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Essentials classes question

If I may play Devil's Advocate for a moment...

(or believe your players are telling the truth)

If you can't trust your players, why are you even playing with them? :-S

Try doing that in 'core'. It's more of a mess. You can't say, "I'm a fighter" and have the assumed point of your build, and assumed group tactics be right there. You got to give out your entire build, why you chose that power over this one, etc etc. "I'm a Cleric" means you're either a healbot, or a buffer, or a HP booster, or...one of a dozen builds.

I don't know if that's because you only play online, but in a more traditional group, we usually know our friends' characters - including their supposed build - before the game even starts. Noone simply says "I'm a Fighter", they always say "I'm a Fighter with a big freakin' sword", or something to that effect.
 

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If I may play Devil's Advocate for a moment...



If you can't trust your players, why are you even playing with them? :-S



I don't know if that's because you only play online, but in a more traditional group, we usually know our friends' characters - including their supposed build - before the game even starts. Noone simply says "I'm a Fighter", they always say "I'm a Fighter with a big freakin' sword", or something to that effect.


There's trust. Then there's "trust". As in, "What? There's no way that power should be able to do that, it's too good!" And once we're reading the power (and all the errata just in case), it's either a case of, "Oh damn, that is a great power, good call" or "Oh, you misread it a bit, and the power actually functions like so."

Or, to shorten it up: I trust my players. But since most are new to 4e (and some to RPGs entirely), I don't trust some of their interpretations of their powers.
 

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