finally started just over a year ago. I've painstakingly (read: poorly) updated it to 3.5 rules as I go along, tacked a bit of extra on to the module's overarching metaplot, and quickly come to the conclusion that AD&D 1st Edition doesn't convert easily to 3.5.

So far my party has survived the first four dungeon levels, and are just beginning to investigate Dungeon Level 5: The Name of the Game, and survived The Great Mentu's machinations as well as the worst that the Levitraitors could throw at them. Unfortunately, The Incredible Bulk pulverised the party's main fighter with a nasty crit a few sessions back, and the party has been on an extended side quest to gain a scroll of Raise Dead.

I'm staying as faithful as possible to the original in the creatures the party meets, and as such I forsee a TPK in the very near future. Iron Golems, Mariliths, and groups of 8 high level wizards are apparently not as easy for a 9-10 level party to defeat as they were in the old days.

As much fun as I've had with this module, when a TPK finally, inevitably does arrive, I think I'm moving on to Shackled City. Converting from 1st Edition to 3.5 just takes too long for my taste, and WG7 is almost as funny just reading excerpts to your friends as it is to play it. Besides. Some comic relief is always fun, but after over a year something more serious sounds like a nice change of pace.

Eric "Critic of the Dawn"
 

Yaaahoooo!

Look what I just uncovered at WotC's website!!!

Expedition to the Ruins of Greyhawk
D&D Adventure
Jason Bulmahn, James Jacobs, Erik Mona

A Dungeons & Dragons super-adventure for characters of levels 8–13

Expedition to the Ruins of Greyhawk is a 224-page D&D super-adventure that revisits Castle Greyhawk and the classic dungeon beneath. This adventure is usable as a mini-campaign on its own, a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff. Like other adventures in the “Expedition” series, this product takes a classic Dungeons & Dragons location, updates it for D&D v.3.5, and incorporates many new twists and surprises. This adventure also includes useful source material for the players and a combat encounter format designed to make the DM’s job easier.

products_dndacc_109257200_lgpic.jpg


Item Code 109257200
Release Date August 2007
Format Hardcover
Page Count 224
ISBN 978-0-7869-4358-6
Price $34.95; C$46.95
 


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