Kyamsil
First Post
Hello to all.
I am looking for advice on how to handle the following situation that has arised on my FR campaign recently:
The characters are currently on an Ice Fortress of sorts, to which they have arrived through a portal (and don't know the layout) and which because of recent events during their brief visit is on the verge of collapsing with the posibility of burying them.
I want to have an scene like the one from "Conan the Destroyer" and many other movies in which the characters run for their lives while everything comes tumbling down on their heads, dodging the falling debris as they can.
I know the DMG has rules for cave-ins and some traps involve falling rocks, but the first one seems like too damaging (with the possibility of burying them if they fall their saves which would end the crazy run) and traps usually involve attack rolls.
I am thinking on having the corridor maps already marked with which squares are in danger on each round of the run, and characters who pass through that square in the turn the debris is falling down make reflex saves with varying difficulties depending on the severity of the falling debris and different damage if they fail them (ranging in the 1-4 d6 of damage).
Characters are around 8-9th level and they are sort on resources, and I want them pummeled down a bit, not crushed to death.
Any oppinions, advice from people that have already run an scene similar to this would be really useful.
I am looking for advice on how to handle the following situation that has arised on my FR campaign recently:
The characters are currently on an Ice Fortress of sorts, to which they have arrived through a portal (and don't know the layout) and which because of recent events during their brief visit is on the verge of collapsing with the posibility of burying them.
I want to have an scene like the one from "Conan the Destroyer" and many other movies in which the characters run for their lives while everything comes tumbling down on their heads, dodging the falling debris as they can.
I know the DMG has rules for cave-ins and some traps involve falling rocks, but the first one seems like too damaging (with the possibility of burying them if they fall their saves which would end the crazy run) and traps usually involve attack rolls.
I am thinking on having the corridor maps already marked with which squares are in danger on each round of the run, and characters who pass through that square in the turn the debris is falling down make reflex saves with varying difficulties depending on the severity of the falling debris and different damage if they fail them (ranging in the 1-4 d6 of damage).
Characters are around 8-9th level and they are sort on resources, and I want them pummeled down a bit, not crushed to death.
Any oppinions, advice from people that have already run an scene similar to this would be really useful.