occam
Hero
@occam Hmmm, you're the first person I've ever heard suggest that there is any relationship between a sandbox and random treasure (or random anything really). Honestly I've run what I would consider heavily sandboxed games for 30 years and have ALMOST never used random treasures or random encounters. Certainly you CAN, but the two aren't particularly related.
I have no problem with people using whatever treasure system they like, of course. It would be nice if this not-a-new-version had both options.
I don't particularly like pre-placing treasures throughout a wide area with lots of encounter possibilities, most of which the players may never see. (I used to, when I was younger and had more time.)
Here's the nice thing about this system: While the parcel system balances treasure allocation over an entire level consisting of 10 or so encounters, the random system balances allocation per treasure, meaning you don't have to spend as much time planning out treasure an entire level at a time. You can trust to statistical averages to handle roughly appropriate allocation for you. This is a good feature for a group that frequently changes party composition.
I'm not saying this should replace the parcel system, but it's a useful option for certain cases.
And as I mentioned earlier, I also like the callback to 1e treasure types with the random rolls.
