Errata to Playing Warforged in DR364 compilation

jelmore

First Post
In addition to formatting improvements and typo corrections, I found the following changes:

* The last sentence of the Charging Action feature of the Warforged Juggernaut paragon path now reads:
In addition, whenever you charge, you can still take any unused actions after that charge.
* The Ruinous Onslaught power of the Warforged Juggernaut paragon path gains the following:
Special: You can use this power in place of a melee basic attack as part of a charge.
* The Verve Strike power of the Warforged Lifeseeker paragon path loses the Healing keyword.
 

log in or register to remove this ad






hamishspence

Adventurer
actually, no embedding two handed weapons allowed

You can attach a lot of things (-2 to hit with attached two handed melee weapons)

But the list of weapons you can embed is very short, and they are all light type weapons (hand crossbow included)

Embedded stuff is small, designed to be hidden. Attached stuff is hard for your enemies to remove from you.
 


hamishspence

Adventurer
Conscious

It say: Must be with permission while conscious. Knock him out and you can get them off. And perception checks to find embedded items take -5 penalty.

So, warforged could have someone else whisk out an item from hidden storage in chest, if he allows them to do so.
 

Remove ads

Top