You're using faulty logic here..
So for new players, this treasure parcel system (for good or ill) may be the only one they are familiar with.
No random tables for magic items in the Rules Compendium. The new direction seems to be for more random tables, though, so here's hoping we see some in the future.
I throw it out. Rerolling would skew the results high.
Given the number of rolls involved, monetary treasure is going to tend towards average. I don't think you have to worry about the power spread for monetary treasure.
So basically items aren't random since you choose them, and they really shouldn't be random in terms of if they appear or not either, since even with a good number of rolls you WILL get variations that can be significant. Someone calculated in another thread that there is a 5% chance per level of getting NO items at all. Maybe not show-stopping but I just don't get how it beats parcels.Magic items are more swingy with this approach, so if you're concerned about that, you should just award the standard 4 magic items per level (n+1..n+4) and ignore that line in the table. But you still have a lot of control over magic item power, even if you follow the tables exactly, because you still choose the specific items by hand.
So, 3.5 didn't replace 3.0, since some people started with 3.5 and those that started with 3.0 could just go on using 3.0 or take 3.5 as an additional option - nice to know.If the person who needs treasure is only using Essentials (from the beginning and from here on out)... then they do not have the parcel system in their knowledge banks, and thus the random tables are not a replacement for anything.
So, 3.5 didn't replace 3.0, since some people started with 3.5 and those that started with 3.0 could just go on using 3.0 or take 3.5 as an additional option - nice to know.
You know what would help with this? DDI website updated with a new tool for subscribers that does the randomization for you. A nice versatile thing that can even pick a random piece of equipment.
PS: is anyone else having difficulty not imagining the word UNCOMMON in green/silver text and the word RARE in blue/gold text?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.