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Essentials multiclassing playtest?

One of my players asked about stacking defender aura with the rouge at will that lets you attack back if they attack you...

Looks like I'm sending another email. I forgot to mention I thought gaining a permanent at-will aura seemed . . . cheesy. I know we discussed it a bit on here and it's not super great, but I just don't like it. If you're a fighter not MC'd into anything already, why not? Added penalties (granted it remains aura 1 forever).
 

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My fighter was already MC paladin... I'm actually not sure that gaining the defender aura is better than the divine challenge 1/enc as a minor I have. I suspect it's actually worse for my particular build.

Mostly cause defender aura and marked don't interact at all, ergo combat challenge can't happen, etc.
 

My fighter was already MC paladin... I'm actually not sure that gaining the defender aura is better than the divine challenge 1/enc as a minor I have. I suspect it's actually worse for my particular build.

Mostly cause defender aura and marked don't interact at all, ergo combat challenge can't happen, etc.

Well you could always have both. Your multiclassing into Paladin. I mean, yeah, you'd spend another feat, but it's not out of the question.
 

The problem is that Feylocks have nothing but situational at wills or weak at wills. This is as far as I'm aware a problem exclusive to Warlocks.

Remember that you can effectively increase the damage caused by Warlock at-wills by 1d6/2d6/3d6. That means that Eyebite, at level 1, is effectively 2d6+CHA with an 'opponent can't see you' rider.

I would still prefer the Pact Weapon ability though, so I'll be trying a rebuild with that instead. It might even be less feat intensive than the build I've already made.

Honestly, Spiteful Glamour is terrible (and balanced by Darkspiral Aura being superb). And at Paragon, a single point of damage doesn't matter much compared to a control effect. But once again the problem is strongest at low levels - both when the At Wills matter most and when single points of damage matter most.

Darkspiral Aura is, in my opinion, the best Pact Boon and a great disincentive, to hitting the little guy with the rod.

I remember when this thread was a cool thread about hybrids and multiclassing. This thread sold out.

Hybrids were never cool. Multis are a different story.
 

Well you could always have both. Your multiclassing into Paladin. I mean, yeah, you'd spend another feat, but it's not out of the question.

Depends - at the moment, they have the same name, which doesn't bode well for making that choice.

Assuming they're given different names, I might consider it. Hard to say, as I'm already more feat starved than I want to be.
 

Remember that you can effectively increase the damage caused by Warlock at-wills by 1d6/2d6/3d6. That means that Eyebite, at level 1, is effectively 2d6+CHA with an 'opponent can't see you' rider.

Ok...this has evaded my notice. How do you do so?
 


Exactly; Curse damage. You can't leave the basic Striker mechanic out of the power's damage, if that's the class's shtick.

And Hybrids wear bow ties.

And fezes.
 
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It muddies up any comparison, so you mostly shouldn't. Especially not when it actually still does low damage.

I'd give any Striker the benefit of same. It's the only reasonable way to compare them, to each other, especially given that the Essentials versions seem to be built for a static bonus.
 

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