• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Erik Mona's secret project revealed yet?

Erik Mona said:
The extremely generic product description leaves me little room to discuss details without violating my NDA, but I think I can safely confirm that a significant section of the adventure takes place in the City of Greyhawk. Provided you are willing to 'port the Free City into your campaign, you could pretty easily run it in any campaign setting, but come on. It is written to be used in Greyhawk or as a stand-alone, primarily. I certainly didn't spend a lot of time thinking about how to plug it into Eberron or wherever.

And while there are some humorous elements to go along with Zagig's madness, it is not a joke module, and we did not bother to consult the joke version of Castle Greyhawk when researching the book.

We did include several elements from "Greyhawk Ruins," but that is a deeply imperfect adventure, and we certainly didn't follow it slavishly.

--Erik
Sounds great - you must have had a ball doing this one :).

Does your NDA allow you to confirm that it details the ruins in their entirety (with room for expansion by the DM, of course)? Or is it just going to be a treatment of some parts of the ruins, with the rest left undetailed? Of course most folks would prefer the former, more thorough treatment (the 2e Undermountain was somewhat unsatisfying, for example, due to its relative lack of fully fleshed-out areas). But I can imagine that you simply might not have enough room to cover the dungeons completely...
 

log in or register to remove this ad

Finally! I no longer have to worry about accidentally mentioning something and letting the cat out of the bag on this thing... whew! As Erik and Jason said/inferred, the NDA is still more or less in effect. We can't say much more about it, but I can say that it was a project near to all of our hearts. There's a lot that fans of Greyhawk will find familiar in this one, and a fair amount that's new. And now I better stop writing before I say too much...
 

Erik Mona said:
The extremely generic product description leaves me little room to discuss details without violating my NDA, but I think I can safely confirm that a significant section of the adventure takes place in the City of Greyhawk. Provided you are willing to 'port the Free City into your campaign, you could pretty easily run it in any campaign setting, but come on. It is written to be used in Greyhawk or as a stand-alone, primarily. I certainly didn't spend a lot of time thinking about how to plug it into Eberron or wherever.

And while there are some humorous elements to go along with Zagig's madness, it is not a joke module, and we did not bother to consult the joke version of Castle Greyhawk when researching the book.

We did include several elements from "Greyhawk Ruins," but that is a deeply imperfect adventure, and we certainly didn't follow it slavishly.

--Erik

Thank you for the quick reply, Erik. Given the splendid work your team continues to produce for the Paizo mags, I am pretty sure the upcoming adventure will meet a favourable audience. :)

Yours,

Rafael
 

So, since we have nothing else to talk about right now, what was "deeply imperfect" about Ruins of Greyhawk? My recollections are minimal.
 

The secret is no secret anymore... and I love it... I wonder what other classic modules will be revisited in the "Expedition to ..." series - but Greyhawk is certainly a nice thing.
 

Felon said:
So, since we have nothing else to talk about right now, what was "deeply imperfect" about Ruins of Greyhawk? My recollections are minimal.
I was wondering that also. My recollections are probably even more minimal, given that I am I have never read it. :D


glass.
 


Bah, another adventure.

2008, please be less adventure-friendly and more equal with adventure/splatbook ratio... :(
 

drscott46 said:
Surely you jest! I had AC1, and it was actually pretty useful. Compared to something like this, at least, which was just a bunch of lists of numbers and was in like two colors.

I liked shady dragon, too. We mainly used it for the map (mine's looking a bit worn nowadays). It made for a great generic adventurer's in. The characters were colorful, but stats useless to me as I didn't play "Basic" D&D after I discovered AD&D (which was about a month after I started playing.)

Re: The hot topic. I liked the much maligned Greyhawk Ruins. I did not like the silly Castle Greyhawk. I hope for more information.
 

Knightfall1972 said:
Look what I just uncovered at WotC's website!!!

Expedition to the Ruins of Greyhawk
D&D Adventure
Jason Bulmahn, James Jacobs, Erik Mona

A Dungeons & Dragons super-adventure for characters of levels 8–13

Expedition to the Ruins of Greyhawk is a 224-page D&D super-adventure that revisits Castle Greyhawk and the classic dungeon beneath. This adventure is usable as a mini-campaign on its own, a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff. Like other adventures in the “Expedition” series, this product takes a classic Dungeons & Dragons location, updates it for D&D v.3.5, and incorporates many new twists and surprises. This adventure also includes useful source material for the players and a combat encounter format designed to make the DM’s job easier.

products_dndacc_109257200_lgpic.jpg


Item Code 109257200
Release Date August 2007
Format Hardcover
Page Count 224
ISBN 978-0-7869-4358-6
Price $34.95; C$46.95

For me? BEST. D&D. NEWS. EVER.
 

Into the Woods

Remove ads

Top