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Erik Mona's secret project revealed yet?


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I have to admit it was really tough, resisting the urge to drop one poppinfarsh mention in there somewhere, but in the end common sense won the day.

In the end, I think I might of had to hurt myself if I had done that.

I think of the three of us, I used Greyhawk ruins more than James and Erik, primarily because my parts were just more usable. A lot of the maps and encounters in that product are rather dull. It seemed that the cartographer and writer were more enthusiastic at different points. The cartographer drew better maps for the beginning of the product, whereas the writer had more interesting ideas for the end. It made for some tricky decisions at some points.. lots of meeting at the local burger joint over lunch.

Jason Bulmahn
Tired Co-Author
 

IuztheEvil said:
I have to admit it was really tough, resisting the urge to drop one poppinfarsh mention in there somewhere, but in the end common sense won the day.

In the end, I think I might of had to hurt myself if I had done that.

I think of the three of us, I used Greyhawk ruins more than James and Erik, primarily because my parts were just more usable. A lot of the maps and encounters in that product are rather dull. It seemed that the cartographer and writer were more enthusiastic at different points. The cartographer drew better maps for the beginning of the product, whereas the writer had more interesting ideas for the end. It made for some tricky decisions at some points.. lots of meeting at the local burger joint over lunch.

Jason Bulmahn
Tired Co-Author

So the original had three towers: Power, War, and Zagig. Does the revised also have 3? And if so, were each of you responsible for a tower? I'm sure you can't answer yet, but the above post seems to hint at it...
 

Ripzerai said:
The clown was actually, according to the designers, supposed to be Fraz-Urb'luu, or at least the stain his evil left on that dungeon level. In clown form. Blame Zagyg for that.

Yeah... it's fair to say that the Fraz-Urb'luu sections in the adventrue don't use the clown form as reference for a starting point.

Also frustrating about "Greyhawk Ruins": the most iconic and interesting part of the dungeon (the room where the deities were trapped) is basically an empty room where you fight some umber hulks. Bleh.

That said, I probably used elements of that adventure more than any other 2nd Edition adventure—it was great fun being able to go back and explore it again. We made a conscious effort to retain as much established lore and canon about the site as possible, filling in the gaps with new stuff as needed. But yeah... part of my section was one of the ones with the less interestin maps, so while fans of "Greyhawk Ruins" will see plenty of familiar architecture in the adventure, most of that stuff happens in other areas from mine.
 

Well guess what just went to the #1 slot on my "Must Buy" List and will remain there till August 2007. Thank You! Thank You! Thank You! Just by the authors listed I know this will be a great Greyhawk product. Something that we have been waiting years for. This is the best D&D news I've heard in a long time.

While writing this one of my group members, another Greyhawker, called me and I told him about this. He was surprised at the lead time but he said he'd be buying a copy too.
 

This is awesome news. The Expedition series is looking to be fantastic. :)

Now, if only we could get a Greyhawk Campaign Setting book...
 

I have a feeling that this is an Eric to Erik dialogue

Eric Anondson said:
So, we are going to finally get a definitive, complete, published list of the deities imprisoned by Zagyg?
Erik Mona said:
Eric Anondson said:
Are there going to be any cameo appearances by any Greyhawk artifacts?
Erik Mona said:
Eric Anondson said:
Will this include all levels of the castle ruins and dungeon?
Erik Mona said:

I guess they are not writing a Worlds Largest Dungeon/Ptolus style edition
 


Set said:
To an extent, but note that they are more than willing to edit information about said core dieties to make them more 'generic' or 'accessible.'

Heironyus, for instance, has a size-changing battleaxe, which is his holy weapon, and the favored weapon of his clergy, who recognize each other by sayings like, "May the axe grow great."

But in core, his favored weapon was changed to the much more popular longsword.

Nod, and St. Cuthbert went from LG to LN.
 

Knightfall1972 said:
I'm really looking forward to that module, even moreso than the Castle Ravenloft one, which I still haven't purchased.

I know. But ECR is in your LGS now, but ERGH is not out until late August 2007. But me wants it now!
 

Into the Woods

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