abyssaldeath
First Post
I wonder how this will translate into generating high level PCs. I suppose the base rule (One Level+1, one at Level and one Level-1 item, plus GP equal to Level-1) is same, but you may only draw Common Items, and maybe a few Uncommons.
I posted this concern too and I think I may have come up with something.
When creating a PC at higher level you may choose one uncommon item level +1, one uncommon item at level, one uncommon item level -1 and gain GP equal to level -1 that can be spent on common items. Note: A DM can allow a player to choose a rare item in place of one of the uncommon items.
I think this would work pretty well.