Essentials Rules Compendium preview copy in hand

according to the 4ED Players Handbook p.276 to damage rolls adds all the bonuses (item, ranacial, enhancement etc.) whether it has been explained in relation to auto damage like rain of steel?

I want to know too, does it make some of the implicit rules explicit like this one?

Does it define what is meant by "attack"?

Though frankly getting that right would mean rewriting a mass of powers & abilities. :(
 
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Thanks for doing another great preview! :cool:

Could you please post the new Skill-Challenge DC's and any other Skill-Challenge change that you might find?
 

Just signed up to be able to ask -

Is there a section regarding the Mounted Combat rules? I've been after clarifications and alterations to these for a while. And if so, can you give me any noticeable details?
Mounted Combat gets 3 pages. Space gets a full paragraph, with explanation that a rider's close burst that doesn't target only enemies will also be able to hit the mount.
 


So basically, there are X amount of parcels per level, and for each parcel, you roll on that level's chart? Is this presented as the default parcel system now or a variant to the current system? Thanks for the info. :)
Right, if X=number of encounters. It looks like it is possible, though unlikely, that a party could get 10 of everything (if X=10), or could get nothing for that level, if a DM went strictly by the rolls. There are further guidelines for the DM, though.
I'm glad the (semi) random magic item table made it in there. I'm also curious though if the standard treasure parcel system is still around? Thanks for sharing!
The standard parcel system is not there.
 

I want to know too, does it make some of the implicit rules explicit like this one?

Does it define what is meant by "attack"?

Though frankly getting that right would mean rewriting a mass of powers & abilities. :(
I will quote part of a sentence from the section on extra damage.
a power doesn't have to hit a target to deal extra damage - it needs only to deal damage to the target.
As for defining attack, the Glossary says
attack: An attack roll and its effects, including any damage rolls. The word "attack" is sometimes used as shorthand for "attack power." Some attack powers include multiple attacks, and some powers, such as magic missile,are designated as attacks yet lack attack rolls (using such a power counts as making an attack if the power has a target).
 


Does the game finally get a damage value for lava?:)

Also I had heard they had updated the flying rules, any info on that?
While the book explains how to read a Trap/Hazard stat block, it doesn't include any but the one sample of Spear Gauntlet.
There is a full page about Flying.
 

No class info here.
what about multiclassing? daily-less classes will probably bring about new rules.

the previews made me think about giving 4e another chance but the flexibility of multiclassing (or lack thereof) could make or break the deal for me.
 

what about multiclassing? daily-less classes will probably bring about new rules.

the previews made me think about giving 4e another chance but the flexibility of multiclassing (or lack thereof) could make or break the deal for me.
Not a subject for this book, sorry.
 

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