That sounds like a reasonable approach.
Although Athas does have bears.
They are horribly mutated, ferocious and psionic, but they are called bears.![]()
Well, now I know what it's like to fail a Bear Lore check.
That sounds like a reasonable approach.
Although Athas does have bears.
They are horribly mutated, ferocious and psionic, but they are called bears.![]()
There's no mention of action economy or any callout on that at all.
I so much prefer where they are going with essentials. Simple classes with elegant mechanics. Now all they needs if *published* rule subsets for feats and powers in the DDI so we can filter out non-essentials dross and get back to a nice, controlled set of rules where we dont have to spend an hour digging through bloated feat lists.
I wish druids could cast Sow, kite+snare+nuke, then TP![]()
I still think. Maybe not in terms of balancing, but you could balance it if you wanted to. I never played a beastmaster, but having two living and thinking creatures tying their actions together does feel strange. But that is just seeing it from the simulationists view.
I'm betting Wilderness knacks are skill boosters or options for use in the wilderness. Things like tracking, direction sense, finding water, etc. Might even steal some stuff from rituals (make a camp hard to find, etc.)
So mostly (entirely?) non-combat stuff that helps in skill challenges, keeping the party safe in the wilderness (food, hiding, shelter), and advancing the plot (tracking etc.)
So it's just a +2 to Nature and that's it?At least that's how 4e did such things in the past.
I know that, of course. But it does mean there's no support for Wild shape druids in Essentials at all, and they really need it. (With the Rules Compendium changes to the way powers are labeled, BF druids can't actually make OAs anymore by the rules.) I'm not angry this exists, just sad that it's not apparently for me.Apples and oranges. Different things are different. It's not like the beastform druid has gone away. Now there's another kind of druid.
Except you could have put it there anyway, however the companions move. That's like saying that a 4W runepriest power isn't a Striker power, just because the runepriest has an aura and moves next to an enemy. The only thing you get out of Combined Attack that you couldn't otherwise is the damage.When your power sets an aura next to what you're attacking that affects defenses or combat advantage, yes, that is in fact a leader power. Animal companions have more to do than simply attack things.
OK, then the choice is where to put your useful aura, and then which of your three total non-daily powers (two of which are damage-only) to use. That's still a paucity of options and tactics. Compare it to the Shaman, whose spirit also has aura-like abilities, and whose at-will and encounter powers add extra effects to the spirit from round to round.Again, the positioning of your companion makes a rather notable effect on the battlefield. It isn't that your companion attacks... that's just gravy. It's that the companion attacks and buff/debuffs even if it misses. Their auras are the real meat of their stats, from a leader point of view. Your bear hands out defense bonuses just for standing there looking tough. (Note: As you are the bear's ally, it also can apply to you.) The wolf forces combat advantage just by standing there. Hey, that means anything he's attacking grants HIM combat advantage!