Methos007 said:Yeah i was thinking Rope Trick might work. Meld into stone is good as well. Thanks for the great suggestions everyone!
The DC is 5, so I wouldn't say it's exactly likely. And that's assuming he can't just take 10. (It's unclear from the question how he knows the explosion is coming, and what the current situation is.)It's likely you will miss your climb check - I'll bet it's pretty low.
It's also good as a poor man's Invisibility Sphere. Pop it up in the middle of a fight and suddenly you have total concealment, while being able to see your enemies perfectly.werk said:It just protects from weather, but not extreme weather. It's like an anti-weather force field, or a non-secure shelter...a bio-dome.
First or second level spell, tops, IMHO. Like you said, disappointingly useless.
starwed said:The DC is 5, so I wouldn't say it's exactly likely. And that's assuming he can't just take 10. (It's unclear from the question how he knows the explosion is coming, and what the current situation is.)
Artoomis said:Okay, true. I had not realized the DC was so low. Pretty easy - even if his climb check modifier turns out to be -1 or -2.
Probably a 25% chance or better of success.
Artoomis said:But what the heck, you can always jump down if the rope it destroyed by the explosion.
Oddly enough, I can't find a specific rule for this. A spell fails on casting if it's target is invalid, but where's the rule for a change of target after the initial casting? (Not that I'd complain if a DM house ruled that way, mind you. ^_^ It just strikes me as odd...)If the target ceases to exist, the spell is gone
starwed said:Oddly enough, I can't find a specific rule for this. A spell fails on casting if it's target is invalid, but where's the rule for a change of target after the initial casting? (Not that I'd complain if a DM house ruled that way, mind you. ^_^ It just strikes me as odd...)