Mmmm how is this going to be backdated into the thousands that already exist? Every single MI needs another line in it's stat block! Not a problem with DDi but...
The idea is good - the sale price thing isn't. It's completely counter to common sense that common items have the highest disparity between selling and buying price. The more common the item, the less the disparity between buying and selling an item should be.
The idea is good - the sale price thing isn't. It's completely counter to common sense that common items have the highest disparity between selling and buying price. The more common the item, the less the disparity between buying and selling an item should be.
Easiest way to handle it would be to insert a blanket statement into one of the rulebooks somewhere, along the lines of "Unless otherwise specified, magic items are Uncommon".
Given as you can't buy uncommon and rare items, the disparity is a meaningless comparison.The idea is good - the sale price thing isn't. It's completely counter to common sense that common items have the highest disparity between selling and buying price. The more common the item, the less the disparity between buying and selling an item should be.